[Mesa-dev] [PATCH 2/3] svga: document magic number of 8 render targets per batch
Brian Paul
brianp at vmware.com
Thu Nov 7 16:33:12 PST 2013
Grab the comments from commit message b84b7f19dfdc0 to explain
what the code is doing.
---
src/gallium/drivers/svga/svga_state_framebuffer.c | 14 +++++++++++++-
1 file changed, 13 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/svga/svga_state_framebuffer.c b/src/gallium/drivers/svga/svga_state_framebuffer.c
index 8232c32..4254404 100644
--- a/src/gallium/drivers/svga/svga_state_framebuffer.c
+++ b/src/gallium/drivers/svga/svga_state_framebuffer.c
@@ -33,6 +33,18 @@
#include "svga_debug.h"
+/*
+ * flush our command buffer after the 8th distinct render target
+ *
+ * This helps improve the surface cache behaviour in the face of the
+ * large number of single-use render targets generated by EXA and the xorg
+ * state tracker. Without this we can reference hundreds of individual
+ * render targets from a command buffer, which leaves little scope for
+ * sharing or reuse of those targets.
+ */
+#define MAX_RT_PER_BATCH 8
+
+
/***********************************************************************
* Hardware state update
*/
@@ -56,7 +68,7 @@ emit_framebuffer( struct svga_context *svga,
for(i = 0; i < PIPE_MAX_COLOR_BUFS; ++i) {
if (curr->cbufs[i] != hw->cbufs[i] ||
(reemit && hw->cbufs[i])) {
- if (svga->curr.nr_fbs++ > 8)
+ if (svga->curr.nr_fbs++ > MAX_RT_PER_BATCH)
return PIPE_ERROR_OUT_OF_MEMORY;
ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_COLOR0 + i, curr->cbufs[i]);
--
1.7.10.4
More information about the mesa-dev
mailing list