[Mesa-dev] [PATCH 4/6] glsl: Drop crazy looping from no_matching_function_error().
Kenneth Graunke
kenneth at whitecape.org
Sat Nov 23 13:43:13 PST 2013
Since the built-in functions rewrite, num_builtins_to_link is always either
0 or 1, so we don't need tho crazy loop starting at -1 with a special
case.
All we need to do is print the prototypes from the current shader, and
the single built-in function shader (if present).
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/glsl/ast_function.cpp | 39 +++++++++++++++++++++++----------------
1 file changed, 23 insertions(+), 16 deletions(-)
diff --git a/src/glsl/ast_function.cpp b/src/glsl/ast_function.cpp
index 6def25a..36bb260 100644
--- a/src/glsl/ast_function.cpp
+++ b/src/glsl/ast_function.cpp
@@ -421,6 +421,25 @@ done:
return sig;
}
+static void
+print_function_prototypes(_mesa_glsl_parse_state *state, YYLTYPE *loc,
+ ir_function *f)
+{
+ if (f == NULL)
+ return;
+
+ foreach_list (node, &f->signatures) {
+ ir_function_signature *sig = (ir_function_signature *) node;
+
+ if (sig->is_builtin() && !sig->is_builtin_available(state))
+ continue;
+
+ char *str = prototype_string(sig->return_type, f->name, &sig->parameters);
+ _mesa_glsl_error(loc, state, " %s", str);
+ ralloc_free(str);
+ }
+}
+
/**
* Raise a "no matching function" error, listing all possible overloads the
* compiler considered so developers can figure out what went wrong.
@@ -437,23 +456,11 @@ no_matching_function_error(const char *name,
str);
ralloc_free(str);
- for (int i = -1; i < (int) state->num_builtins_to_link; i++) {
- glsl_symbol_table *syms = i >= 0 ? state->builtins_to_link[i]->symbols
- : state->symbols;
- ir_function *f = syms->get_function(name);
- if (f == NULL)
- continue;
+ print_function_prototypes(state, loc, state->symbols->get_function(name));
- foreach_list (node, &f->signatures) {
- ir_function_signature *sig = (ir_function_signature *) node;
-
- if (sig->is_builtin() && !sig->is_builtin_available(state))
- continue;
-
- str = prototype_string(sig->return_type, f->name, &sig->parameters);
- _mesa_glsl_error(loc, state, " %s", str);
- ralloc_free(str);
- }
+ if (state->num_builtins_to_link) {
+ gl_shader *sh = state->builtins_to_link[0];
+ print_function_prototypes(state, loc, sh->symbols->get_function(name));
}
}
--
1.8.4.4
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