[Mesa-dev] [PATCH] svga: improve check for 3D compressed textures
Brian Paul
brianp at vmware.com
Tue Nov 19 07:58:52 PST 2013
This is basically a a respin of f1dfcf4bce35e6796f873d9a00103b280da81e4c
per Jose's suggestion.
Just set the SVGA3dSurfaceFormatCaps flags for 3D and cube textures
when checking the texture format capabilities. This will filter out
unsupported combinations like 3D+DXT.
---
src/gallium/drivers/svga/svga_screen.c | 12 +++++++-----
1 file changed, 7 insertions(+), 5 deletions(-)
diff --git a/src/gallium/drivers/svga/svga_screen.c b/src/gallium/drivers/svga/svga_screen.c
index ebcad2c..c16be16 100644
--- a/src/gallium/drivers/svga/svga_screen.c
+++ b/src/gallium/drivers/svga/svga_screen.c
@@ -447,11 +447,6 @@ svga_is_format_supported( struct pipe_screen *screen,
}
}
- if (target == PIPE_TEXTURE_3D && util_format_is_compressed(format)) {
- /* we don't support compressed 3D textures at this time */
- return FALSE;
- }
-
/*
* Query the host capabilities.
*/
@@ -469,6 +464,13 @@ svga_is_format_supported( struct pipe_screen *screen,
mask.texture = 1;
}
+ if (target == PIPE_TEXTURE_CUBE) {
+ mask.cubeTexture = 1;
+ }
+ if (target == PIPE_TEXTURE_3D) {
+ mask.volumeTexture = 1;
+ }
+
return (caps.value & mask.value) == mask.value;
}
--
1.7.10.4
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