[Mesa-dev] [PATCH 22/23] glsl/linker: Propagate image uniform access qualifiers to the driver.
Francisco Jerez
currojerez at riseup.net
Tue Nov 26 00:08:33 PST 2013
---
src/glsl/link_uniforms.cpp | 35 +++++++++++++++++++++++++++++++++++
1 file changed, 35 insertions(+)
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 5780bb2..0aa66d3 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -751,6 +751,40 @@ link_assign_uniform_block_offsets(struct gl_shader *shader)
}
}
+/**
+ * Scan the program for image uniforms and store image unit access
+ * information into the gl_shader data structure.
+ */
+static void
+link_set_image_access_qualifiers(struct gl_shader_program *prog)
+{
+ for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
+ gl_shader *sh = prog->_LinkedShaders[i];
+
+ if (sh == NULL)
+ continue;
+
+ foreach_list(node, sh->ir) {
+ ir_variable *var = ((ir_instruction *) node)->as_variable();
+
+ if (var && var->mode == ir_var_uniform &&
+ var->type->contains_image()) {
+ unsigned id;
+ bool found = prog->UniformHash->get(id, var->name);
+ assert(found);
+ const gl_uniform_storage *storage = &prog->UniformStorage[id];
+ const unsigned index = storage->image[i].index;
+ const GLenum access = (var->image.read_only ? GL_READ_ONLY :
+ var->image.write_only ? GL_WRITE_ONLY :
+ GL_READ_WRITE);
+
+ for (unsigned j = 0; j < MAX2(1, storage->array_elements); ++j)
+ sh->ImageAccess[index + j] = access;
+ }
+ }
+ }
+}
+
void
link_assign_uniform_locations(struct gl_shader_program *prog)
{
@@ -895,6 +929,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
prog->NumUserUniformStorage = num_user_uniforms;
prog->UniformStorage = uniforms;
+ link_set_image_access_qualifiers(prog);
link_set_uniform_initializers(prog);
return;
--
1.8.3.4
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