[Mesa-dev] [PATCH] mesa/swrast: fix inverted front buffer rendering with old-school swrast
Kenneth Graunke
kenneth at whitecape.org
Tue Nov 12 20:08:14 PST 2013
On 11/12/2013 06:56 PM, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> I've no idea when this broke, but we have some people who wanted it fixed,
> so here's my attempt.
>
> reproducer, run readpix with swrast hit f, or run trival tri -sb things are
> upside down, after this patch they aren't.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66213
>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
> src/mesa/drivers/dri/swrast/swrast.c | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/swrast/swrast.c b/src/mesa/drivers/dri/swrast/swrast.c
> index bfa2efd..06b4812 100644
> --- a/src/mesa/drivers/dri/swrast/swrast.c
> +++ b/src/mesa/drivers/dri/swrast/swrast.c
> @@ -406,8 +406,8 @@ swrast_map_renderbuffer(struct gl_context *ctx,
> (char *) xrb->Base.Buffer,
> dPriv->loaderPrivate);
>
> - *out_map = xrb->Base.Buffer;
> - *out_stride = stride;
> + *out_map = xrb->Base.Buffer + (h - 1) * stride;
> + *out_stride = -stride;
> return;
> }
>
>
Might help this too:
https://bugs.freedesktop.org/show_bug.cgi?id=62142
More information about the mesa-dev
mailing list