[Mesa-dev] [PATCH 9/9] mesa: update/remove display list comments

Brian Paul brianp at vmware.com
Sat Nov 23 15:43:02 PST 2013


---
 src/mesa/main/dlist.c |   21 +++++----------------
 1 file changed, 5 insertions(+), 16 deletions(-)

diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 138f272..d1e2035 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -555,9 +555,9 @@ union uint64_pair
 
 
 /**
- * How many nodes to allocate at a time.
- *
- * \note Reduced now that we hold vertices etc. elsewhere.
+ * How many nodes to allocate at a time.  Note that bulk vertex data
+ * from glBegin/glVertex/glEnd primitives will typically wind up in
+ * a VBO, and not directly in the display list itself.
  */
 #define BLOCK_SIZE 256
 
@@ -573,14 +573,9 @@ static GLuint InstSize[OPCODE_END_OF_LIST + 1];
 void mesa_print_display_list(GLuint list);
 
 
-/**********************************************************************/
-/*****                           Private                          *****/
-/**********************************************************************/
-
-
 /**
- * Make an empty display list.  This is used by glGenLists() to
- * reserve display list IDs.
+ * Allocate a gl_display_list object with an initial block of storage.
+ * \param count  how many display list nodes/tokes to allocate
  */
 static struct gl_display_list *
 make_list(GLuint name, GLuint count)
@@ -874,12 +869,6 @@ translate_id(GLsizei n, GLenum type, const GLvoid * list)
 }
 
 
-
-
-/**********************************************************************/
-/*****                        Public                              *****/
-/**********************************************************************/
-
 /**
  * Wrapper for _mesa_unpack_image/bitmap() that handles pixel buffer objects.
  * If width < 0 or height < 0 or format or type are invalid we'll just
-- 
1.7.10.4



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