[Mesa-dev] [PATCH] mesa/swrast: fix inverted front buffer rendering with old-school swrast
Dave Airlie
airlied at gmail.com
Tue Nov 12 18:56:21 PST 2013
From: Dave Airlie <airlied at redhat.com>
I've no idea when this broke, but we have some people who wanted it fixed,
so here's my attempt.
reproducer, run readpix with swrast hit f, or run trival tri -sb things are
upside down, after this patch they aren't.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66213
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/mesa/drivers/dri/swrast/swrast.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/dri/swrast/swrast.c b/src/mesa/drivers/dri/swrast/swrast.c
index bfa2efd..06b4812 100644
--- a/src/mesa/drivers/dri/swrast/swrast.c
+++ b/src/mesa/drivers/dri/swrast/swrast.c
@@ -406,8 +406,8 @@ swrast_map_renderbuffer(struct gl_context *ctx,
(char *) xrb->Base.Buffer,
dPriv->loaderPrivate);
- *out_map = xrb->Base.Buffer;
- *out_stride = stride;
+ *out_map = xrb->Base.Buffer + (h - 1) * stride;
+ *out_stride = -stride;
return;
}
--
1.8.4.2
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