[Mesa-dev] [PATCH 1/2] i965/blorp: Update language for fast color clear non-msrt restriction
Chad Versace
chad.versace at linux.intel.com
Tue Nov 26 17:34:07 PST 2013
In an older BSpec, the restriction was documented for HSW GT3. The
current BSpec lists the restriction in a table for IVB, HSW, and VLVT.
Only the gods know to which hardware the restriction really applies.
CC: Paul Berry <stereotype441 at gmail.com>
CC: Anuj Phogat <anuj.phogat at gmail.com>
Signed-off-by: Chad Versace <chad.versace at linux.intel.com>
---
src/mesa/drivers/dri/i965/brw_blorp_clear.cpp | 15 ++++++++++-----
1 file changed, 10 insertions(+), 5 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp b/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp
index 02ec273..63d83d7 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp
@@ -267,11 +267,16 @@ brw_blorp_clear_params::brw_blorp_clear_params(struct brw_context *brw,
if (brw->is_haswell && brw->gt == 3) {
/* From BSpec: 3D-Media-GPGPU Engine > 3D Pipeline > Pixel > Pixel
- * Backend > MCS Buffer for Render Target(s) [DevIVB+]:
- * [DevHSW:GT3]: Clear rectangle must be aligned to two times the
- * number of pixels in the table shown below...
- * x_align, y_align values computed above are the relevant entries
- * in the referred table.
+ * Backend > MCS Buffer for Render Target(s) [DevIVB+] > Table "Color
+ * Clear of Non-MultiSampled Render Target Restrictions":
+ *
+ * [IVB, VLVT, HSW]: Clear rectangle must be aligned to two times
+ * the number of pixels in the table shown below... x_align,
+ * y_align values computed above are the relevant entries in the
+ * referred table.
+ *
+ * Note: An older BSpec documented the above restriction for only
+ * HSW GT3.
*/
x0 = ROUND_DOWN_TO(x0, 2 * x_align);
y0 = ROUND_DOWN_TO(y0, 2 * y_align);
--
1.8.4
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