[Mesa-dev] [RFC PATCH 0/5] ARB_gpu_shader5 interpolateAt* GLSL plumbing
chrisf at ijw.co.nz
Sun Nov 10 00:51:06 PST 2013
Here is the driver-independent part of ARB_gpu_shader5's
interpolateAtCentroid, interpolateAtOffset builtins.
Before I go further with this approach, I'd like feedback on the following:
1) I've (ab)used ir_var_shader_in variable mode in function signatures to
enforce the strange restrictions interpolateAt* have. Is this crazy/awful?
2) I intend to implement interpolateAtSample() by:
- Adding a new builtin uniform (perhaps "gl_SamplePositionsMESA"); which
will be an array of vec2, containing the full palette of current sample
positions. This could be formally exposed by another extension at a later
- Compiling interpolateAtSample(x, sample_num) as if the shader author wrote:
interpolateAtOffset(x, gl_SamplePositionsMESA[sample_num] - vec2(0.5))
Is this sensible?
Does it match what other hardware will need to do? (it makes sense for i965,
where the fragment shader payload otherwise does not have access to a full
palette of sample positions.)
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