[Mesa-dev] [PATCH] glx: Add assert after malloc before accessing memory in glx/clientattrib.c
Juha-Pekka Heikkila
juhapekka.heikkila at gmail.com
Wed Nov 27 07:45:48 PST 2013
Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila at gmail.com>
---
src/glx/clientattrib.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/glx/clientattrib.c b/src/glx/clientattrib.c
index 1b306ea..6162b49 100644
--- a/src/glx/clientattrib.c
+++ b/src/glx/clientattrib.c
@@ -76,6 +76,9 @@ __indirect_glPushClientAttrib(GLuint mask)
if (spp < &gc->attributes.stack[__GL_CLIENT_ATTRIB_STACK_DEPTH]) {
if (!(sp = *spp)) {
sp = malloc(sizeof(__GLXattribute));
+
+ assert(sp != NULL);
+
*spp = sp;
}
sp->mask = mask;
--
1.8.1.2
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