[Mesa-dev] [PATCH 11/17] Modified _mesa_buffer_data to use _mesa_align_malloc.

Aaron Watry awatry at gmail.com
Mon Nov 25 13:44:10 PST 2013


On Sun, Nov 24, 2013 at 11:36 PM, Siavash Eliasi
<siavashserver at gmail.com> wrote:
> ---
>  src/mesa/main/bufferobj.c | 4 ++--
>  1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
> index b27f592..5581a5d 100644
> --- a/src/mesa/main/bufferobj.c
> +++ b/src/mesa/main/bufferobj.c
> @@ -416,9 +416,9 @@ _mesa_buffer_data( struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
>  {
>     void * new_data;
>
> -   (void) ctx; (void) target;
> +   (void) target;
>
> -   new_data = _mesa_realloc( bufObj->Data, bufObj->Size, size );
> +   new_data = _mesa_align_malloc( size, ctx->Const.MinMapBufferAlignment );

realloc can be used to either allocate a new buffer or re-allocate an
existing buffer (which may or may not return a different pointer).

Given that, I think that this will leak the old buffer (if one has
already been allocated).  From looking at the rest of the surrounding
code in the patch, we don't preserve the existing buffer contents, so
I guess I'd just FREE(bufObj->Data)  within the following if block
before assigning bufObj->Data = newdata;

--Aaron

>     if (new_data) {
>        bufObj->Data = (GLubyte *) new_data;
>        bufObj->Size = size;
> --
> 1.8.4.2
>
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