[Mesa-dev] [PATCH] glsl: Fix cross-version linking between VS and GS.

Paul Berry stereotype441 at gmail.com
Tue Nov 19 18:11:49 PST 2013


Previously, when attempting to link a vertex shader and a geometry
shader that use different GLSL versions, we would sometimes generate a
link error due to the implicit declaration of gl_PerVertex being
different between the two GLSL versions.

This patch fixes that problem by only requiring interface block
definitions to match when they are explicitly declared.

Fixes piglit test "shaders/version-mixing vs-gs".

Cc: "10.0" <mesa-stable at lists.freedesktop.org>
---

This patch depends on "[PATCH v2] glsl: Prohibit illegal mixing of
redeclarations inside/outside gl_PerVertex.", which was sent out for
review earlier today.

 src/glsl/link_interface_blocks.cpp | 29 +++++++++++++++++++++++++----
 1 file changed, 25 insertions(+), 4 deletions(-)

diff --git a/src/glsl/link_interface_blocks.cpp b/src/glsl/link_interface_blocks.cpp
index a7fceb9..b4379b0 100644
--- a/src/glsl/link_interface_blocks.cpp
+++ b/src/glsl/link_interface_blocks.cpp
@@ -59,6 +59,9 @@ struct interface_block_definition
          instance_name = var->name;
          if (var->type->is_array())
             array_size = var->type->length;
+         explicitly_declared = (var->how_declared == ir_var_declared_normally);
+      } else {
+         explicitly_declared = (var->how_declared == ir_var_declared_in_block);
       }
    }
 
@@ -77,6 +80,12 @@ struct interface_block_definition
     * Otherwise -1.
     */
    int array_size;
+
+   /**
+    * True if this interface block was explicitly declared in the shader;
+    * false if it was an implicitly declared built-in interface block.
+    */
+   bool explicitly_declared;
 };
 
 
@@ -91,8 +100,14 @@ intrastage_match(interface_block_definition *a,
                  ir_variable_mode mode)
 {
    /* Types must match. */
-   if (a->type != b->type)
-      return false;
+   if (a->type != b->type) {
+      /* Exception: if both the interface blocks are implicitly declared,
+       * don't force their types to match.  They might mismatch due to the two
+       * shaders using different GLSL versions, and that's ok.
+       */
+      if (a->explicitly_declared || b->explicitly_declared)
+         return false;
+   }
 
    /* Presence/absence of interface names must match. */
    if ((a->instance_name == NULL) != (b->instance_name == NULL))
@@ -144,8 +159,14 @@ interstage_match(const interface_block_definition *producer,
    assert(producer->array_size != 0);
 
    /* Types must match. */
-   if (consumer->type != producer->type)
-      return false;
+   if (consumer->type != producer->type) {
+      /* Exception: if both the interface blocks are implicitly declared,
+       * don't force their types to match.  They might mismatch due to the two
+       * shaders using different GLSL versions, and that's ok.
+       */
+      if (consumer->explicitly_declared || producer->explicitly_declared)
+         return false;
+   }
    if (extra_array_level) {
       /* Consumer must be an array, and producer must not. */
       if (consumer->array_size == -1)
-- 
1.8.4.2



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