[Mesa-dev] [Bug 71591] Second Life shaders fail to compile
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Nov 14 09:14:33 PST 2013
https://bugs.freedesktop.org/show_bug.cgi?id=71591
José Fonseca <jfonseca at vmware.com> changed:
What |Removed |Added
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CC| |brianp at vmware.com,
| |jfonseca at vmware.com
--- Comment #3 from José Fonseca <jfonseca at vmware.com> ---
We saw other apps doing the same (Photoshop). And we ended up working around
it with a small non-invasive change in Mesa.
This seems a common mistake. I think we should consider applying it in
upstream mesa too, for sake of compatability.
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