[Mesa-dev] [PATCH 2/2] i965: Enhance tiled_memcpy to support all levels
Courtney Goeltzenleuchter
courtney at lunarg.com
Fri Nov 8 08:13:06 PST 2013
Support all levels of a supported texture format.
Using 1024x1024, RGBA 8888 source, mipmap
<<THIS PATCH>>
internal-format Before (MB/sec) XRGB (MB/sec) mipmap (MB/sec)
GL_RGBA 628.15 627.15 615.90
GL_RGB 265.95 456.35 611.53
512x512
GL_RGBA 600.23 597.00 619.95
GL_RGB 255.50 440.62 611.28
256x256
GL_RGBA 489.08 487.80 587.42
GL_RGB 229.03 376.63 585.00
Test shows similar pattern for 512x512 and 256x256.
Benchmark has been sent to mesa-dev list: teximage_enh
Courtney Goeltzenleuchter (2):
i965: add XRGB to tiled_memcpy
i965: Enhance tiled_memcpy to support all levels
src/mesa/drivers/dri/i965/intel_tex_subimage.c | 11 ++++++++---
1 file changed, 8 insertions(+), 3 deletions(-)
--
1.8.1.2
Signed-off-by: Courtney Goeltzenleuchter <courtney at LunarG.com>
---
src/mesa/drivers/dri/i965/intel_tex_subimage.c | 8 ++++++--
1 file changed, 6 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/intel_tex_subimage.c b/src/mesa/drivers/dri/i965/intel_tex_subimage.c
index b1826fa..50f802f 100644
--- a/src/mesa/drivers/dri/i965/intel_tex_subimage.c
+++ b/src/mesa/drivers/dri/i965/intel_tex_subimage.c
@@ -543,7 +543,7 @@ intel_texsubimage_tiled_memcpy(struct gl_context * ctx,
uint32_t cpp;
mem_copy_fn mem_copy = NULL;
- /* This fastpath is restricted to specific texture types: level 0 of
+ /* This fastpath is restricted to specific texture types:
* a 2D BGRA, RGBA, L8 or A8 texture. It could be generalized to support
* more types.
*
@@ -555,7 +555,6 @@ intel_texsubimage_tiled_memcpy(struct gl_context * ctx,
if (!brw->has_llc ||
type != GL_UNSIGNED_BYTE ||
texImage->TexObject->Target != GL_TEXTURE_2D ||
- texImage->Level != 0 ||
pixels == NULL ||
_mesa_is_bufferobj(packing->BufferObj) ||
packing->Alignment > 4 ||
@@ -631,6 +630,11 @@ intel_texsubimage_tiled_memcpy(struct gl_context * ctx,
packing->Alignment, packing->RowLength, packing->SkipPixels,
packing->SkipRows, for_glTexImage);
+ /* Adjust x and y offset based on miplevel
+ */
+ xoffset += image->mt->level[texImage->Level].level_x;
+ yoffset += image->mt->level[texImage->Level].level_y;
+
linear_to_tiled(
xoffset * cpp, (xoffset + width) * cpp,
yoffset, yoffset + height,
--
1.8.1.2
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