[Mesa-dev] [Bug 71591] Second Life shaders fail to compile

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Nov 14 09:14:33 PST 2013


https://bugs.freedesktop.org/show_bug.cgi?id=71591

José Fonseca <jfonseca at vmware.com> changed:

           What    |Removed                     |Added
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                 CC|                            |brianp at vmware.com,
                   |                            |jfonseca at vmware.com

--- Comment #3 from José Fonseca <jfonseca at vmware.com> ---
We saw other apps doing the same (Photoshop).  And we ended up working around
it with a small non-invasive change in Mesa.

This seems a common mistake.  I think we should consider applying it in
upstream mesa too, for sake of compatability.

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