[Mesa-dev] [PATCH 09/11] mesa: Unbind deleted textures from the shader image units.
Francisco Jerez
currojerez at riseup.net
Sun Nov 24 21:00:46 PST 2013
>From ARB_shader_image_load_store:
If a texture object bound to one or more image units is deleted by
DeleteTextures, it is detached from each such image unit, as though
BindImageTexture were called with <unit> identifying the image unit
and <texture> set to zero.
---
src/mesa/main/texobj.c | 25 +++++++++++++++++++++++++
1 file changed, 25 insertions(+)
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 4f732fc..1da1c4e 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -1098,6 +1098,25 @@ unbind_texobj_from_texunits(struct gl_context *ctx,
/**
+ * Check if the given texture object is bound to any shader image unit
+ * and unbind it if that's the case.
+ */
+static void
+unbind_texobj_from_imgunits(struct gl_context *ctx,
+ struct gl_texture_object *texObj)
+{
+ int i;
+
+ for (i = 0; i < ctx->Const.MaxImageUnits; i++) {
+ struct gl_image_unit *unit = &ctx->ImageUnits[i];
+
+ if (texObj == unit->TexObj)
+ _mesa_reference_texobj(&unit->TexObj, NULL);
+ }
+}
+
+
+/**
* Delete named textures.
*
* \param n number of textures to be deleted.
@@ -1144,6 +1163,12 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
*/
unbind_texobj_from_texunits(ctx, delObj);
+ /* Check if this texture is currently bound to any shader
+ * image unit. If so, unbind it.
+ * See section 3.9.X of GL_ARB_shader_image_load_store.
+ */
+ unbind_texobj_from_imgunits(ctx, delObj);
+
_mesa_unlock_texture(ctx, delObj);
ctx->NewState |= _NEW_TEXTURE;
--
1.8.3.4
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