[Mesa-dev] [PATCH 02/23] glsl: Add image type to the GLSL IR.

Chris Forbes chrisf at ijw.co.nz
Tue Nov 26 11:03:22 PST 2013


Do you have a suite of piglit tests for this extension?

On Wed, Nov 27, 2013 at 8:01 AM, Chris Forbes <chrisf at ijw.co.nz> wrote:
> Sounds pretty reasonable.
>
> Is this a sensible direction for samplers to go in eventually as well?
>
> -- Chris
>
> On Wed, Nov 27, 2013 at 7:51 AM, Francisco Jerez <currojerez at riseup.net> wrote:
>> Hi Chris,
>>
>> Chris Forbes <chrisf at ijw.co.nz> writes:
>>
>>> @@ -618,6 +637,9 @@ glsl_type::component_slots() const
>>>     case GLSL_TYPE_ARRAY:
>>>        return this->length * this->fields.array->component_
>>> slots();
>>>
>>> +   case GLSL_TYPE_IMAGE:
>>> +      return 1;
>>>
>>> Why is an image type one component, whereas the other opaque types are
>>> zero at this level?
>>>
>>
>> It seemed to simplify things to treat image variables as any other
>> integer scalar rather than pretending that they have no storage here.
>>
>> Representing them as indices stored in an unsigned integer will make
>> things like dynamic array indexing, structure member selection and
>> non-inlined function calls [if we ever support that] trivial.  It also
>> matches the way the GL API is designed: Images [unlike atomic counters]
>> are assigned a one-component location in the default uniform block, and
>> they can be set using glUniform1i().
>>
>> Note that this change is orthogonal to image uniforms being accounted in
>> the MAX_*_UNIFORM_COMPONENTS calculation or not.  I haven't found any
>> clear reference to that in the spec, other than:
>>
>> [from the GL 4.4 specification, section 7.6]
>>
>> | The implementation-dependent amount of storage available for uniform
>> | variables, except for subroutine uniforms and atomic counters, in the
>> | default uniform block accessed by a shader for a particular shader
>> | stage can be queried by calling GetIntegerv with pname as specified in
>> | table 7.4 for that stage.
>>
>> [table 7.4 just lists the MAX_*_UNIFORM_COMPONENTS queries]
>>
>> | [...] For uniforms with boolean, integer, or floating-point
>> | components, [...] a scalar uniform will consume no more than 1
>> | component.
>>
>> [from section 7.11]
>>
>> | [...] The value of an image uniform is an integer specifying the image
>> | unit accessed.
>>
>> So it seems to me that counting them against MAX_*_UNIFORM_COMPONENTS
>> matches the spec wording and it might be necessary for hardware that
>> keeps this representation of images as integer scalars internally and
>> has a limited amount of uniform storage in the default block.
>>
>> Thanks.
>>
>>>
>>>
>>> On Tue, Nov 26, 2013 at 9:02 PM, Francisco Jerez <currojerez at riseup.net> wrote:
>>>> ---
>>>>  src/glsl/ast_to_hir.cpp                      |  1 +
>>>>  src/glsl/glsl_types.cpp                      | 23 +++++++++++++++++++++++
>>>>  src/glsl/glsl_types.h                        | 22 ++++++++++++++++++++++
>>>>  src/glsl/ir_clone.cpp                        |  1 +
>>>>  src/glsl/link_uniform_initializers.cpp       |  1 +
>>>>  src/mesa/drivers/dri/i965/brw_fs_visitor.cpp |  1 +
>>>>  src/mesa/program/ir_to_mesa.cpp              |  2 ++
>>>>  src/mesa/state_tracker/st_glsl_to_tgsi.cpp   |  1 +
>>>>  8 files changed, 52 insertions(+)
>>>>
>>>> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
>>>> index 43cf497..e7c4ff4 100644
>>>> --- a/src/glsl/ast_to_hir.cpp
>>>> +++ b/src/glsl/ast_to_hir.cpp
>>>> @@ -948,6 +948,7 @@ do_comparison(void *mem_ctx, int operation, ir_rvalue *op0, ir_rvalue *op1)
>>>>     case GLSL_TYPE_ERROR:
>>>>     case GLSL_TYPE_VOID:
>>>>     case GLSL_TYPE_SAMPLER:
>>>> +   case GLSL_TYPE_IMAGE:
>>>>     case GLSL_TYPE_INTERFACE:
>>>>     case GLSL_TYPE_ATOMIC_UINT:
>>>>        /* I assume a comparison of a struct containing a sampler just
>>>> diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
>>>> index f740130..e24417d 100644
>>>> --- a/src/glsl/glsl_types.cpp
>>>> +++ b/src/glsl/glsl_types.cpp
>>>> @@ -80,6 +80,24 @@ glsl_type::glsl_type(GLenum gl_type,
>>>>     memset(& fields, 0, sizeof(fields));
>>>>  }
>>>>
>>>> +glsl_type::glsl_type(GLenum gl_type,
>>>> +                    enum glsl_image_dim dim, bool array,
>>>> +                    glsl_base_type type, const char *name) :
>>>> +   gl_type(gl_type),
>>>> +   base_type(GLSL_TYPE_IMAGE),
>>>> +   sampler_dimensionality(0), sampler_shadow(0),
>>>> +   sampler_array(0), sampler_type(0), interface_packing(0),
>>>> +   vector_elements(1), matrix_columns(1),
>>>> +   length(0), fields()
>>>> +{
>>>> +   init_ralloc_type_ctx();
>>>> +   assert(name != NULL);
>>>> +   this->name = ralloc_strdup(this->mem_ctx, name);
>>>> +   fields.image.type = type;
>>>> +   fields.image.dimension = dim;
>>>> +   fields.image.array = array;
>>>> +}
>>>> +
>>>>  glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
>>>>                      const char *name) :
>>>>     gl_type(0),
>>>> @@ -172,6 +190,7 @@ bool
>>>>  glsl_type::contains_opaque() const {
>>>>     switch (base_type) {
>>>>     case GLSL_TYPE_SAMPLER:
>>>> +   case GLSL_TYPE_IMAGE:
>>>>     case GLSL_TYPE_ATOMIC_UINT:
>>>>        return true;
>>>>     case GLSL_TYPE_ARRAY:
>>>> @@ -618,6 +637,9 @@ glsl_type::component_slots() const
>>>>     case GLSL_TYPE_ARRAY:
>>>>        return this->length * this->fields.array->component_slots();
>>>>
>>>> +   case GLSL_TYPE_IMAGE:
>>>> +      return 1;
>>>> +
>>>>     case GLSL_TYPE_SAMPLER:
>>>>     case GLSL_TYPE_ATOMIC_UINT:
>>>>     case GLSL_TYPE_VOID:
>>>> @@ -908,6 +930,7 @@ glsl_type::count_attribute_slots() const
>>>>        return this->length * this->fields.array->count_attribute_slots();
>>>>
>>>>     case GLSL_TYPE_SAMPLER:
>>>> +   case GLSL_TYPE_IMAGE:
>>>>     case GLSL_TYPE_ATOMIC_UINT:
>>>>     case GLSL_TYPE_VOID:
>>>>     case GLSL_TYPE_ERROR:
>>>> diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h
>>>> index 96eee5e..ea65bcd 100644
>>>> --- a/src/glsl/glsl_types.h
>>>> +++ b/src/glsl/glsl_types.h
>>>> @@ -53,6 +53,7 @@ enum glsl_base_type {
>>>>     GLSL_TYPE_FLOAT,
>>>>     GLSL_TYPE_BOOL,
>>>>     GLSL_TYPE_SAMPLER,
>>>> +   GLSL_TYPE_IMAGE,
>>>>     GLSL_TYPE_ATOMIC_UINT,
>>>>     GLSL_TYPE_STRUCT,
>>>>     GLSL_TYPE_INTERFACE,
>>>> @@ -72,6 +73,16 @@ enum glsl_sampler_dim {
>>>>     GLSL_SAMPLER_DIM_MS
>>>>  };
>>>>
>>>> +enum glsl_image_dim {
>>>> +   GLSL_IMAGE_DIM_1D,
>>>> +   GLSL_IMAGE_DIM_2D,
>>>> +   GLSL_IMAGE_DIM_3D,
>>>> +   GLSL_IMAGE_DIM_RECT,
>>>> +   GLSL_IMAGE_DIM_CUBE,
>>>> +   GLSL_IMAGE_DIM_BUFFER,
>>>> +   GLSL_IMAGE_DIM_MS
>>>> +};
>>>> +
>>>>  enum glsl_interface_packing {
>>>>     GLSL_INTERFACE_PACKING_STD140,
>>>>     GLSL_INTERFACE_PACKING_SHARED,
>>>> @@ -152,6 +163,12 @@ struct glsl_type {
>>>>        const struct glsl_type *array;            /**< Type of array elements. */
>>>>        const struct glsl_type *parameters;       /**< Parameters to function. */
>>>>        struct glsl_struct_field *structure;      /**< List of struct fields. */
>>>> +
>>>> +      struct {
>>>> +         glsl_base_type type; /**< Image data type as seen by the shader. */
>>>> +         glsl_image_dim dimension; /**< Base dimensionality of this image. */
>>>> +         bool array; /**< True if this is an array image type. */
>>>> +      } image;
>>>>     } fields;
>>>>
>>>>     /**
>>>> @@ -562,6 +579,11 @@ private:
>>>>              enum glsl_sampler_dim dim, bool shadow, bool array,
>>>>              unsigned type, const char *name);
>>>>
>>>> +   /** Constructor for image types */
>>>> +   glsl_type(GLenum gl_type,
>>>> +            enum glsl_image_dim dim, bool array,
>>>> +            glsl_base_type type, const char *name);
>>>> +
>>>>     /** Constructor for record types */
>>>>     glsl_type(const glsl_struct_field *fields, unsigned num_fields,
>>>>              const char *name);
>>>> diff --git a/src/glsl/ir_clone.cpp b/src/glsl/ir_clone.cpp
>>>> index 40ed33a..ed26aae 100644
>>>> --- a/src/glsl/ir_clone.cpp
>>>> +++ b/src/glsl/ir_clone.cpp
>>>> @@ -398,6 +398,7 @@ ir_constant::clone(void *mem_ctx, struct hash_table *ht) const
>>>>     }
>>>>
>>>>     case GLSL_TYPE_SAMPLER:
>>>> +   case GLSL_TYPE_IMAGE:
>>>>     case GLSL_TYPE_ATOMIC_UINT:
>>>>     case GLSL_TYPE_VOID:
>>>>     case GLSL_TYPE_ERROR:
>>>> diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp
>>>> index 786aaf0..f02978c 100644
>>>> --- a/src/glsl/link_uniform_initializers.cpp
>>>> +++ b/src/glsl/link_uniform_initializers.cpp
>>>> @@ -69,6 +69,7 @@ copy_constant_to_storage(union gl_constant_value *storage,
>>>>          break;
>>>>        case GLSL_TYPE_ARRAY:
>>>>        case GLSL_TYPE_STRUCT:
>>>> +      case GLSL_TYPE_IMAGE:
>>>>        case GLSL_TYPE_ATOMIC_UINT:
>>>>        case GLSL_TYPE_INTERFACE:
>>>>        case GLSL_TYPE_VOID:
>>>> diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
>>>> index 9eb9a9d..3b08f6f 100644
>>>> --- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
>>>> +++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
>>>> @@ -820,6 +820,7 @@ fs_visitor::emit_assignment_writes(fs_reg &l, fs_reg &r,
>>>>        break;
>>>>
>>>>     case GLSL_TYPE_SAMPLER:
>>>> +   case GLSL_TYPE_IMAGE:
>>>>     case GLSL_TYPE_ATOMIC_UINT:
>>>>        break;
>>>>
>>>> diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
>>>> index c833a12..17490cd 100644
>>>> --- a/src/mesa/program/ir_to_mesa.cpp
>>>> +++ b/src/mesa/program/ir_to_mesa.cpp
>>>> @@ -618,6 +618,7 @@ type_size(const struct glsl_type *type)
>>>>        }
>>>>        return size;
>>>>     case GLSL_TYPE_SAMPLER:
>>>> +   case GLSL_TYPE_IMAGE:
>>>>        /* Samplers take up one slot in UNIFORMS[], but they're baked in
>>>>         * at link time.
>>>>         */
>>>> @@ -2599,6 +2600,7 @@ _mesa_associate_uniform_storage(struct gl_context *ctx,
>>>>             columns = 1;
>>>>             break;
>>>>          case GLSL_TYPE_SAMPLER:
>>>> +        case GLSL_TYPE_IMAGE:
>>>>             format = uniform_native;
>>>>             columns = 1;
>>>>             break;
>>>> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
>>>> index ac95968..08d5807 100644
>>>> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
>>>> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
>>>> @@ -983,6 +983,7 @@ type_size(const struct glsl_type *type)
>>>>        }
>>>>        return size;
>>>>     case GLSL_TYPE_SAMPLER:
>>>> +   case GLSL_TYPE_IMAGE:
>>>>        /* Samplers take up one slot in UNIFORMS[], but they're baked in
>>>>         * at link time.
>>>>         */
>>>> --
>>>> 1.8.3.4
>>>>
>>>> _______________________________________________
>>>> mesa-dev mailing list
>>>> mesa-dev at lists.freedesktop.org
>>>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev


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