[Mesa-dev] [PATCH 1/8] mesa: expose AMD_vertex_shader_layer in the core profile only
Marek Olšák
maraeo at gmail.com
Sun Nov 24 02:55:22 PST 2013
From: Marek Olšák <marek.olsak at amd.com>
It needs glFramebufferTexture, which isn't available in the compatibility
profile.
---
src/mesa/main/extensions.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 104618c..f7e7e4d 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -300,7 +300,7 @@ static const struct extension extension_table[] = {
{ "GL_AMD_performance_monitor", o(AMD_performance_monitor), GL, 2007 },
{ "GL_AMD_seamless_cubemap_per_texture", o(AMD_seamless_cubemap_per_texture), GL, 2009 },
{ "GL_AMD_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
- { "GL_AMD_vertex_shader_layer", o(AMD_vertex_shader_layer), GL, 2012 },
+ { "GL_AMD_vertex_shader_layer", o(AMD_vertex_shader_layer), GLC, 2012 },
{ "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 },
{ "GL_APPLE_packed_pixels", o(dummy_true), GLL, 2002 },
{ "GL_APPLE_texture_max_level", o(dummy_true), ES1 | ES2, 2009 },
--
1.8.3.2
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