[Mesa-dev] [PATCH 06/18] mesa: Update viewport state for viewport_array
Courtney Goeltzenleuchter
courtney at lunarg.com
Wed Nov 20 14:59:21 PST 2013
Include DepthRange as well since it's state is lumped together with
viewport state.
Updates all the drivers that reference Viewport state in
gl_context.
Have meta driver call _mesa_Viewport as that interface is not
changing.
Signed-off-by: Courtney Goeltzenleuchter <courtney at LunarG.com>
---
src/mesa/drivers/common/meta.c | 32 +++++++--------
src/mesa/drivers/dri/i915/i830_vtbl.c | 2 +-
src/mesa/drivers/dri/i915/i915_state.c | 24 ++++++------
src/mesa/drivers/dri/i915/i915_vtbl.c | 2 +-
src/mesa/drivers/dri/i965/brw_cc.c | 4 +-
src/mesa/drivers/dri/i965/brw_clip_state.c | 12 +++---
src/mesa/drivers/dri/i965/brw_sf_state.c | 2 +-
src/mesa/drivers/dri/i965/gen6_clip_state.c | 8 ++--
src/mesa/drivers/dri/i965/gen6_viewport_state.c | 6 +--
src/mesa/drivers/dri/i965/gen7_viewport_state.c | 6 +--
src/mesa/drivers/dri/nouveau/nouveau_util.h | 4 +-
src/mesa/drivers/dri/nouveau/nv10_state_fb.c | 2 +-
src/mesa/drivers/dri/r200/r200_state.c | 6 +--
src/mesa/drivers/dri/radeon/radeon_common.c | 4 +-
src/mesa/drivers/dri/radeon/radeon_state.c | 4 +-
src/mesa/main/attrib.c | 6 ++-
src/mesa/main/context.c | 21 ++++++----
src/mesa/main/get.c | 16 ++++++--
src/mesa/main/get_hash_params.py | 2 +-
src/mesa/main/mtypes.h | 8 ++--
src/mesa/main/rastpos.c | 4 +-
src/mesa/main/state.c | 17 ++++----
src/mesa/main/viewport.c | 52 ++++++++++++-------------
src/mesa/math/m_matrix.c | 9 +++--
src/mesa/math/m_matrix.h | 4 +-
src/mesa/program/prog_statevars.c | 7 ++--
src/mesa/state_tracker/st_atom_viewport.c | 12 +++---
src/mesa/swrast/s_context.c | 8 ++--
src/mesa/swrast/s_depth.c | 10 ++---
src/mesa/swrast_setup/ss_context.c | 4 +-
src/mesa/tnl/t_rasterpos.c | 16 ++++----
31 files changed, 166 insertions(+), 148 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 7b0e42c..0cb6625 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -735,21 +735,21 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
if (state & MESA_META_VIEWPORT) {
/* save viewport state */
- save->ViewportX = ctx->Viewport.X;
- save->ViewportY = ctx->Viewport.Y;
- save->ViewportW = ctx->Viewport.Width;
- save->ViewportH = ctx->Viewport.Height;
+ save->ViewportX = ctx->ViewportArray[0].X;
+ save->ViewportY = ctx->ViewportArray[0].Y;
+ save->ViewportW = ctx->ViewportArray[0].Width;
+ save->ViewportH = ctx->ViewportArray[0].Height;
/* set viewport to match window size */
- if (ctx->Viewport.X != 0 ||
- ctx->Viewport.Y != 0 ||
- ctx->Viewport.Width != ctx->DrawBuffer->Width ||
- ctx->Viewport.Height != ctx->DrawBuffer->Height) {
- _mesa_set_viewport(ctx, 0, 0,
- ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
+ if (ctx->ViewportArray[0].X != 0 ||
+ ctx->ViewportArray[0].Y != 0 ||
+ ctx->ViewportArray[0].Width != ctx->DrawBuffer->Width ||
+ ctx->ViewportArray[0].Height != ctx->DrawBuffer->Height) {
+ _mesa_Viewport(0, 0,
+ ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
}
/* save depth range state */
- save->DepthNear = ctx->Viewport.Near;
- save->DepthFar = ctx->Viewport.Far;
+ save->DepthNear = ctx->ViewportArray[0].Near;
+ save->DepthFar = ctx->ViewportArray[0].Far;
/* set depth range to default */
_mesa_DepthRange(0.0, 1.0);
}
@@ -1087,10 +1087,10 @@ _mesa_meta_end(struct gl_context *ctx)
}
if (state & MESA_META_VIEWPORT) {
- if (save->ViewportX != ctx->Viewport.X ||
- save->ViewportY != ctx->Viewport.Y ||
- save->ViewportW != ctx->Viewport.Width ||
- save->ViewportH != ctx->Viewport.Height) {
+ if (save->ViewportX != ctx->ViewportArray[0].X ||
+ save->ViewportY != ctx->ViewportArray[0].Y ||
+ save->ViewportW != ctx->ViewportArray[0].Width ||
+ save->ViewportH != ctx->ViewportArray[0].Height) {
_mesa_set_viewport(ctx, save->ViewportX, save->ViewportY,
save->ViewportW, save->ViewportH);
}
diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c b/src/mesa/drivers/dri/i915/i830_vtbl.c
index 72445ae..e0959cc 100644
--- a/src/mesa/drivers/dri/i915/i830_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i830_vtbl.c
@@ -840,7 +840,7 @@ i830_update_draw_buffer(struct intel_context *intel)
ctx->Driver.Scissor(ctx, 0, ctx->Scissor.ScissorArray[0].X, ctx->Scissor.ScissorArray[0].Y,
ctx->Scissor.ScissorArray[0].Width, ctx->Scissor.ScissorArray[0].Height);
- ctx->Driver.DepthRange(ctx, 0, ctx->Viewport.Near, ctx->Viewport.Far);
+ ctx->Driver.DepthRange(ctx, 0, ctx->ViewportArray[0].Near, ctx->ViewportArray[0].Far);
/* Update culling direction which changes depending on the
* orientation of the buffer:
diff --git a/src/mesa/drivers/dri/i915/i915_state.c b/src/mesa/drivers/dri/i915/i915_state.c
index ee7d4ae..5f58f33 100644
--- a/src/mesa/drivers/dri/i915/i915_state.c
+++ b/src/mesa/drivers/dri/i915/i915_state.c
@@ -404,21 +404,21 @@ intelCalcViewport(struct gl_context * ctx)
if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
_math_matrix_viewport(&intel->ViewportMatrix,
- ctx->Viewport.X,
- ctx->DrawBuffer->Height - ctx->Viewport.Y,
- ctx->Viewport.Width,
- -ctx->Viewport.Height,
- ctx->Viewport.Near,
- ctx->Viewport.Far,
+ ctx->ViewportArray[0].X,
+ ctx->DrawBuffer->Height - ctx->ViewportArray[0].Y,
+ ctx->ViewportArray[0].Width,
+ -ctx->ViewportArray[0].Height,
+ ctx->ViewportArray[0].Near,
+ ctx->ViewportArray[0].Far,
1.0);
} else {
_math_matrix_viewport(&intel->ViewportMatrix,
- ctx->Viewport.X,
- ctx->Viewport.Y,
- ctx->Viewport.Width,
- ctx->Viewport.Height,
- ctx->Viewport.Near,
- ctx->Viewport.Far,
+ ctx->ViewportArray[0].X,
+ ctx->ViewportArray[0].Y,
+ ctx->ViewportArray[0].Width,
+ ctx->ViewportArray[0].Height,
+ ctx->ViewportArray[0].Near,
+ ctx->ViewportArray[0].Far,
1.0);
}
}
diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c
index 854bc4f..c9b06a9 100644
--- a/src/mesa/drivers/dri/i915/i915_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i915_vtbl.c
@@ -811,7 +811,7 @@ i915_update_draw_buffer(struct intel_context *intel)
/* Set state we know depends on drawable parameters:
*/
- ctx->Driver.DepthRange(ctx, 0, ctx->Viewport.Near, ctx->Viewport.Far);
+ ctx->Driver.DepthRange(ctx, 0, ctx->ViewportArray[0].Near, ctx->ViewportArray[0].Far);
ctx->Driver.Scissor(ctx, 0, ctx->Scissor.ScissorArray[0].X, ctx->Scissor.ScissorArray[0].Y,
ctx->Scissor.ScissorArray[0].Width, ctx->Scissor.ScissorArray[0].Height);
diff --git a/src/mesa/drivers/dri/i965/brw_cc.c b/src/mesa/drivers/dri/i965/brw_cc.c
index 53466e7..e524bb5 100644
--- a/src/mesa/drivers/dri/i965/brw_cc.c
+++ b/src/mesa/drivers/dri/i965/brw_cc.c
@@ -50,8 +50,8 @@ brw_upload_cc_vp(struct brw_context *brw)
/* _NEW_TRANSFORM */
if (ctx->Transform.DepthClamp) {
/* _NEW_VIEWPORT */
- ccv->min_depth = MIN2(ctx->Viewport.Near, ctx->Viewport.Far);
- ccv->max_depth = MAX2(ctx->Viewport.Near, ctx->Viewport.Far);
+ ccv->min_depth = MIN2(ctx->ViewportArray[0].Near, ctx->ViewportArray[0].Far);
+ ccv->max_depth = MAX2(ctx->ViewportArray[0].Near, ctx->ViewportArray[0].Far);
} else {
ccv->min_depth = 0.0;
ccv->max_depth = 1.0;
diff --git a/src/mesa/drivers/dri/i965/brw_clip_state.c b/src/mesa/drivers/dri/i965/brw_clip_state.c
index 634719b..259a8f0 100644
--- a/src/mesa/drivers/dri/i965/brw_clip_state.c
+++ b/src/mesa/drivers/dri/i965/brw_clip_state.c
@@ -43,8 +43,8 @@ upload_clip_vp(struct brw_context *brw)
sizeof(*vp), 32, &brw->clip.vp_offset);
const float maximum_post_clamp_delta = 4096;
- float gbx = maximum_post_clamp_delta / (float) ctx->Viewport.Width;
- float gby = maximum_post_clamp_delta / (float) ctx->Viewport.Height;
+ float gbx = maximum_post_clamp_delta / (float) ctx->ViewportArray[0].Width;
+ float gby = maximum_post_clamp_delta / (float) ctx->ViewportArray[0].Height;
vp->xmin = -gbx;
vp->xmax = gbx;
@@ -125,10 +125,10 @@ brw_upload_clip_unit(struct brw_context *brw)
clip->clip5.userclip_must_clip = 1;
/* enable guardband clipping if we can */
- if (ctx->Viewport.X == 0 &&
- ctx->Viewport.Y == 0 &&
- ctx->Viewport.Width == fb->Width &&
- ctx->Viewport.Height == fb->Height)
+ if (ctx->ViewportArray[0].X == 0 &&
+ ctx->ViewportArray[0].Y == 0 &&
+ ctx->ViewportArray[0].Width == fb->Width &&
+ ctx->ViewportArray[0].Height == fb->Height)
{
clip->clip5.guard_band_enable = 1;
clip->clip6.clipper_viewport_state_ptr =
diff --git a/src/mesa/drivers/dri/i965/brw_sf_state.c b/src/mesa/drivers/dri/i965/brw_sf_state.c
index 8d12a2f..0a023fc 100644
--- a/src/mesa/drivers/dri/i965/brw_sf_state.c
+++ b/src/mesa/drivers/dri/i965/brw_sf_state.c
@@ -46,7 +46,7 @@ static void upload_sf_vp(struct brw_context *brw)
struct brw_sf_viewport *sfv;
GLfloat y_scale, y_bias;
const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
- const GLfloat *v = ctx->Viewport._WindowMap.m;
+ const GLfloat *v = ctx->ViewportArray[0]._WindowMap.m;
sfv = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE,
sizeof(*sfv), 32, &brw->sf.vp_offset);
diff --git a/src/mesa/drivers/dri/i965/gen6_clip_state.c b/src/mesa/drivers/dri/i965/gen6_clip_state.c
index 03d0f90..fe8b133 100644
--- a/src/mesa/drivers/dri/i965/gen6_clip_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_clip_state.c
@@ -96,10 +96,10 @@ upload_clip_state(struct brw_context *brw)
dw2 |= (ctx->Transform.ClipPlanesEnabled <<
GEN6_USER_CLIP_CLIP_DISTANCES_SHIFT);
- if (ctx->Viewport.X == 0 &&
- ctx->Viewport.Y == 0 &&
- ctx->Viewport.Width == fb->Width &&
- ctx->Viewport.Height == fb->Height) {
+ if (ctx->ViewportArray[0].X == 0 &&
+ ctx->ViewportArray[0].Y == 0 &&
+ ctx->ViewportArray[0].Width == fb->Width &&
+ ctx->ViewportArray[0].Height == fb->Height) {
dw2 |= GEN6_CLIP_GB_TEST;
}
diff --git a/src/mesa/drivers/dri/i965/gen6_viewport_state.c b/src/mesa/drivers/dri/i965/gen6_viewport_state.c
index 0335920..b30f3f3 100644
--- a/src/mesa/drivers/dri/i965/gen6_viewport_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_viewport_state.c
@@ -55,8 +55,8 @@ gen6_upload_clip_vp(struct brw_context *brw)
* drawable.
*/
const float maximum_post_clamp_delta = 8192;
- float gbx = maximum_post_clamp_delta / (float) ctx->Viewport.Width;
- float gby = maximum_post_clamp_delta / (float) ctx->Viewport.Height;
+ float gbx = maximum_post_clamp_delta / (float) ctx->ViewportArray[0].Width;
+ float gby = maximum_post_clamp_delta / (float) ctx->ViewportArray[0].Height;
vp->xmin = -gbx;
vp->xmax = gbx;
@@ -83,7 +83,7 @@ gen6_upload_sf_vp(struct brw_context *brw)
struct brw_sf_viewport *sfv;
GLfloat y_scale, y_bias;
const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
- const GLfloat *v = ctx->Viewport._WindowMap.m;
+ const GLfloat *v = ctx->ViewportArray[0]._WindowMap.m;
sfv = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE,
sizeof(*sfv), 32, &brw->sf.vp_offset);
diff --git a/src/mesa/drivers/dri/i965/gen7_viewport_state.c b/src/mesa/drivers/dri/i965/gen7_viewport_state.c
index 8c5fcac..d676919 100644
--- a/src/mesa/drivers/dri/i965/gen7_viewport_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_viewport_state.c
@@ -34,7 +34,7 @@ gen7_upload_sf_clip_viewport(struct brw_context *brw)
const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
GLfloat y_scale, y_bias;
const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
- const GLfloat *v = ctx->Viewport._WindowMap.m;
+ const GLfloat *v = ctx->ViewportArray[0]._WindowMap.m;
struct gen7_sf_clip_viewport *vp;
vp = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE,
@@ -54,8 +54,8 @@ gen7_upload_sf_clip_viewport(struct brw_context *brw)
* drawable.
*/
const float maximum_guardband_extent = 8192;
- float gbx = maximum_guardband_extent / (float) ctx->Viewport.Width;
- float gby = maximum_guardband_extent / (float) ctx->Viewport.Height;
+ float gbx = maximum_guardband_extent / (float) ctx->ViewportArray[0].Width;
+ float gby = maximum_guardband_extent / (float) ctx->ViewportArray[0].Height;
vp->guardband.xmin = -gbx;
vp->guardband.xmax = gbx;
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_util.h b/src/mesa/drivers/dri/nouveau/nouveau_util.h
index 17d6965..e44e8ef 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_util.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_util.h
@@ -140,7 +140,7 @@ get_scissors(struct gl_framebuffer *fb, int *x, int *y, int *w, int *h)
static inline void
get_viewport_scale(struct gl_context *ctx, float a[16])
{
- struct gl_viewport_attrib *vp = &ctx->Viewport;
+ struct gl_viewport_attrib *vp = &ctx->ViewportArray[0];
struct gl_framebuffer *fb = ctx->DrawBuffer;
a[MAT_SX] = (float)vp->Width / 2;
@@ -157,7 +157,7 @@ get_viewport_scale(struct gl_context *ctx, float a[16])
static inline void
get_viewport_translate(struct gl_context *ctx, float a[4])
{
- struct gl_viewport_attrib *vp = &ctx->Viewport;
+ struct gl_viewport_attrib *vp = &ctx->ViewportArray[0];
struct gl_framebuffer *fb = ctx->DrawBuffer;
a[0] = (float)vp->Width / 2 + vp->X;
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_fb.c b/src/mesa/drivers/dri/nouveau/nv10_state_fb.c
index 87ae1d6..6f55461 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_fb.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_fb.c
@@ -176,7 +176,7 @@ void
nv10_emit_viewport(struct gl_context *ctx, int emit)
{
struct nouveau_pushbuf *push = context_push(ctx);
- struct gl_viewport_attrib *vp = &ctx->Viewport;
+ struct gl_viewport_attrib *vp = &ctx->ViewportArray[0];
struct gl_framebuffer *fb = ctx->DrawBuffer;
float a[4] = {};
diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c
index 388e904..a62928e 100644
--- a/src/mesa/drivers/dri/r200/r200_state.c
+++ b/src/mesa/drivers/dri/r200/r200_state.c
@@ -1544,7 +1544,7 @@ void r200UpdateWindow( struct gl_context *ctx )
__DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
GLfloat xoffset = 0;
GLfloat yoffset = dPriv ? (GLfloat) dPriv->h : 0;
- const GLfloat *v = ctx->Viewport._WindowMap.m;
+ const GLfloat *v = ctx->ViewportArray[0]._WindowMap.m;
const GLboolean render_to_fbo = (ctx->DrawBuffer ? _mesa_is_user_fbo(ctx->DrawBuffer) : 0);
const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
GLfloat y_scale, y_bias;
@@ -1619,7 +1619,7 @@ static void r200Viewport( struct gl_context *ctx, GLuint idx,
}
static void r200DepthRange( struct gl_context *ctx, GLuint idx,
- GLclampd nearval, GLclampd farval )
+ GLclampd nearval, GLclampd farval )
{
r200UpdateWindow( ctx );
}
@@ -1630,7 +1630,7 @@ void r200UpdateViewportOffset( struct gl_context *ctx )
__DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
GLfloat xoffset = (GLfloat)0;
GLfloat yoffset = (GLfloat)dPriv->h;
- const GLfloat *v = ctx->Viewport._WindowMap.m;
+ const GLfloat *v = ctx->ViewportArray[0]._WindowMap.m;
float_ui32_type tx;
float_ui32_type ty;
diff --git a/src/mesa/drivers/dri/radeon/radeon_common.c b/src/mesa/drivers/dri/radeon/radeon_common.c
index 88f530a..eeb73c9 100644
--- a/src/mesa/drivers/dri/radeon/radeon_common.c
+++ b/src/mesa/drivers/dri/radeon/radeon_common.c
@@ -334,8 +334,8 @@ void radeon_draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb)
if (ctx->Driver.DepthRange)
ctx->Driver.DepthRange(ctx, 0,
- ctx->Viewport.Near,
- ctx->Viewport.Far);
+ ctx->ViewportArray[0].Near,
+ ctx->ViewportArray[0].Far);
/* Update culling direction which changes depending on the
* orientation of the buffer:
diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c
index 258f18f..1225cd5 100644
--- a/src/mesa/drivers/dri/radeon/radeon_state.c
+++ b/src/mesa/drivers/dri/radeon/radeon_state.c
@@ -1352,7 +1352,7 @@ void radeonUpdateWindow( struct gl_context *ctx )
__DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
GLfloat xoffset = 0.0;
GLfloat yoffset = dPriv ? (GLfloat) dPriv->h : 0;
- const GLfloat *v = ctx->Viewport._WindowMap.m;
+ const GLfloat *v = ctx->ViewportArray[0]._WindowMap.m;
const GLboolean render_to_fbo = (ctx->DrawBuffer ? _mesa_is_user_fbo(ctx->DrawBuffer) : 0);
const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
GLfloat y_scale, y_bias;
@@ -1413,7 +1413,7 @@ void radeonUpdateViewportOffset( struct gl_context *ctx )
__DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
GLfloat xoffset = 0.0;
GLfloat yoffset = (GLfloat)dPriv->h;
- const GLfloat *v = ctx->Viewport._WindowMap.m;
+ const GLfloat *v = ctx->ViewportArray[0]._WindowMap.m;
float_ui32_type tx;
float_ui32_type ty;
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index a17a1d6..996e2cf 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -463,8 +463,10 @@ _mesa_PushAttrib(GLbitfield mask)
if (mask & GL_VIEWPORT_BIT) {
struct gl_viewport_attrib *attr;
- attr = MALLOC_STRUCT( gl_viewport_attrib );
- memcpy( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) );
+ attr = (struct gl_viewport_attrib *) MALLOC(sizeof(struct gl_viewport_attrib)
+ * ctx->Const.MaxViewports);
+ memcpy( attr, &ctx->ViewportArray, sizeof(struct gl_viewport_attrib)
+ * ctx->Const.MaxViewports);
save_attrib_data(&head, GL_VIEWPORT_BIT, attr);
}
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 8cbc935..15eedcd 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -587,6 +587,9 @@ _mesa_init_constants(struct gl_context *ctx)
ctx->Const.MaxViewportWidth = MAX_VIEWPORT_WIDTH;
ctx->Const.MaxViewportHeight = MAX_VIEWPORT_HEIGHT;
+ /* Driver must override if it supports ARB_viewport_array */
+ ctx->Const.MaxViewports = 1;
+
/** GL_ARB_uniform_buffer_object */
ctx->Const.MaxCombinedUniformBlocks = 36;
ctx->Const.MaxUniformBufferBindings = 36;
@@ -1347,13 +1350,16 @@ _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
}
if (mask & GL_VIEWPORT_BIT) {
/* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
- dst->Viewport.X = src->Viewport.X;
- dst->Viewport.Y = src->Viewport.Y;
- dst->Viewport.Width = src->Viewport.Width;
- dst->Viewport.Height = src->Viewport.Height;
- dst->Viewport.Near = src->Viewport.Near;
- dst->Viewport.Far = src->Viewport.Far;
- _math_matrix_copy(&dst->Viewport._WindowMap, &src->Viewport._WindowMap);
+ GLuint i;
+ for (i = 0; i < src->Const.MaxViewports; i++) {
+ dst->ViewportArray[i].X = src->ViewportArray[i].X;
+ dst->ViewportArray[i].Y = src->ViewportArray[i].Y;
+ dst->ViewportArray[i].Width = src->ViewportArray[i].Width;
+ dst->ViewportArray[i].Height = src->ViewportArray[i].Height;
+ dst->ViewportArray[i].Near = src->ViewportArray[i].Near;
+ dst->ViewportArray[i].Far = src->ViewportArray[i].Far;
+ _math_matrix_copy(&dst->ViewportArray[i]._WindowMap, &src->ViewportArray[i]._WindowMap);
+ }
}
/* XXX FIXME: Call callbacks?
@@ -1413,7 +1419,6 @@ check_compatible(const struct gl_context *ctx,
return GL_TRUE;
}
-
/**
* Check if the viewport/scissor size has not yet been initialized.
* Initialize the size if the given width and height are non-zero.
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index dd2f599..b8929a5 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -113,6 +113,7 @@ enum value_type {
TYPE_FLOATN_3,
TYPE_FLOATN_4,
TYPE_DOUBLEN,
+ TYPE_DOUBLEN_2,
TYPE_MATRIX,
TYPE_MATRIX_T,
TYPE_CONST
@@ -161,6 +162,8 @@ struct value_desc {
union value {
GLfloat value_float;
GLfloat value_float_4[4];
+ GLdouble value_double_2[2];
+ GLdouble value_double_4[4];
GLmatrix *value_matrix;
GLint value_int;
GLint value_int_4[4];
@@ -677,10 +680,15 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
break;
case GL_VIEWPORT:
- v->value_int_4[0] = ctx->Viewport.X;
- v->value_int_4[1] = ctx->Viewport.Y;
- v->value_int_4[2] = ctx->Viewport.Width;
- v->value_int_4[3] = ctx->Viewport.Height;
+ v->value_float_4[0] = ctx->ViewportArray[0].X;
+ v->value_float_4[1] = ctx->ViewportArray[0].Y;
+ v->value_float_4[2] = ctx->ViewportArray[0].Width;
+ v->value_float_4[3] = ctx->ViewportArray[0].Height;
+ break;
+
+ case GL_DEPTH_RANGE:
+ v->value_double_2[0] = ctx->ViewportArray[0].Near;
+ v->value_double_2[1] = ctx->ViewportArray[0].Far;
break;
case GL_ACTIVE_STENCIL_FACE_EXT:
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index f678053..1081ff0 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -11,7 +11,7 @@ descriptor=[
[ "DEPTH_BITS", "BUFFER_INT(Visual.depthBits), extra_new_buffers" ],
[ "DEPTH_CLEAR_VALUE", "CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA" ],
[ "DEPTH_FUNC", "CONTEXT_ENUM(Depth.Func), NO_EXTRA" ],
- [ "DEPTH_RANGE", "CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA" ],
+ [ "DEPTH_RANGE", "LOC_CUSTOM, TYPE_DOUBLEN_2, 0, NO_EXTRA" ],
[ "DEPTH_TEST", "CONTEXT_BOOL(Depth.Test), NO_EXTRA" ],
[ "DEPTH_WRITEMASK", "CONTEXT_BOOL(Depth.Mask), NO_EXTRA" ],
[ "DITHER", "CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA" ],
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 54b1bdc..63d1420 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1406,9 +1406,9 @@ struct gl_transform_attrib
*/
struct gl_viewport_attrib
{
- GLint X, Y; /**< position */
- GLsizei Width, Height; /**< size */
- GLfloat Near, Far; /**< Depth buffer range */
+ GLfloat X, Y; /**< position */
+ GLfloat Width, Height; /**< size */
+ GLdouble Near, Far; /**< Depth buffer range */
GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
};
@@ -3861,7 +3861,7 @@ struct gl_context
struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
struct gl_texture_attrib Texture; /**< Texture attributes */
struct gl_transform_attrib Transform; /**< Transformation attributes */
- struct gl_viewport_attrib Viewport; /**< Viewport attributes */
+ struct gl_viewport_attrib ViewportArray[MAX_VIEWPORTS]; /**< Viewport attributes */
/*@}*/
/** \name Client attribute stack */
diff --git a/src/mesa/main/rastpos.c b/src/mesa/main/rastpos.c
index 1acdb8b..a90f057 100644
--- a/src/mesa/main/rastpos.c
+++ b/src/mesa/main/rastpos.c
@@ -227,8 +227,8 @@ window_pos3f(GLfloat x, GLfloat y, GLfloat z)
FLUSH_VERTICES(ctx, 0);
FLUSH_CURRENT(ctx, 0);
- z2 = CLAMP(z, 0.0F, 1.0F) * (ctx->Viewport.Far - ctx->Viewport.Near)
- + ctx->Viewport.Near;
+ z2 = CLAMP(z, 0.0F, 1.0F) * (ctx->ViewportArray[0].Far
+ - ctx->ViewportArray[0].Near) + ctx->ViewportArray[0].Near;
/* set raster position */
ctx->Current.RasterPos[0] = x;
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 33070b7..8632fcd 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -262,13 +262,11 @@ update_program_constants(struct gl_context *ctx)
return new_state;
}
-
-
-
static void
update_viewport_matrix(struct gl_context *ctx)
{
const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
+ GLint i;
ASSERT(depthMax > 0);
@@ -276,11 +274,14 @@ update_viewport_matrix(struct gl_context *ctx)
* and should be maintained elsewhere if at all.
* NOTE: RasterPos uses this.
*/
- _math_matrix_viewport(&ctx->Viewport._WindowMap,
- ctx->Viewport.X, ctx->Viewport.Y,
- ctx->Viewport.Width, ctx->Viewport.Height,
- ctx->Viewport.Near, ctx->Viewport.Far,
- depthMax);
+
+ for (i = 0; i < ctx->Const.MaxViewports; i++) {
+ _math_matrix_viewport(&ctx->ViewportArray[i]._WindowMap,
+ ctx->ViewportArray[i].X, ctx->ViewportArray[i].Y,
+ ctx->ViewportArray[i].Width, ctx->ViewportArray[i].Height,
+ ctx->ViewportArray[i].Near, ctx->ViewportArray[i].Far,
+ depthMax);
+ }
}
diff --git a/src/mesa/main/viewport.c b/src/mesa/main/viewport.c
index 5da10ba..08efd05 100644
--- a/src/mesa/main/viewport.c
+++ b/src/mesa/main/viewport.c
@@ -77,10 +77,10 @@ _mesa_set_viewport(struct gl_context *ctx, GLint x, GLint y,
width = MIN2(width, (GLsizei) ctx->Const.MaxViewportWidth);
height = MIN2(height, (GLsizei) ctx->Const.MaxViewportHeight);
- ctx->Viewport.X = x;
- ctx->Viewport.Width = width;
- ctx->Viewport.Y = y;
- ctx->Viewport.Height = height;
+ ctx->ViewportArray[0].X = x;
+ ctx->ViewportArray[0].Width = width;
+ ctx->ViewportArray[0].Y = y;
+ ctx->ViewportArray[0].Height = height;
ctx->NewState |= _NEW_VIEWPORT;
#if 1
@@ -88,10 +88,10 @@ _mesa_set_viewport(struct gl_context *ctx, GLint x, GLint y,
* the WindowMap matrix being up to date in the driver's Viewport
* and DepthRange functions.
*/
- _math_matrix_viewport(&ctx->Viewport._WindowMap,
- ctx->Viewport.X, ctx->Viewport.Y,
- ctx->Viewport.Width, ctx->Viewport.Height,
- ctx->Viewport.Near, ctx->Viewport.Far,
+ _math_matrix_viewport(&ctx->ViewportArray[0]._WindowMap,
+ ctx->ViewportArray[0].X, ctx->ViewportArray[0].Y,
+ ctx->ViewportArray[0].Width, ctx->ViewportArray[0].Height,
+ ctx->ViewportArray[0].Near, ctx->ViewportArray[0].Far,
ctx->DrawBuffer->_DepthMaxF);
#endif
@@ -122,12 +122,12 @@ _mesa_DepthRange(GLclampd nearval, GLclampd farval)
if (MESA_VERBOSE&VERBOSE_API)
_mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
- if (ctx->Viewport.Near == nearval &&
- ctx->Viewport.Far == farval)
+ if (ctx->ViewportArray[0].Near == nearval &&
+ ctx->ViewportArray[0].Far == farval)
return;
- ctx->Viewport.Near = (GLfloat) CLAMP(nearval, 0.0, 1.0);
- ctx->Viewport.Far = (GLfloat) CLAMP(farval, 0.0, 1.0);
+ ctx->ViewportArray[0].Near = (GLfloat) CLAMP(nearval, 0.0, 1.0);
+ ctx->ViewportArray[0].Far = (GLfloat) CLAMP(farval, 0.0, 1.0);
ctx->NewState |= _NEW_VIEWPORT;
#if 1
@@ -135,10 +135,10 @@ _mesa_DepthRange(GLclampd nearval, GLclampd farval)
* the WindowMap matrix being up to date in the driver's Viewport
* and DepthRange functions.
*/
- _math_matrix_viewport(&ctx->Viewport._WindowMap,
- ctx->Viewport.X, ctx->Viewport.Y,
- ctx->Viewport.Width, ctx->Viewport.Height,
- ctx->Viewport.Near, ctx->Viewport.Far,
+ _math_matrix_viewport(&ctx->ViewportArray[0]._WindowMap,
+ ctx->ViewportArray[0].X, ctx->ViewportArray[0].Y,
+ ctx->ViewportArray[0].Width, ctx->ViewportArray[0].Height,
+ ctx->ViewportArray[0].Near, ctx->ViewportArray[0].Far,
ctx->DrawBuffer->_DepthMaxF);
#endif
@@ -162,15 +162,15 @@ void _mesa_init_viewport(struct gl_context *ctx)
GLfloat depthMax = 65535.0F; /* sorf of arbitrary */
/* Viewport group */
- ctx->Viewport.X = 0;
- ctx->Viewport.Y = 0;
- ctx->Viewport.Width = 0;
- ctx->Viewport.Height = 0;
- ctx->Viewport.Near = 0.0;
- ctx->Viewport.Far = 1.0;
- _math_matrix_ctr(&ctx->Viewport._WindowMap);
-
- _math_matrix_viewport(&ctx->Viewport._WindowMap, 0, 0, 0, 0,
+ ctx->ViewportArray[0].X = 0;
+ ctx->ViewportArray[0].Y = 0;
+ ctx->ViewportArray[0].Width = 0;
+ ctx->ViewportArray[0].Height = 0;
+ ctx->ViewportArray[0].Near = 0.0;
+ ctx->ViewportArray[0].Far = 1.0;
+ _math_matrix_ctr(&ctx->ViewportArray[0]._WindowMap);
+
+ _math_matrix_viewport(&ctx->ViewportArray[0]._WindowMap, 0, 0, 0, 0,
0.0F, 1.0F, depthMax);
}
@@ -181,6 +181,6 @@ void _mesa_init_viewport(struct gl_context *ctx)
*/
void _mesa_free_viewport_data(struct gl_context *ctx)
{
- _math_matrix_dtr(&ctx->Viewport._WindowMap);
+ _math_matrix_dtr(&ctx->ViewportArray[0]._WindowMap);
}
diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c
index 2902315..2c2e7c7 100644
--- a/src/mesa/math/m_matrix.c
+++ b/src/mesa/math/m_matrix.c
@@ -1110,15 +1110,16 @@ _math_matrix_translate( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z )
* Transforms Normalized Device Coords to window/Z values.
*/
void
-_math_matrix_viewport(GLmatrix *m, GLint x, GLint y, GLint width, GLint height,
- GLfloat zNear, GLfloat zFar, GLfloat depthMax)
+_math_matrix_viewport(GLmatrix *m, GLfloat x, GLfloat y,
+ GLfloat width, GLfloat height,
+ GLdouble zNear, GLdouble zFar, GLdouble depthMax)
{
m->m[MAT_SX] = (GLfloat) width / 2.0F;
m->m[MAT_TX] = m->m[MAT_SX] + x;
m->m[MAT_SY] = (GLfloat) height / 2.0F;
m->m[MAT_TY] = m->m[MAT_SY] + y;
- m->m[MAT_SZ] = depthMax * ((zFar - zNear) / 2.0F);
- m->m[MAT_TZ] = depthMax * ((zFar - zNear) / 2.0F + zNear);
+ m->m[MAT_SZ] = (GLfloat) depthMax * ((zFar - zNear) / 2.0F);
+ m->m[MAT_TZ] = (GLfloat) depthMax * ((zFar - zNear) / 2.0F + zNear);
m->flags = MAT_FLAG_GENERAL_SCALE | MAT_FLAG_TRANSLATION;
m->type = MATRIX_3D_NO_ROT;
}
diff --git a/src/mesa/math/m_matrix.h b/src/mesa/math/m_matrix.h
index 2b097cb..dddce70 100644
--- a/src/mesa/math/m_matrix.h
+++ b/src/mesa/math/m_matrix.h
@@ -122,8 +122,8 @@ _math_matrix_frustum( GLmatrix *mat,
GLfloat nearval, GLfloat farval );
extern void
-_math_matrix_viewport(GLmatrix *m, GLint x, GLint y, GLint width, GLint height,
- GLfloat zNear, GLfloat zFar, GLfloat depthMax);
+_math_matrix_viewport(GLmatrix *m, GLfloat x, GLfloat y, GLfloat width, GLfloat height,
+ GLdouble zNear, GLdouble zFar, GLdouble depthMax);
extern void
_math_matrix_set_identity( GLmatrix *dest );
diff --git a/src/mesa/program/prog_statevars.c b/src/mesa/program/prog_statevars.c
index f6fd535..c7ee403 100644
--- a/src/mesa/program/prog_statevars.c
+++ b/src/mesa/program/prog_statevars.c
@@ -353,9 +353,10 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[],
((int *)value)[0] = ctx->DrawBuffer->Visual.samples;
return;
case STATE_DEPTH_RANGE:
- value[0] = ctx->Viewport.Near; /* near */
- value[1] = ctx->Viewport.Far; /* far */
- value[2] = ctx->Viewport.Far - ctx->Viewport.Near; /* far - near */
+ // TODO: Need a new query to get full viewport array?
+ value[0] = (GLfloat) ctx->ViewportArray[0].Near; /* near */
+ value[1] = (GLfloat) ctx->ViewportArray[0].Far; /* far */
+ value[2] = (GLfloat) ctx->ViewportArray[0].Far - ctx->ViewportArray[0].Near; /* far - near */
value[3] = 1.0;
return;
case STATE_FRAGMENT_PROGRAM:
diff --git a/src/mesa/state_tracker/st_atom_viewport.c b/src/mesa/state_tracker/st_atom_viewport.c
index 133cc49..03c1521f 100644
--- a/src/mesa/state_tracker/st_atom_viewport.c
+++ b/src/mesa/state_tracker/st_atom_viewport.c
@@ -62,12 +62,12 @@ update_viewport( struct st_context *st )
/* _NEW_VIEWPORT
*/
{
- GLfloat x = (GLfloat)ctx->Viewport.X;
- GLfloat y = (GLfloat)ctx->Viewport.Y;
- GLfloat z = ctx->Viewport.Near;
- GLfloat half_width = (GLfloat)ctx->Viewport.Width * 0.5f;
- GLfloat half_height = (GLfloat)ctx->Viewport.Height * 0.5f;
- GLfloat half_depth = (GLfloat)(ctx->Viewport.Far - ctx->Viewport.Near) * 0.5f;
+ GLfloat x = (GLfloat)ctx->ViewportArray[0].X;
+ GLfloat y = (GLfloat)ctx->ViewportArray[0].Y;
+ GLfloat z = ctx->ViewportArray[0].Near;
+ GLfloat half_width = (GLfloat)ctx->ViewportArray[0].Width * 0.5f;
+ GLfloat half_height = (GLfloat)ctx->ViewportArray[0].Height * 0.5f;
+ GLfloat half_depth = (GLfloat)(ctx->ViewportArray[0].Far - ctx->ViewportArray[0].Near) * 0.5f;
st->state.viewport.scale[0] = half_width;
st->state.viewport.scale[1] = half_height * yScale;
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index 7002506..ed1ddd8 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -74,10 +74,10 @@ _swrast_update_rasterflags( struct gl_context *ctx )
}
if (ctx->Color.ColorLogicOpEnabled) rasterMask |= LOGIC_OP_BIT;
if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT;
- if ( ctx->Viewport.X < 0
- || ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width
- || ctx->Viewport.Y < 0
- || ctx->Viewport.Y + ctx->Viewport.Height > (GLint) ctx->DrawBuffer->Height) {
+ if ( ctx->ViewportArray[0].X < 0
+ || ctx->ViewportArray[0].X + ctx->ViewportArray[0].Width > (GLint) ctx->DrawBuffer->Width
+ || ctx->ViewportArray[0].Y < 0
+ || ctx->ViewportArray[0].Y + ctx->ViewportArray[0].Height > (GLint) ctx->DrawBuffer->Height) {
rasterMask |= CLIP_BIT;
}
diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c
index 0f4fb95..7f3c76d 100644
--- a/src/mesa/swrast/s_depth.c
+++ b/src/mesa/swrast/s_depth.c
@@ -171,12 +171,12 @@ _swrast_depth_clamp_span( struct gl_context *ctx, SWspan *span )
GLfloat min_f, max_f;
GLuint i;
- if (ctx->Viewport.Near < ctx->Viewport.Far) {
- min_f = ctx->Viewport.Near;
- max_f = ctx->Viewport.Far;
+ if (ctx->ViewportArray[0].Near < ctx->ViewportArray[0].Far) {
+ min_f = ctx->ViewportArray[0].Near;
+ max_f = ctx->ViewportArray[0].Far;
} else {
- min_f = ctx->Viewport.Far;
- max_f = ctx->Viewport.Near;
+ min_f = ctx->ViewportArray[0].Far;
+ max_f = ctx->ViewportArray[0].Near;
}
/* Convert floating point values in [0,1] to device Z coordinates in
diff --git a/src/mesa/swrast_setup/ss_context.c b/src/mesa/swrast_setup/ss_context.c
index 6ef1a57..707dc75 100644
--- a/src/mesa/swrast_setup/ss_context.c
+++ b/src/mesa/swrast_setup/ss_context.c
@@ -167,7 +167,7 @@ setup_vertex_format(struct gl_context *ctx)
EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, pointSize );
_tnl_install_attrs( ctx, map, e,
- ctx->Viewport._WindowMap.m,
+ ctx->ViewportArray[0]._WindowMap.m,
sizeof(SWvertex) );
swsetup->last_index_bitset = index_bitset;
@@ -265,7 +265,7 @@ _swsetup_Wakeup( struct gl_context *ctx )
void
_swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex *dest )
{
- const GLfloat *m = ctx->Viewport._WindowMap.m;
+ const GLfloat *m = ctx->ViewportArray[0]._WindowMap.m;
GLfloat tmp[4];
GLuint i;
diff --git a/src/mesa/tnl/t_rasterpos.c b/src/mesa/tnl/t_rasterpos.c
index 3ee5c45..e538c34 100644
--- a/src/mesa/tnl/t_rasterpos.c
+++ b/src/mesa/tnl/t_rasterpos.c
@@ -409,19 +409,19 @@ _tnl_RasterPos(struct gl_context *ctx, const GLfloat vObj[4])
ndc[1] = clip[1] * d;
ndc[2] = clip[2] * d;
/* wincoord = viewport_mapping(ndc) */
- ctx->Current.RasterPos[0] = (ndc[0] * ctx->Viewport._WindowMap.m[MAT_SX]
- + ctx->Viewport._WindowMap.m[MAT_TX]);
- ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport._WindowMap.m[MAT_SY]
- + ctx->Viewport._WindowMap.m[MAT_TY]);
- ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport._WindowMap.m[MAT_SZ]
- + ctx->Viewport._WindowMap.m[MAT_TZ])
+ ctx->Current.RasterPos[0] = (ndc[0] * ctx->ViewportArray[0]._WindowMap.m[MAT_SX]
+ + ctx->ViewportArray[0]._WindowMap.m[MAT_TX]);
+ ctx->Current.RasterPos[1] = (ndc[1] * ctx->ViewportArray[0]._WindowMap.m[MAT_SY]
+ + ctx->ViewportArray[0]._WindowMap.m[MAT_TY]);
+ ctx->Current.RasterPos[2] = (ndc[2] * ctx->ViewportArray[0]._WindowMap.m[MAT_SZ]
+ + ctx->ViewportArray[0]._WindowMap.m[MAT_TZ])
/ ctx->DrawBuffer->_DepthMaxF;
ctx->Current.RasterPos[3] = clip[3];
if (ctx->Transform.DepthClamp) {
ctx->Current.RasterPos[3] = CLAMP(ctx->Current.RasterPos[3],
- ctx->Viewport.Near,
- ctx->Viewport.Far);
+ ctx->ViewportArray[0].Near,
+ ctx->ViewportArray[0].Far);
}
/* compute raster distance */
--
1.8.1.2
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