[Mesa-dev] [v2 4/6] glsl: ir_deserializer class for the shader cache

Tapani Pälli tapani.palli at intel.com
Thu Nov 7 22:13:30 PST 2013


On 11/05/2013 10:16 PM, Paul Berry wrote:
> On 1 November 2013 02:16, Tapani Pälli <tapani.palli at intel.com 
> <mailto:tapani.palli at intel.com>> wrote:
>
>     ir_deserializer can create a gl_shader structure out of binary
>     data from ir_serializer, will be used by OES_get_program_binary
>     implementation.
>
>     Signed-off-by: Tapani Pälli <tapani.palli at intel.com
>     <mailto:tapani.palli at intel.com>>
>     ---
>      src/glsl/Makefile.sources          |    1 +
>      src/glsl/ir_cache_deserializer.cpp | 1341
>     ++++++++++++++++++++++++++++++++++++
>      src/glsl/ir_cache_deserializer.h   |  301 ++++++++
>      3 files changed, 1643 insertions(+)
>      create mode 100644 src/glsl/ir_cache_deserializer.cpp
>      create mode 100644 src/glsl/ir_cache_deserializer.h
>
>
> General comment: my attitude about error handling is different when 
> reviewing this patch than it was when reviewing the last patch, 
> because in the case of deserialization, we're dealing with data passed 
> in by the client, so I think it's far more important to be robust in 
> the case of malformed input data.  We probably don't need to worry 
> about malicious clients, since the client is in process so if they 
> wanted to be malicious they could just walk all over memory.  But it 
> will make life a lot easier for library clients (and for us when we're 
> debugging) if we can avoid having Mesa die in a fire when it receives 
> a corrupted shader binary.
>

Yes, I agree, it makes sense to have some more error checking in 
deserialization, it has to be basic and quick though.

> Having said that, I still don't think integer return values are the 
> way to go, for the following reasons:
> - it's confusing for 0 to mean success.
> - we're going to forget to check return values.
> - it complicates the signatures of a lot of functions that should be 
> able to just return the thing that they read.
>
> What I'd recommend doing instead is adding a "failed" boolean to 
> memory_map.  That way rather than having to check every single return 
> value for failure, we just have to check the "failed" boolean at 
> appropriate critical times (such as inside loops and at the end of 
> functions like ir_read_variable()), and return early in the event of 
> failure.  An additional advantage of this is that it makes it easy to 
> add bounds checking to memory_map--the read() and ffwd() functions can 
> simply check if the position goes out of bounds, and if so, set 
> "failed" flag to 0 and read zeros.

ok, I'll take a look how this would work out. The current checks have 
actually helped as they catch not just invalid/corrupt data from client 
but possible errors in serialization too, even though they are just 
simple value checks but there's quite a lot of them and they help in 
stopping the parsing immediately. If allowed to go further after error, 
it'll be harder to track when did it start to fail so I think there will 
be still a lot of checks.

>     +ir_deserializer::read_header(struct gl_shader *shader, memory_map
>     &map,
>     +   const char *mesa_sha)
>
>
> Rather than pass the memory_map to all of the ir_deserializer 
> functions, I'd prefer to see it just be a member of the 
> ir_deserializer class.  It's a closer parallel to what you do with 
> memory_writer in ir_serializer, and it makes the code easier to read 
> by making all of the function signatures and invocations smaller.

Yep, I think it can be changed, the actual memory_map will come from 
caller of this class. I think read_glsl_type() is the only method which 
will require support to pass a memory_map, this is used when reading 
uniform_storage when deserializing a whole pgoram.

> As with the memory_writer::write*() functions, I think the 
> memory_map::read() functions should include the type in their name, 
> and should use return by value rather than a pointer argument.  E.g.:
>
> int32_t read_int32();
> bool read_bool();
>
> and so on.
>
> (Note: I think it's still ok to have a read() function that operates 
> on a pointer for reading larger structs).

Yes, will change these.

>
> Although technically the C standard allows locals whose name begin 
> with an underscore (provided that what follows is a lower case 
> letter), it seems strange--names beginning with underscores typically 
> refer to globals that belong to libraries.
>
> Also, it looks like all the callers of read_glsl_type pass this->state 
> for this parameter, so I don't understand why the parameter is needed 
> at all.

Yes, it is possible that in some of calls it might not be explicitly 
needed parameter, read_glsl_type must support also situation where we 
don't have state, this is used when reading uniform_storage.

>     +{
>     +   uint32_t type_size;
>     +
>     +   char *name = map.read_string();
>     +   map.read(&type_size);
>     +
>     +   const glsl_type *type_exists = NULL;
>
>
> "type_exists" sounds like the name of a boolean.  Can we rename this 
> to "existing_type"?

ok

>     +
>     +   if (_state && _state->symbols)
>     +      type_exists = _state->symbols->get_type(name);
>
>
> I don't see any circumstances where _state or _state->symbols would be 
> NULL.  Am I missing something?

state can be null, state->symbols is a paranoid check and can be removed

>     +
>     +   /* if type exists, move read pointer forward and return type */
>     +   if (type_exists) {
>     +      map.ffwd(type_size);
>     +      return type_exists;
>     +   }
>
>
> A single shader is allowed to have multiple distinct interface types 
> with the same name (e.g. an input and an output with the block name, 
> but different interface members), so this won't work.  It will cause 
> the distinct interface types to alias to each other.

This will need some more thought then, I'll check if there's some tests 
that would utilize this.

>
> I would have thought that the logic above for looking up existing 
> types would take care of samplers, since they are built-in types (and 
> hence populated in the symbol table before deserialization).  Am I 
> missing something here?
>

Yes, samplers could be removed. I wanted this function to be able to 
construct whatever type but you are right that samplers are all built-ins.

> If we do need to keep this switch statement, I recommend adding some 
> error handling in the default case to make sure the "failed" flag is 
> set and then return glsl_type::error_type.  That will reduce the risk 
> of Mesa crashing in the event of a corrupted shader binary.

I will remove samplers from here

>     +  glsl_struct_field *fields = ralloc_array(mem_ctx,
>     +         glsl_struct_field, length);
>
>
> We should check for a memory allocation failure here and do 
> appropriate error handling; that way a corrupted binary that has an 
> outrageously large length stored in it won't lead to a crash.

ok, will fix

>     +ir_deserializer::read_ir_variable(struct exec_list *list,
>     memory_map &map)
>
>
> General comment on code organization:  I'd prefer to see 
> deserialization functions like these written as constructors (i.e. 
> this function would be an ir_variable constructor, which takes an 
> ir_deserializer as a single parameter).  The advantages of this 
> approach are (a) the deserialization code is closer to the other 
> ir_variable-related code, so there's less danger of us forgetting to 
> update it when we change the structure of ir_variable, and (b) if we 
> change ir_variable and forget to update the deserialization code, 
> static analysis tools like coverity will alert us to the bug.

Yep, I'll refactor and go this way now.

> uint8_t read_only;
> map.read(&read_only);
> var->read_only = read_only;
>
> we simply would do:
>
> var->read_only = map.read_uint8();
>
> Of course, my idea from the last patch of serializing a "bits" data 
> structure would make this example moot.

I will do the separate 'bits' structure, it'll make code much more 
easier to maintain.

> +
>
>     + list->push_tail(var);
>     +
>     +   return 0;
>     +}
>
>
> Rather than having this function read the variable and add it to a 
> list, I'd prefer for it to read the variable and return a pointer to 
> it.  Then the caller can decide whether to add it to a list or do 
> something else to it. The key advantage IMHO is more flexibility for 
> the future.  For example, we have talked about the idea of changing 
> the storage of function parameter ir_variables so that they use an 
> array of ir_variable pointers rather than an exec_list.  As the 
> deserialization code is written right now we have extra obstacles to 
> making that future change.
>
> A similar comment applies to most of the other read...() functions below.

Sure, can be done. Currently it's been all the time about building the 
lists so I wanted to have it in functions instead of caller.

>     +   uint32_t sig_amount;
>
>
> As in the previous patch, I'd recommend renaming "sig_amount" to 
> "num_signatures" and "par_count" to "param_count".

ok


>     +      if (ir_type != ir_type_function_signature) {
>     +         CACHE_DEBUG("cache format error with function %s\n", name);
>     +         return -1;
>     +      }
>
>
> It seems silly to store ir_type in the instruction stream and then 
> generate an error if it doesn't match.  If we want to be robust in the 
> face of a corrupted shader binary, we should be checking for things 
> that don't make sense (like is_builtin being a number other than 0 or 
> 1) rather than storing redundant information like ir_type in the 
> instruction stream and then checking that it equals the only value 
> that it could possibly be.

agreed, this check can be removed

> +
>
>     +      /* insert function parameter variables to prototypes list
>     ... */
>     +      foreach_list_const(node, &sig->parameters) {
>     +         ir_variable *var = ((ir_instruction *) node)->as_variable();
>     +         if (var)
>     +  prototypes->push_tail(var->clone(mem_ctx, NULL));
>     +      }
>
>
> Can you explain what's going on with the variables in the prototypes 
> list?  I don't understand what purpose this serves.

There can be further references to these variables so this list will be 
then used to search for them.

>     +read_errors:
>     +   CACHE_DEBUG("%s: read errors with [%s]\n", __func__, name);
>     +   if (sig)
>     +      ralloc_free(sig);
>
>
> Part of the point of ralloc is that we shouldn't have to do this kind 
> of clean up.  Instead, in the event of failure, we should just free 
> the toplevel memory context, and all the memory we allocated during 
> the failed deserialization attempt will be automatically reclaimed.
>
> If we let ralloc take care of reclaiming the memory at the end of 
> deserialization, then we can replace a lot of these goto labels for 
> error conditions with early returns, which I think will make the code 
> easier to read.

true, I will go through these cases

>     +   return NULL;
>
>
> If we adopt the idea of the "failed" boolean that I talked about 
> above, then that gives us the opportunity to return a dummy 
> ir_dereference_array rather than NULL.  The advantage of doing that is 
> that there's less risk of the caller segfaulting before it figures out 
> that we are in an error condition.
>
> Of course, if we adopt my suggestion of turning these reader functions 
> into IR constructors, that will happen automatically.

Yes, I'm going for the constructor approach.

>     +
>     +read_return:
>     +   if (list)
>     +      list->push_tail(con);
>
>
> This is a great example of why it should be the caller's 
> responsibility to add the deserialized IR to the appropriate list.  
> That way callers that need to put the IR in a list can do so, and 
> callers that don't need to put it in a list won't.

will be changed


>     +
>     +static uint8_t
>     +read_bool(memory_map &map)
>     +{
>     +   uint8_t value = 0;
>     +   map.read(&value);
>     +   return value;
>     +}
>
>
> As in the previous patch, this should just be a function in memory_map.

will fix


Thanks for the review;

// Tapani

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