[Mesa-dev] [PATCH 07/19] glsl: Don't allow unnamed interface blocks to redeclare variables.

Paul Berry stereotype441 at gmail.com
Wed Oct 2 17:45:20 PDT 2013


Note: some limited amount of redeclaration is actually allowed,
provided the shader is redeclaring the built-in gl_PerVertex interface
block.  Support for this will be added in future patches.

Fixes piglit tests
spec/glsl-1.50/compiler/unnamed-interface-block-elem-conflicts-with-prev-{block-elem,global}.vert.
---
 src/glsl/ast_to_hir.cpp | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index f4f81e0..3615587 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -4742,6 +4742,9 @@ ast_interface_block::hir(exec_list *instructions,
                                    var_mode);
          var->init_interface_type(block_type);
 
+         if (state->symbols->get_variable(var->name) != NULL)
+            _mesa_glsl_error(&loc, state, "`%s' redeclared", var->name);
+
          /* Propagate the "binding" keyword into this UBO's fields;
           * the UBO declaration itself doesn't get an ir_variable unless it
           * has an instance name.  This is ugly.
-- 
1.8.4



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