[Mesa-dev] [PATCH 4/6] mesa: add IsSample bitfield to gl_fragment_program
Chris Forbes
chrisf at ijw.co.nz
Fri Nov 29 00:54:38 PST 2013
Drivers will need to look at this to decide if they need to do
per-sample fragment shader dispatch.
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
src/mesa/main/mtypes.h | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index b4b432f..4698700 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2132,6 +2132,12 @@ struct gl_fragment_program
* uses centroid interpolation, 0 otherwise. Unused inputs are 0.
*/
GLbitfield64 IsCentroid;
+
+ /**
+ * Bitfield indicating, for each fragment shader input, 1 if that input
+ * uses sample interpolation, 0 otherwise. Unused inputs are 0.
+ */
+ GLbitfield64 IsSample;
};
--
1.8.4.2
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