[Mesa-dev] [PATCH 1/8] mesa: expose AMD_vertex_shader_layer in the core profile only

Marek Olšák maraeo at gmail.com
Sun Nov 24 02:55:22 PST 2013


From: Marek Olšák <marek.olsak at amd.com>

It needs glFramebufferTexture, which isn't available in the compatibility
profile.
---
 src/mesa/main/extensions.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 104618c..f7e7e4d 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -300,7 +300,7 @@ static const struct extension extension_table[] = {
    { "GL_AMD_performance_monitor",                 o(AMD_performance_monitor),                 GL,             2007 },
    { "GL_AMD_seamless_cubemap_per_texture",        o(AMD_seamless_cubemap_per_texture),        GL,             2009 },
    { "GL_AMD_shader_stencil_export",               o(ARB_shader_stencil_export),               GL,             2009 },
-   { "GL_AMD_vertex_shader_layer",                 o(AMD_vertex_shader_layer),                 GL,             2012 },
+   { "GL_AMD_vertex_shader_layer",                 o(AMD_vertex_shader_layer),                 GLC,            2012 },
    { "GL_APPLE_object_purgeable",                  o(APPLE_object_purgeable),                  GL,             2006 },
    { "GL_APPLE_packed_pixels",                     o(dummy_true),                              GLL,            2002 },
    { "GL_APPLE_texture_max_level",                 o(dummy_true),                                   ES1 | ES2, 2009 },
-- 
1.8.3.2



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