[Mesa-dev] [PATCH 1/6] haiku: Build Haiku's libGL from within Mesa

Brian Paul brianp at vmware.com
Fri Oct 4 12:31:11 PDT 2013


On 10/04/2013 11:36 AM, Alexander von Gluck IV wrote:
> * This in essence means that Mesa would be
>    taking control of Haiku's OpenGL kit.
> * This works by dispatching renderers from the
>    OpenGL add-ons directory
> ---
>   src/gallium/SConscript                             |   1 +
>   src/gallium/targets/libgl-haiku/GLDispatcher.cpp   |  72 +++
>   src/gallium/targets/libgl-haiku/GLDispatcher.h     | 109 ++++
>   src/gallium/targets/libgl-haiku/GLRenderer.cpp     | 106 ++++
>   .../targets/libgl-haiku/GLRendererRoster.cpp       | 226 ++++++++
>   src/gallium/targets/libgl-haiku/GLRendererRoster.h |  51 ++
>   src/gallium/targets/libgl-haiku/GLView.cpp         | 643 +++++++++++++++++++++
>   src/gallium/targets/libgl-haiku/SConscript         |  34 ++
>   8 files changed, 1242 insertions(+)
>   create mode 100644 src/gallium/targets/libgl-haiku/GLDispatcher.cpp
>   create mode 100644 src/gallium/targets/libgl-haiku/GLDispatcher.h
>   create mode 100644 src/gallium/targets/libgl-haiku/GLRenderer.cpp
>   create mode 100644 src/gallium/targets/libgl-haiku/GLRendererRoster.cpp
>   create mode 100644 src/gallium/targets/libgl-haiku/GLRendererRoster.h
>   create mode 100644 src/gallium/targets/libgl-haiku/GLView.cpp
>   create mode 100644 src/gallium/targets/libgl-haiku/SConscript
>

The series look OK to me.  Do you want to add/update any docs/ files?

Reviewed-by: Brian Paul <brianp at vmware.com>

Do you need me to push this for you?

-Brian



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