[Mesa-dev] [PATCH] i965: extend fast texture upload

Chad Versace chad.versace at linux.intel.com
Tue Oct 1 15:09:00 PDT 2013


Ping. Frank, I'm just pinging you because it's been six days since we've
corresponded. Just a reminder in case the last message got lost in an
email flood.

On 09/25/2013 10:18 AM, Chad Versace wrote:
> On 07/22/2013 03:54 PM, Frank Henigman wrote:> Extend the fast texture upload from BGRA X-tiled to include RGBA,
>  > Alpha/Luminance, and Y-tiled.  Speed improvements, measured with
>  > mesa demos teximage program, on 256 x 256 texture, in MB/s, on a
>  > Sandy Bridge (Ivy is comparable):
>  >
>  >                before  after   increase
>  > BGRA/X-tiled   3266    4524    1.39x
>  > BGRA/Y-tiled   1739    3971    2.28x
>  > RGBA/X-tiled    474    4694    9.90x
>  > RGBA/Y-tiled    477    3368    7.06x
>  >     L/X-tiled   1268    1516    1.20x
>  >     L/Y-tiled   1439    1581    1.10x
>
> These improvements look great. 9x is magic.
>
> This patch was the most difficult patch I've ever reviewed. Not because
> it was a bad patch; it's good. But because what it accomplishes is
> complex and accordingly demanded a lot from the reader.
>
> I reviewed the patch for correctness and readability, and it looks good on both
> accounts.  The changes that I think are needed are mostly cosmetic.
>
> 1. Multi-line non-Doxygen comments need to be changed to Intel driver style.
>     That is, comments that look like this
>
>      /*
>       * Stuff.
>       * More stuff.
>       */
>
>     need to be changed to look like this
>
>       /* Stuff.
>        * More stuff.
>        */
>
>      Personally, I think the correct comment style is ugly. But, that's the
>      style the driver uses.
>
> 2. Comments attached to functions should be Doxygen comments. This helps IDEs
>     and anyone who generates Doxygen.
>
>     That is,
>
>       /* I'm a function that does
>        * lots of stuff.
>        */
>        void f()
>
>      should be replaced with
>
>       /**
>        * I'm a function that does
>        * lots of stuff.
>        */
>        void f()
>
> Also, I have other suggestions inline below.
>
>  > Above numbers are with -mssse3, which is only used for RGBA color
>  > swapping.  Even without it RGBA is considerably improved.
>  > Improvements are greater for 1024 x 1024 textures.  No piglit regression.
>  > Non-swizzling case not fully tested, just checked that for X-tiled the
>  > new code does the same copying as the old code.
>
> Me and Paul Berry verified no Piglit regressions on an Ivybridge with
> swizzling disabled.
>
> Did you verify the swizzling case on Sandybridge or Ivybridge?
>
>  >
>  > Signed-off-by: Frank Henigman <fjhenigman at google.com>
>  > ---
>  >   src/mesa/drivers/dri/i965/intel_tex_subimage.c | 439 +++++++++++++++++++++----
>  >   1 file changed, 370 insertions(+), 69 deletions(-)
>  >
>  > diff --git a/src/mesa/drivers/dri/i965/intel_tex_subimage.c b/src/mesa/drivers/dri/i965/intel_tex_subimage.c
>  > index 05e684c..6df7de1 100644
>  > --- a/src/mesa/drivers/dri/i965/intel_tex_subimage.c
>  > +++ b/src/mesa/drivers/dri/i965/intel_tex_subimage.c
>  > @@ -43,6 +43,30 @@
>  >
>  >   #define FILE_DEBUG_FLAG DEBUG_TEXTURE
>  >
>  > +#define ALIGN_DOWN(a, b) ( (a) / (b) * (b) )
>  > +#define ALIGN_UP(a, b) ALIGN_DOWN( (a)+(b)-1, b )
>
> There already exists a macro in Mesa to align-up, named ALIGN. Let's eliminate
> duplicate definitions by aliasing ALIGN_UP to ALIGN.
>
> #define ALIGN_UP(a, b) ALIGN(a, b)
>
>  > +
>  > +/*
>  > + * Tile dimensions.
>  > + * 'span' is the most number of bytes we can copy from a linear source
>  > + * without needing to calculate a new address.
>  > + */
>  > +static const uint32_t xtile_width = 512;
>  > +static const uint32_t xtile_height = 8;
>  > +static const uint32_t xtile_span = 64;
>  > +static const uint32_t ytile_width = 128;
>  > +static const uint32_t ytile_height = 32;
>  > +static const uint32_t ytile_span = 16;
>  > +
>  > +typedef void *(*pixel_copy_fn)(void *dest, const void *src, size_t n);
>  > +
>  > +typedef void (*tile_copy_fn)(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
>  > +                             uint32_t y0, uint32_t y1,
>  > +                             char *dst, const char *src,
>  > +                             uint32_t src_pitch,
>  > +                             uint32_t swizzle_bit,
>  > +                             pixel_copy_fn pixel_copy);
>  > +
>
> The name tile_copy_fn makes sense, because it's used to copy one tile at
> a time.  Analogously, I expected pixel_copy_fn to be used to copy one
> pixel at a time. But it isn't...  it's used to copy one *span* at
> a time.  The mismatch between these two functions names confused me.
>
> Please rename pixel_copy_fn to better reflect its use by matching the parity of
> tile_copy_fn. I like span_copy_fn, if you think that's appropriate.
>
>  >   static bool
>  >   intel_blit_texsubimage(struct gl_context * ctx,
>  >                  struct gl_texture_image *texImage,
>  > @@ -132,26 +156,332 @@ err:
>  >      return false;
>  >   }
>  >
>  > +#ifdef __SSSE3__
>  > +static const uint8_t rgba8_permutation[16] =
>  > +   { 2,1,0,3, 6,5,4,7, 10,9,8,11, 14,13,12,15 };
>  > +
>  > +typedef char v16 __attribute__((vector_size(16)));
>  > +
>  > +/* NOTE: dst must be 16 byte aligned */
>  > +#define rgba8_copy_16(dst, src)                     \
>  > +   *(v16*)(dst) = __builtin_ia32_pshufb128(         \
>  > +       (v16) __builtin_ia32_loadups((float*)(src)), \
>  > +      *(v16*) rgba8_permutation                     \
>  > +   )
>  > +#endif
>  > +
>  > +/*
>  > + * Copy RGBA to BGRA - swap R and B.
>  > + */
>  > +static inline void *
>  > +rgba8_copy(void *dst, const void *src, size_t bytes)
>  > +{
>  > +   uint8_t *d = dst;
>  > +   uint8_t const *s = src;
>  > +
>  > +#ifdef __SSSE3__
>  > +   /*
>  > +    * Fast copying for tile spans.
>  > +    *
>  > +    * As long as the destination texture is 16 aligned,
>  > +    * any 16 or 64 spans we get here should also be 16 aligned.
>  > +    */
>  > +
>  > +   if (bytes == 16) {
>  > +      assert(!(((uintptr_t)dst) & 0xf));
>  > +      rgba8_copy_16(d+ 0, s+ 0);
>  > +      return dst;
>  > +   }
>  > +
>  > +   if (bytes == 64) {
>  > +      assert(!(((uintptr_t)dst) & 0xf));
>  > +      rgba8_copy_16(d+ 0, s+ 0);
>  > +      rgba8_copy_16(d+16, s+16);
>  > +      rgba8_copy_16(d+32, s+32);
>  > +      rgba8_copy_16(d+48, s+48);
>  > +      return dst;
>  > +   }
>  > +#endif
>  > +
>  > +   while (bytes >= 4) {
>  > +      d[0] = s[2];
>  > +      d[1] = s[1];
>  > +      d[2] = s[0];
>  > +      d[3] = s[3];
>  > +      d += 4;
>  > +      s += 4;
>  > +      bytes -= 4;
>  > +   }
>  > +   return dst;
>  > +}
>  > +
>  > +/*
>  > + * The tile copy functions copy to one tile from a linear source.
>  > + *
>  > + * Each row is copied in three parts: [x0,x1), [x1,x2), [x2,x3).
>  > + * These ranges are in bytes, i.e. pixels * bytes-per-pixel.
>  > + * The first and last are less than a span and the middle is a whole
>  > + * number of spans.  The destination of each span in the tile is the
>  > + * sum of an x offset 'xo' and a y offset 'yo' which is optionally
>  > + * xor-ed with a 'swizzle' bit.
>  > + * The x and y ranges to be copied must not cross any tile boundaries.
>  > + * 'dst' is the start of the tile and 'src' is the corresponding
>  > + * address to copy from, though copying begins at (x0, y0).
>  > + */
>  > +
>
> This comment needs several fixes.
>
> 1. There should be empty line between comment and function.
>
> 2. Make it a Doxygen comment by changing its format to
>
>     /**
>      * I'm a function
>      * that does stuff.
>      */
>      static inline void
>      xtile_copy(...)
>
> 3. To aid people who are trying to understand this difficult code, move
>     the comment to the top-level tile_copy_fn. Then, at each tile copy
>     function, copy the tile_copy_fn documentation with the Doxygen
>     \copydoc command and add any function-specific comments. See below
>     for an example. Otherwise, in debugging someone may arrive at
>     ytile_copy and never find the comments because they don't know to
>     look at xtile_copy.
>
>     /**
>      * The tile copy functions do stuff.
>      *
>      * They do stuff with foo and bar.
>      */
>     typedef void (*tile_copy_fn)(...);
>
>     ...
>
>     /**
>      * \copydoc tile_copy_fn
>      *
>      * Here insert any comments specific to xtile_copy, if any.
>      */
>     static inline void
>     xtile_copy(...)
>
>     ...
>
>     /**
>      * \copydoc tile_copy_fn
>      *
>      * Here insert any comments specific to ytile_copy, if any.
>      */
>     static inline void
>     ytile_copy(...)
>
>     ...
>
>     Again for xtile_copy_faster() and ytile_copy_faster().
>
> 4. "Each row is copied in three parts: [x0,x1), [x1,x2), [x2,x3).
>     These ranges are in bytes, i.e. pixels * bytes-per-pixel.
>     The first and last are less than a span and the middle is a whole
>     number of spans."
>
>     This needs some clarifications. I suggest the following, but please modify
>     it as you see best. Also, I changed some phrasing from "description" to
>     "requirement".
>
>     "Each row is copied in three parts: [x0,x1), [x1,x2), [x2,x3).  These
>     ranges are in bytes, i.e. pixels * bytes-per-pixel.  The length of of
>     the first and last intervals must be less than a span, and may be
>     zero.  The length of the middle must be a whole (possibly zero)
>     number of spans.
>
> 5. "sum of an x offset 'xo' and a y offset 'yo' which is optionally
>     xor-ed with a 'swizzle' bit."
>
>     This sub-comment describes one of the function's  implementation
>     details.  It's presence doesn't help explain the function's contract;
>     instead, its presence dilutes and confuses the main-comment. Since
>     it's an implementation detail, move this sub-comment into the
>     function body.
>
> 6. One last thing. It would be nice if the comment explicitly stated
>     that the function "copies a region whose size is no larger than
>     a tile". One could infer this from the comment, but the clarification
>     would help.
>
>  > +static inline void
>  > +xtile_copy(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
>  > +           uint32_t y0, uint32_t y1,
>  > +           char *dst, const char *src,
>  > +           uint32_t src_pitch,
>  > +           uint32_t swizzle_bit,
>  > +           pixel_copy_fn pixel_copy)
>  > +{
>  > +   uint32_t xo, yo;
>  > +
>  > +   src += y0 * src_pitch;
>  > +
>  > +   for (yo = y0 * xtile_width; yo < y1 * xtile_width; yo += xtile_width) {
>  > +      /*
>  > +       * Bits 9 and 10 control swizzling which happens in bit 6.
>  > +       * Move bits 9 and 10 three and four places respectively down
>  > +       * to bit 6 and xor them.
>  > +       * swizzle_bit is 1<<6 if swizzling, else 0 if not swizzling.
>  > +       */
>
> Again, Intel style for multi-line comments is:
>
>           /* Bits 9 and 10 control swizzling which happens in bit 6.
>            * Move bits 9 and 10 three and four places respectively down
>            * to bit 6 and xor them.
>            * swizzle_bit is 1<<6 if swizzling, else 0 if not swizzling.
>            */
>  > +      uint32_t swizzle = ((yo >> 3) ^ (yo >> 4)) & swizzle_bit;
>  > +
>  > +      pixel_copy(dst + ((x0 + yo) ^ swizzle), src + x0, x1 - x0);
>  > +
>  > +      for (xo = x1; xo < x2; xo += xtile_span) {
>  > +         pixel_copy(dst + ((xo + yo) ^ swizzle), src + xo, xtile_span);
>  > +      }
>  > +
>  > +      pixel_copy(dst + ((xo + yo) ^ swizzle), src + x2, x3 - x2);
>  > +
>  > +      src += src_pitch;
>  > +   }
>  > +}
>  > +
>  > +static inline void
>  > +ytile_copy(
>  > +   uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
>  > +   uint32_t y0, uint32_t y1,
>  > +   char *dst, const char *src,
>  > +   uint32_t src_pitch,
>  > +   uint32_t swizzle_bit,
>  > +   pixel_copy_fn pixel_copy)
>  > +{
>  > +   const uint32_t column_width = ytile_span;
>  > +   const uint32_t column_bytes = column_width * ytile_height;
>  > +   /*
>  > +    * Y tiles consist of 16-byte wide columns, thus as we loop over rows
>  > +    * 'yo' increments by that amount, while 'xo' is the low four bits of the
>  > +    * x coordinate plus the high bits multiplied by the number of bytes
>  > +    * in a column.
>  > +    */
>  > +   uint32_t xo0 = x0 / column_width * column_bytes + x0 % column_width;
>  > +   uint32_t xo1 = x1 / column_width * column_bytes + x1 % column_width;
>  > +   /*
>  > +    * Bit 9 controls swizzling, which happens in bit 6.
>  > +    * Move bit 9 three places down to bit 6.
>  > +    * swizzle_bit is 1<<6 if swizzling, else 0 if not swizzling.
>  > +    */
>  > +   uint32_t swizzle0 = (xo0 >> 3) & swizzle_bit;
>  > +   uint32_t swizzle1 = (xo1 >> 3) & swizzle_bit;
>  > +
>  > +   uint32_t x, yo;
>  > +
>  > +   src += y0 * src_pitch;
>  > +
>  > +   for (yo = y0 * column_width; yo < y1 * column_width; yo += column_width) {
>  > +      uint32_t xo = xo1;
>  > +      uint32_t swizzle = swizzle1;
>  > +
>  > +      pixel_copy(dst + ((xo0 + yo) ^ swizzle0), src + x0, x1 - x0);
>  > +
>  > +      /* Step by spans/columns.  As it happens, the swizzle bit flips
>  > +       * at each step so we don't need to calculate it explicitly. */
>  > +      for (x = x1; x < x2; x += ytile_span) {
>  > +         pixel_copy(dst + ((xo + yo) ^ swizzle), src + x, ytile_span);
>  > +         xo += column_bytes;
>  > +         swizzle ^= swizzle_bit;
>  > +      }
>  > +
>  > +      pixel_copy(dst + ((xo + yo) ^ swizzle), src + x2, x3 - x2);
>  > +
>  > +      src += src_pitch;
>  > +   }
>  > +}
>  > +
>  > +/*
>  > + * All these faster functions do is call a tile copy function with
>  > + * constant parameters.  This can speed things up quite a bit as gcc
>  > + * will inline different code optimized for each set of parameters.
>  > + */
>  > +
>  > +static void
>  > +xtile_copy_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
>
> Again, (1) remove the empty line between comment function, (2) make it
> a Doxygen comment, and (3) use \copydoc xtile_copy_fn.
>
> /**
>   * \copydoc tile_copy_fn
>   *
>   * This is a faster variant of xtile_copy(). All it does is call
>   * xtile_copy() with constant parameters when possible.  This can speed
>   * things up quite a bit as gcc will inline different code optimized for
>   * each set of parameters.
>   */
> static void
> xtile_copy_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
>
> By the way, I read this patch from top-to-bottom, because that's how the
> function dependency chain flows. When I understood the connection
> between linear_tile_copy and xtile_copy, I said to myself: "But the use
> of function pointers removes the potential for the compiler to optimize
> the most common cases :(" And then... I found xtile_copy_faster(), and
> was relieved. A suspenseful patch indeed.
>
>  > +                  uint32_t y0, uint32_t y1,
>  > +                  char *dst, const char *src,
>  > +                  uint32_t src_pitch,
>  > +                  uint32_t swizzle_bit,
>  > +                  pixel_copy_fn pixel_copy)
>  > +{
>  > +   if (x0 == 0 && x3 == xtile_width && y0 == 0 && y1 == xtile_height) {
>  > +      if (pixel_copy == memcpy)
>  > +         return xtile_copy(0, 0, xtile_width, xtile_width, 0, xtile_height,
>  > +                           dst, src, src_pitch, swizzle_bit, memcpy);
>  > +      else if (pixel_copy == rgba8_copy)
>  > +         return xtile_copy(0, 0, xtile_width, xtile_width, 0, xtile_height,
>  > +                           dst, src, src_pitch, swizzle_bit, rgba8_copy);
>  > +   } else {
>  > +      if (pixel_copy == memcpy)
>  > +         return xtile_copy(x0, x1, x2, x3, y0, y1,
>  > +                           dst, src, src_pitch, swizzle_bit, memcpy);
>  > +      else if (pixel_copy == rgba8_copy)
>  > +         return xtile_copy(x0, x1, x2, x3, y0, y1,
>  > +                           dst, src, src_pitch, swizzle_bit, rgba8_copy);
>  > +   }
>  > +   xtile_copy(x0, x1, x2, x3, y0, y1,
>  > +              dst, src, src_pitch, swizzle_bit, pixel_copy);
>  > +}
>  > +
>
> /**
>   * \copydoc tile_copy_fn
>   *
>   * This is a faster variant of ytile_copy(). All it does is call
>   * ytile_copy() with constant parameters when possible.  This can speed
>   * things up quite a bit as gcc will inline different code optimized for
>   * each set of parameters.
>   */
>  > +static void
>  > +ytile_copy_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
>  > +                  uint32_t y0, uint32_t y1,
>  > +                  char *dst, const char *src,
>  > +                  uint32_t src_pitch,
>  > +                  uint32_t swizzle_bit,
>  > +                  pixel_copy_fn pixel_copy)
>  > +{
>  > +   if (x0 == 0 && x3 == ytile_width && y0 == 0 && y1 == ytile_height) {
>  > +      if (pixel_copy == memcpy)
>  > +         return ytile_copy(0, 0, ytile_width, ytile_width, 0, ytile_height,
>  > +                           dst, src, src_pitch, swizzle_bit, memcpy);
>  > +      else if (pixel_copy == rgba8_copy)
>  > +         return ytile_copy(0, 0, ytile_width, ytile_width, 0, ytile_height,
>  > +                           dst, src, src_pitch, swizzle_bit, rgba8_copy);
>  > +   } else {
>  > +      if (pixel_copy == memcpy)
>  > +         return ytile_copy(x0, x1, x2, x3, y0, y1,
>  > +                           dst, src, src_pitch, swizzle_bit, memcpy);
>  > +      else if (pixel_copy == rgba8_copy)
>  > +         return ytile_copy(x0, x1, x2, x3, y0, y1,
>  > +                           dst, src, src_pitch, swizzle_bit, rgba8_copy);
>  > +   }
>  > +   ytile_copy(x0, x1, x2, x3, y0, y1,
>  > +              dst, src, src_pitch, swizzle_bit, pixel_copy);
>  > +}
>  > +
>  > +/*
>  > + * Copy from linear to tiled texture.
>  > + *
>  > + * The x range [xt1, xt2) is in bytes, i.e. pixels * bytes-per-pixel.
>  > + * The x range and y range [yt1, yt2) are divided into pieces that do
>  > + * not cross tile boundaries and a single-tile copy function is called
>  > + * to copy each piece.
>  > + * 'dst' is the start of the texture and 'src' is the corresponding
>  > + * address to copy from, though copying begins at (xt1, yt1).
>  > + */
>
> Again, Doxygenate this.
>
> Also, I has to re-read this several times before I succeeded in
> reverse-engineering the intent from the passive voice. Please use the
> active voice when possible.
>
>      This funciton divides the x range [xt, xt2) and y range [yt1, yt2)
>      into pieces that do not cross tile boundaries and then copies each
>      piece with a tile-copy function (\ref tile_copy_fn).
>
>  > +static void
>  > +linear_to_tiled(uint32_t xt1, uint32_t xt2,
>  > +                uint32_t yt1, uint32_t yt2,
>  > +                char *dst, const char *src,
>  > +                uint32_t dst_pitch, uint32_t src_pitch,
>  > +                bool has_swizzling,
>  > +                uint32_t tiling,
>  > +                pixel_copy_fn pixel_copy)
>  > +{
>  > +   tile_copy_fn tile_copy;
>  > +   uint32_t xt0, xt3;
>  > +   uint32_t yt0, yt3;
>  > +   uint32_t xt, yt;
>  > +   uint32_t tw, th, span;
>  > +   uint32_t swizzle_bit = has_swizzling ? 1<<6 : 0;
>
> The 't' suffix means something non-obvious, so please document it. If
> I understand correctly, does the 't' mean the variable is tile-aligned?
>
>  > +
>  > +   if (tiling == I915_TILING_X) {
>  > +      tw = xtile_width;
>  > +      th = xtile_height;
>  > +      span = xtile_span;
>  > +      tile_copy = xtile_copy_faster;
>  > +   } else if (tiling == I915_TILING_Y) {
>  > +      tw = ytile_width;
>  > +      th = ytile_height;
>  > +      span = ytile_span;
>  > +      tile_copy = ytile_copy_faster;
>  > +   } else {
>  > +      assert(!"unsupported tiling");
>  > +      return;
>  > +   }
>  > +
>  > +   /* Round up to tile boundaries. */
>  > +   xt0 = ALIGN_DOWN(xt1, tw);
>  > +   xt3 = ALIGN_UP  (xt2, tw);
>  > +   yt0 = ALIGN_DOWN(yt1, th);
>  > +   yt3 = ALIGN_UP  (yt2, th);
>  > +
>
>  > +   /*
>  > +    * xt and yt loop over full tiles.  tile_copy() copies one tile at a time.
>  > +    * Looping x inside y is the faster memory access pattern.
>  > +    */
>
> Again, convert the mulit-line comment to Intel style.
>
>        /* xt and yt loop over full tiles.  tile_copy() copies one tile at a time.
>         * Looping x inside y is the faster memory access pattern.
>         */
>
> And again below.
>
>  > +   for (yt = yt0; yt < yt3; yt += th) {
>  > +      for (xt = xt0; xt < xt3; xt += tw) {
>  > +         /*
>  > +          * The area to update is [x0,x3) x [y0,y1).
>  > +          * May not want the whole tile, hence the min and max.
>  > +          */
>  > +         uint32_t x0 = MAX2(xt1, xt);
>  > +         uint32_t y0 = MAX2(yt1, yt);
>  > +         uint32_t x3 = MIN2(xt2, xt + tw);
>  > +         uint32_t y1 = MIN2(yt2, yt + th);
>  > +
>  > +         /*
>  > +          * [x0,x3) is split into [x0,x1), [x1,x2), [x2,x3) such that
>  > +          * the middle interval is the longest span-aligned part.
>  > +          */
>
> Please add a clarifiction that states each interval may have zero
> length.
>
>  > +         uint32_t x1, x2;
>  > +         x1 = ALIGN_UP(x0, span);
>  > +         if (x1 > x3)
>  > +            x1 = x2 = x3;
>  > +         else
>  > +            x2 = ALIGN_DOWN(x3, span);
>  > +
>  > +         assert(x0 <= x1 && x1 <= x2 && x2 <= x3);
>  > +         assert(x1 - x0 < span && x3 - x2 < span);
>  > +         assert(x3 - x0 <= tw);
>
> One more assertion, please:
>
>      assert((x2 - x1) % span == 0);
>  > +
>  > +         /* Translate by (xt,yt) for single-tile copier. */
>  > +         tile_copy(x0-xt, x1-xt, x2-xt, x3-xt,
>  > +                   y0-yt, y1-yt,
>  > +                   dst + xt * th + yt * dst_pitch,
>  > +                   src + xt      + yt * src_pitch,
>  > +                   src_pitch,
>  > +                   swizzle_bit,
>  > +                   pixel_copy);
>  > +      }
>  > +   }
>  > +}
>  > +
>  >   /**
>  >    * \brief A fast path for glTexImage and glTexSubImage.
>  >    *
>  >    * \param for_glTexImage Was this called from glTexImage or glTexSubImage?
>  >    *
>  > - * This fast path is taken when the hardware natively supports the texture
>  > - * format (such as GL_BGRA) and when the texture memory is X-tiled. It uploads
>  > + * This fast path is taken when the texture format is BGRA, RGBA,
>  > + * A or L and when the texture memory is X- or Y-tiled.  It uploads
>  >    * the texture data by mapping the texture memory without a GTT fence, thus
>  > - * acquiring a tiled view of the memory, and then memcpy'ing sucessive
>  > - * subspans within each tile.
>  > + * acquiring a tiled view of the memory, and then copying sucessive
>  > + * spans within each tile.
>  >    *
>  >    * This is a performance win over the conventional texture upload path because
>  >    * it avoids the performance penalty of writing through the write-combine
>  >    * buffer. In the conventional texture upload path,
>  >    * texstore.c:store_texsubimage(), the texture memory is mapped through a GTT
>  >    * fence, thus acquiring a linear view of the memory, then each row in the
>  > - * image is memcpy'd. In this fast path, we replace each row's memcpy with
>  > - * a sequence of memcpy's over each bit6 swizzle span in the row.
>  > + * image is memcpy'd. In this fast path, we replace each row's copy with
>  > + * a sequence of copies over each linear span in tile.
>  >    *
>  > - * This fast path's use case is Google Chrome's paint rectangles.  Chrome (as
>  > + * One use case is Google Chrome's paint rectangles.  Chrome (as
>  >    * of version 21) renders each page as a tiling of 256x256 GL_BGRA textures.
>  >    * Each page's content is initially uploaded with glTexImage2D and damaged
>  >    * regions are updated with glTexSubImage2D. On some workloads, the
>  > @@ -176,14 +506,15 @@ intel_texsubimage_tiled_memcpy(struct gl_context * ctx,
>  >
>  >      int error = 0;
>  >
>  > -   /* This fastpath is restricted to a specific texture type: level 0 of
>  > -    * a 2D BGRA texture. It could be generalized to support more types by
>  > -    * varying the arithmetic loop below.
>  > +   uint32_t cpp;
>  > +   pixel_copy_fn pixel_copy = NULL;
>  > +
>  > +   /* This fastpath is restricted to specific texture types: level 0 of
>  > +    * a 2D BGRA, RGBA, L8 or A8 texture. It could be generalized to support
>  > +    * more types.
>  >       */
>  >      if (!brw->has_llc ||
>  > -       format != GL_BGRA ||
>  >          type != GL_UNSIGNED_BYTE ||
>  > -       texImage->TexFormat != MESA_FORMAT_ARGB8888 ||
>  >          texImage->TexObject->Target != GL_TEXTURE_2D ||
>  >          texImage->Level != 0 ||
>  >          pixels == NULL ||
>  > @@ -197,12 +528,28 @@ intel_texsubimage_tiled_memcpy(struct gl_context * ctx,
>  >          packing->Invert)
>  >         return false;
>  >
>  > +   if ((texImage->TexFormat == MESA_FORMAT_L8 && format == GL_LUMINANCE) ||
>  > +       (texImage->TexFormat == MESA_FORMAT_A8 && format == GL_ALPHA)) {
>  > +      cpp = 1;
>  > +      pixel_copy = memcpy;
>  > +   } else if (texImage->TexFormat == MESA_FORMAT_ARGB8888) {
>  > +      cpp = 4;
>  > +      if (format == GL_BGRA) {
>  > +         pixel_copy = memcpy;
>  > +      } else if (format == GL_RGBA) {
>  > +         pixel_copy = rgba8_copy;
>  > +      }
>  > +   }
>
> Need an empty line here to separate the first if-tree from the second.
>
>  > +   if (!pixel_copy)
>  > +      return false;
>  > +
>  >      if (for_glTexImage)
>  >         ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
>  >
>  >      if (!image->mt ||
>  > -       image->mt->region->tiling != I915_TILING_X) {
>  > -      /* The algorithm below is written only for X-tiled memory. */
>  > +       (image->mt->region->tiling != I915_TILING_X &&
>  > +       image->mt->region->tiling != I915_TILING_Y)) {
>  > +      /* The algorithm is written only for X- or Y-tiled memory. */
>  >         return false;
>  >      }
>  >
>  > @@ -236,61 +583,15 @@ intel_texsubimage_tiled_memcpy(struct gl_context * ctx,
>  >      DBG("%s: level=%d offset=(%d,%d) (w,h)=(%d,%d)\n",
>  >          __FUNCTION__, texImage->Level, xoffset, yoffset, width, height);
>  >
>  > -   /* In the tiling algorithm below, some variables are in units of pixels,
>  > -    * others are in units of bytes, and others (such as height) are unitless.
>  > -    * Each variable name is suffixed with its units.
>  > -    */
>  > -
>  > -   const uint32_t x_max_pixels = xoffset + width;
>  > -   const uint32_t y_max_pixels = yoffset + height;
>  > -
>  > -   const uint32_t tile_size_bytes = 4096;
>  > -
>  > -   const uint32_t tile_width_bytes = 512;
>  > -   const uint32_t tile_width_pixels = 128;
>  > -
>  > -   const uint32_t tile_height = 8;
>  > -
>  > -   const uint32_t cpp = 4; /* chars per pixel of GL_BGRA */
>  > -   const uint32_t swizzle_width_pixels = 16;
>  > -
>  > -   const uint32_t stride_bytes = image->mt->region->pitch;
>  > -   const uint32_t width_tiles = stride_bytes / tile_width_bytes;
>  > -
>  > -   for (uint32_t y_pixels = yoffset; y_pixels < y_max_pixels; ++y_pixels) {
>  > -      const uint32_t y_offset_bytes = (y_pixels / tile_height) * width_tiles * tile_size_bytes
>  > -                                    + (y_pixels % tile_height) * tile_width_bytes;
>  > -
>  > -      for (uint32_t x_pixels = xoffset; x_pixels < x_max_pixels; x_pixels += swizzle_width_pixels) {
>  > -         const uint32_t x_offset_bytes = (x_pixels / tile_width_pixels) * tile_size_bytes
>  > -                                       + (x_pixels % tile_width_pixels) * cpp;
>  > -
>  > -         intptr_t offset_bytes = y_offset_bytes + x_offset_bytes;
>  > -         if (brw->has_swizzling) {
>  > -#if 0
>  > -            /* Clear, unoptimized version. */
>  > -            bool bit6 = (offset_bytes >> 6) & 1;
>  > -            bool bit9 = (offset_bytes >> 9) & 1;
>  > -            bool bit10 = (offset_bytes >> 10) & 1;
>  > -
>  > -            if (bit9 ^ bit10)
>  > -               offset_bytes ^= (1 << 6);
>  > -#else
>  > -            /* Optimized, obfuscated version. */
>  > -            offset_bytes ^= ((offset_bytes >> 3) ^ (offset_bytes >> 4))
>  > -                          & (1 << 6);
>  > -#endif
>  > -         }
>  > -
>  > -         const uint32_t swizzle_bound_pixels = ALIGN(x_pixels + 1, swizzle_width_pixels);
>  > -         const uint32_t memcpy_bound_pixels = MIN2(x_max_pixels, swizzle_bound_pixels);
>  > -         const uint32_t copy_size = cpp * (memcpy_bound_pixels - x_pixels);
>  > -
>  > -         memcpy(bo->virtual + offset_bytes, pixels, copy_size);
>  > -         pixels += copy_size;
>  > -         x_pixels -= (x_pixels % swizzle_width_pixels);
>  > -      }
>  > -   }
>  > +   linear_to_tiled(
>  > +      xoffset * cpp, (xoffset + width) * cpp,
>  > +      yoffset, yoffset + height,
>  > +      bo->virtual, pixels - (xoffset + yoffset * width) * cpp,
>  > +      image->mt->region->pitch, width * cpp,
>  > +      brw->has_swizzling,
>  > +      image->mt->region->tiling,
>  > +      pixel_copy
>  > +   );
>  >
>  >      drm_intel_bo_unmap(bo);
>  >      return true;
>  >
>



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