[Mesa-dev] [PATCH 4/4] glsl: In loop analysis, handle unconditional second assignment.
Paul Berry
stereotype441 at gmail.com
Thu Nov 28 11:41:09 PST 2013
Previously, loop analysis would set
this->conditional_or_nested_assignment based on the most recently
visited assignment to the variable. As a result, if a vaiable was
assigned to more than once in a loop, the flag might be set
incorrectly. For example, in a loop like this:
int x;
for (int i = 0; i < 3; i++) {
if (i == 0)
x = 10;
...
x = 20;
...
}
loop analysis would have incorrectly concluded that all assignments to
x were unconditional.
In practice this was a benign bug, because
conditional_or_nested_assignment is only used to disqualify variables
from being considered as loop induction variables or loop constant
variables, and having multiple assignments also disqualifies a
variable from being considered as either of those things.
Still, we should get the analysis correct to avoid future confusion.
---
src/glsl/loop_analysis.cpp | 7 ++++---
1 file changed, 4 insertions(+), 3 deletions(-)
diff --git a/src/glsl/loop_analysis.cpp b/src/glsl/loop_analysis.cpp
index f147beb..f801c6b 100644
--- a/src/glsl/loop_analysis.cpp
+++ b/src/glsl/loop_analysis.cpp
@@ -52,9 +52,10 @@ loop_variable::record_reference(bool in_assignee,
if (in_assignee) {
assert(current_assignment != NULL);
- this->conditional_or_nested_assignment =
- in_conditional_code_or_nested_loop
- || current_assignment->condition != NULL;
+ if (in_conditional_code_or_nested_loop ||
+ current_assignment->condition != NULL) {
+ this->conditional_or_nested_assignment = true;
+ }
if (this->first_assignment == NULL) {
assert(this->num_assignments == 0);
--
1.8.4.2
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