[Mesa-dev] [v3 7/8] mesa: add texture_view helper function for TexStorage
Brian Paul
brianp at vmware.com
Thu Nov 21 16:56:18 PST 2013
On 11/19/2013 04:16 PM, Courtney Goeltzenleuchter wrote:
> Add helper function to set texture_view state from TexStorage calls.
>
> Signed-off-by: Courtney Goeltzenleuchter <courtney at LunarG.com>
> ---
> src/mesa/main/textureview.c | 59 +++++++++++++++++++++++++++++++++++++++++++++
> src/mesa/main/textureview.h | 4 +++
> 2 files changed, 63 insertions(+)
>
> diff --git a/src/mesa/main/textureview.c b/src/mesa/main/textureview.c
> index 1858465..a25b928 100644
> --- a/src/mesa/main/textureview.c
> +++ b/src/mesa/main/textureview.c
> @@ -379,6 +379,65 @@ compatible_format(struct gl_context *ctx, struct gl_texture_object *origTexObj,
> _mesa_lookup_enum_by_nr(origInternalFormat));
> return GL_FALSE;
> }
> +/**
> + * Helper function for TexStorage to set TextureView state
> + */
Could you put a bit more info into that comment?
> +void
> +set_texture_view_state(struct gl_context *ctx, struct gl_texture_object *texObj,
> + GLenum target, GLuint levels)
non-static functions should be prefixed with "_mesa_".
> +{
> + struct gl_texture_image *texImage;
> +
> + /* Get a reference to what will become this View's base level */
> + texImage = _mesa_select_tex_image(ctx, texObj, target, 0);
Early return if texImage is NULL (out of memory, etc?)?
> +
> + /* If the command is successful,
If what command is successful? glTexStorage()?
> + * TEXTURE_IMMUTABLE_FORMAT becomes TRUE.
> + * TEXTURE_IMMUTABLE_LEVELS and TEXTURE_VIEW_NUM_LEVELS become levels.
> + * If the texture target is TEXTURE_1D_ARRAY then
> + * TEXTURE_VIEW_NUM_LAYERS becomes height.
> + * If the texture target is TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY,
> + * or TEXTURE_2D_MULTISAMPLE_ARRAY then TEXTURE_VIEW_NUM_LAYERS becomes depth.
> + * If the texture target is TEXTURE_CUBE_MAP, then
> + * TEXTURE_VIEW_NUM_LAYERS becomes 6.
> + * For any other texture target, TEXTURE_VIEW_NUM_LAYERS becomes 1.
> + *
> + * ARB_texture_multisample: Multisample textures do
> + * not have multiple image levels.
> + */
> +
> + texObj->Immutable = GL_TRUE;
> + texObj->ImmutableLevels = levels;
> + texObj->MinLevel = 0;
> + texObj->NumLevels = levels;
> + texObj->MinLayer = 0;
> + texObj->NumLayers = 1;
> + switch (target) {
> + case GL_TEXTURE_1D_ARRAY:
> + texObj->NumLayers = texImage->Height;
> + break;
> +
> + case GL_TEXTURE_2D_MULTISAMPLE:
> + texObj->NumLevels = 1;
> + texObj->ImmutableLevels = 1;
> + break;
> +
> + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
> + texObj->NumLevels = 1;
> + texObj->ImmutableLevels = 1;
> + /* fall through to set NumLayers */
> +
> + case GL_TEXTURE_2D_ARRAY:
> + case GL_TEXTURE_CUBE_MAP_ARRAY:
> + texObj->NumLayers = texImage->Depth;
> + break;
> +
> + case GL_TEXTURE_CUBE_MAP:
> + texObj->NumLayers = 6;
> + break;
> +
> + }
> +}
>
> /**
> * glTextureView (ARB_texture_view)
> diff --git a/src/mesa/main/textureview.h b/src/mesa/main/textureview.h
> index c2f0f32..36a8ed3 100644
> --- a/src/mesa/main/textureview.h
> +++ b/src/mesa/main/textureview.h
> @@ -36,4 +36,8 @@ _mesa_TextureView(GLuint texture, GLenum target, GLuint origtexture,
> GLuint minlevel, GLuint numlevels,
> GLuint minlayer, GLuint numlayers);
>
> +extern void
> +set_texture_view_state(struct gl_context *ctx, struct gl_texture_object *texObj,
> + GLenum target, GLuint levels);
> +
> #endif /* TEXTUREVIEW_H */
>
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