[Mesa-dev] [PATCH 6/6] i965/Gen7: Allow CMS layout for multisample textures
Chris Forbes
chrisf at ijw.co.nz
Fri Nov 29 17:21:30 PST 2013
Now that all the pieces are in place, this should provide
a nice performance boost for apps using multisample textures.
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 18 +-----------------
1 file changed, 1 insertion(+), 17 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
index c7db0ad..631c93c 100644
--- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
@@ -99,23 +99,7 @@ intel_compute_msaa_layout(struct brw_context *brw, gl_format format, GLenum targ
assert(brw->gen == 7);
return INTEL_MSAA_LAYOUT_UMS;
} else {
- /* For now, if we're going to be texturing from this surface,
- * force UMS, so that the shader doesn't have to do different things
- * based on whether there's a multisample control surface needing sampled first.
- * We can't just blindly read the MCS surface in all cases because:
- *
- * From the Ivy Bridge PRM, Vol4 Part1 p77 ("MCS Enable"):
- *
- * If this field is disabled and the sampling engine <ld_mcs> message
- * is issued on this surface, the MCS surface may be accessed. Software
- * must ensure that the surface is defined to avoid GTT errors.
- */
- if (target == GL_TEXTURE_2D_MULTISAMPLE ||
- target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) {
- return INTEL_MSAA_LAYOUT_UMS;
- } else {
- return INTEL_MSAA_LAYOUT_CMS;
- }
+ return INTEL_MSAA_LAYOUT_CMS;
}
}
}
--
1.8.4.2
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