[Mesa-dev] [PATCH V3 07/13] mesa: add is_indirect to _mesa_prim
Chris Forbes
chrisf at ijw.co.nz
Sat Nov 9 01:12:00 PST 2013
V3: Add missing cases
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441 at gmail.com>
---
src/mesa/vbo/vbo.h | 3 ++-
src/mesa/vbo/vbo_exec_api.c | 1 +
src/mesa/vbo/vbo_exec_array.c | 9 +++++++++
src/mesa/vbo/vbo_save_api.c | 2 ++
4 files changed, 14 insertions(+), 1 deletion(-)
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index e1914c8..f58fa0b 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -46,7 +46,8 @@ struct _mesa_prim {
GLuint end:1;
GLuint weak:1;
GLuint no_current_update:1;
- GLuint pad:19;
+ GLuint is_indirect:1;
+ GLuint pad:18;
GLuint start;
GLuint count;
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 600398c..c84d97f 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -702,6 +702,7 @@ static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
exec->vtx.prim[i].count = 0;
exec->vtx.prim[i].num_instances = 1;
exec->vtx.prim[i].base_instance = 0;
+ exec->vtx.prim[i].is_indirect = 0;
ctx->Driver.CurrentExecPrimitive = mode;
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 1c6b8b3..3ca489f 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -611,6 +611,7 @@ vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
prim[0].mode = mode;
prim[0].num_instances = numInstances;
prim[0].base_instance = baseInstance;
+ prim[0].is_indirect = 0;
/* Implement the primitive restart index */
if (ctx->Array.PrimitiveRestart && ctx->Array.RestartIndex < count) {
@@ -965,6 +966,7 @@ vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
prim[0].start = 0;
prim[0].count = count;
prim[0].indexed = 1;
+ prim[0].is_indirect = 0;
prim[0].basevertex = basevertex;
prim[0].num_instances = numInstances;
prim[0].base_instance = baseInstance;
@@ -1368,6 +1370,7 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
prim[i].indexed = 1;
prim[i].num_instances = 1;
prim[i].base_instance = 0;
+ prim[i].is_indirect = 0;
if (basevertex != NULL)
prim[i].basevertex = basevertex[i];
else
@@ -1397,6 +1400,7 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
prim[0].indexed = 1;
prim[0].num_instances = 1;
prim[0].base_instance = 0;
+ prim[0].is_indirect = 0;
if (basevertex != NULL)
prim[0].basevertex = basevertex[i];
else
@@ -1483,6 +1487,7 @@ vbo_draw_transform_feedback(struct gl_context *ctx, GLenum mode,
prim[0].mode = mode;
prim[0].num_instances = numInstances;
prim[0].base_instance = 0;
+ prim[0].is_indirect = 0;
/* Maybe we should do some primitive splitting for primitive restart
* (like in DrawArrays), but we have no way to know how many vertices
@@ -1578,6 +1583,7 @@ vbo_validated_drawarraysindirect(struct gl_context *ctx,
prim[0].begin = 1;
prim[0].end = 1;
prim[0].mode = mode;
+ prim[0].is_indirect = 1;
prim[0].indirect_offset = (GLsizeiptr)indirect;
/* NOTE: We do NOT want to handle primitive restart here, nor perform any
@@ -1623,6 +1629,7 @@ vbo_validated_multidrawarraysindirect(struct gl_context *ctx,
for (i = 0; i < primcount; ++i, offset += stride) {
prim[i].mode = mode;
prim[i].indirect_offset = offset;
+ prim[i].is_indirect = 1;
}
check_buffers_are_unmapped(exec->array.inputs);
@@ -1660,6 +1667,7 @@ vbo_validated_drawelementsindirect(struct gl_context *ctx,
prim[0].mode = mode;
prim[0].indexed = 1;
prim[0].indirect_offset = (GLsizeiptr)indirect;
+ prim[0].is_indirect = 1;
check_buffers_are_unmapped(exec->array.inputs);
vbo->draw_prims(ctx, prim, 1,
@@ -1708,6 +1716,7 @@ vbo_validated_multidrawelementsindirect(struct gl_context *ctx,
prim[i].mode = mode;
prim[i].indexed = 1;
prim[i].indirect_offset = offset;
+ prim[i].is_indirect = 1;
}
check_buffers_are_unmapped(exec->array.inputs);
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index 411c006..d16405e 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -531,6 +531,7 @@ _save_wrap_buffers(struct gl_context *ctx)
save->prim[0].count = 0;
save->prim[0].num_instances = 1;
save->prim[0].base_instance = 0;
+ save->prim[0].is_indirect = 0;
save->prim_count = 1;
}
@@ -986,6 +987,7 @@ vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode)
save->prim[i].count = 0;
save->prim[i].num_instances = 1;
save->prim[i].base_instance = 0;
+ save->prim[i].is_indirect = 0;
if (save->out_of_memory) {
_mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
--
1.8.4.2
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