[Mesa-dev] [PATCH 02/19] glsl: Fix block name of built-in gl_PerVertex interface block.
Paul Berry
stereotype441 at gmail.com
Wed Oct 2 17:45:15 PDT 2013
Previously, we erroneously used the name "gl_in" for both the block
name and the instance name.
---
src/glsl/builtin_variables.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index 3667dc8..91518ba 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -827,7 +827,7 @@ builtin_variable_generator::generate_varyings()
glsl_type::get_interface_instance(this->per_vertex_fields,
this->num_per_vertex_fields,
GLSL_INTERFACE_PACKING_STD140,
- "gl_in");
+ "gl_PerVertex");
ir_variable *var = add_variable("gl_in", array(per_vertex_type, 0),
ir_var_shader_in, -1);
var->init_interface_type(per_vertex_type);
--
1.8.4
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