[Mesa-dev] [PATCH 12/18] mesa: Add scissor entry points for viewport_array
Courtney Goeltzenleuchter
courtney at lunarg.com
Wed Nov 20 14:59:28 PST 2013
Signed-off-by: Courtney Goeltzenleuchter <courtney at LunarG.com>
---
src/mesa/main/scissor.c | 113 ++++++++++++++++++++++++++++++++++++++++++++++++
src/mesa/main/scissor.h | 8 ++++
2 files changed, 121 insertions(+)
diff --git a/src/mesa/main/scissor.c b/src/mesa/main/scissor.c
index 3187ab1..580558e 100644
--- a/src/mesa/main/scissor.c
+++ b/src/mesa/main/scissor.c
@@ -91,6 +91,119 @@ _mesa_set_scissori(struct gl_context *ctx, GLuint index,
ctx->Scissor.ScissorArray[index].Width, ctx->Scissor.ScissorArray[index].Height);
}
+/**
+ * Define count scissor boxes starting at index.
+ *
+ * \param index index of first scissor records to set
+ * \param count number of scissor records to set
+ * \param x, y pointer to array of struct gl_scissor_rects
+ *
+ * \sa glScissorArrayv().
+ *
+ * Verifies the parameters and call _mesa_set_scissori to do the work.
+ */
+void GLAPIENTRY
+_mesa_ScissorArrayv(GLuint first, GLsizei count, const GLint * v)
+{
+ GLuint i;
+ struct gl_scissor_rect *p = (struct gl_scissor_rect *) v;
+ GET_CURRENT_CONTEXT(ctx);
+
+ if ((first + count) >= ctx->Const.MaxViewports) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glScissorArrayv: first (%d) + count (%d) >= MaxViewports (%d)",
+ first, count, ctx->Const.MaxViewports);
+ return;
+ }
+
+ /* Verify width & height */
+ for (i = 0; i < count; i++) {
+ if (p[i].Width < 0 || p[i].Height < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glScissorArrayv: index (%d) width or height < 0 (%d, %d)",
+ i, p[i].Width, p[i].Height);
+ }
+ }
+
+ for (i = 0; i < count; i++)
+ _mesa_set_scissori(ctx, i + first, p[i].X, p[i].Y, p[i].Width, p[i].Height);
+
+}
+
+/**
+ * Define the scissor box.
+ *
+ * \param index index of scissor records to set
+ * \param x, y coordinates of the scissor box lower-left corner.
+ * \param width width of the scissor box.
+ * \param height height of the scissor box.
+ *
+ * \sa glScissorIndexed().
+ *
+ * Verifies the parameters call _mesa_set_scissori to do the work.
+ */
+void GLAPIENTRY
+_mesa_ScissorIndexed(GLuint index, GLint left, GLint bottom,
+ GLsizei width, GLsizei height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glScissorIndexed(%d, %d, %d, %d, %d)\n", index,
+ left, bottom, width, height);
+
+ if (width < 0 || height < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glScissorIndexed: index (%d) width or height < 0 (%d, %d)",
+ index, width, height);
+ }
+
+ if (index >= ctx->Const.MaxViewports) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glScissorIndexed: index (%d) >= MaxViewports (%d)",
+ index, ctx->Const.MaxViewports);
+ return;
+ }
+
+ _mesa_set_scissori(ctx, index, left, bottom, width, height);
+}
+
+/**
+ * Define the scissor box.
+ *
+ * \param x, y coordinates of the scissor box lower-left corner.
+ * \param width width of the scissor box.
+ * \param height height of the scissor box.
+ *
+ * \sa glScissor().
+ *
+ * Verifies the parameters call _mesa_set_scissori to do the work.
+ */
+void GLAPIENTRY
+_mesa_ScissorIndexedv(GLuint index, const GLint * v)
+{
+ struct gl_scissor_rect *p = (struct gl_scissor_rect *) v;
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glScissorIndexedv(%d, %d, %d, %d, %d)\n", index,
+ p->X, p->Y, p->Width, p->Height);
+
+ if (p->Width < 0 || p->Height < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glScissorIndexedv: index (%d) width or height < 0 (%d, %d)",
+ index, p->Width, p->Height);
+ }
+
+ if (index >= ctx->Const.MaxViewports) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glScissorIndexedv: index (%d) >= MaxViewports (%d)",
+ index, ctx->Const.MaxViewports);
+ return;
+ }
+
+ _mesa_set_scissori(ctx, index, p->X, p->Y, p->Width, p->Height);
+}
/**
* Initialize the context's scissor state.
diff --git a/src/mesa/main/scissor.h b/src/mesa/main/scissor.h
index f8aca2c..68f644f 100644
--- a/src/mesa/main/scissor.h
+++ b/src/mesa/main/scissor.h
@@ -34,6 +34,14 @@ struct gl_context;
extern void GLAPIENTRY
_mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height );
+extern void GLAPIENTRY
+_mesa_ScissorArrayv(GLuint first, GLsizei count, const GLint * v);
+
+extern void GLAPIENTRY
+_mesa_ScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+
+extern void GLAPIENTRY
+_mesa_ScissorIndexedv(GLuint index, const GLint * v);
extern void
_mesa_set_scissori(struct gl_context *ctx, GLuint index,
--
1.8.1.2
More information about the mesa-dev
mailing list