[Mesa-dev] [PATCH 1/6] haiku: Build Haiku's libGL from within Mesa
Brian Paul
brianp at vmware.com
Fri Oct 4 12:31:11 PDT 2013
On 10/04/2013 11:36 AM, Alexander von Gluck IV wrote:
> * This in essence means that Mesa would be
> taking control of Haiku's OpenGL kit.
> * This works by dispatching renderers from the
> OpenGL add-ons directory
> ---
> src/gallium/SConscript | 1 +
> src/gallium/targets/libgl-haiku/GLDispatcher.cpp | 72 +++
> src/gallium/targets/libgl-haiku/GLDispatcher.h | 109 ++++
> src/gallium/targets/libgl-haiku/GLRenderer.cpp | 106 ++++
> .../targets/libgl-haiku/GLRendererRoster.cpp | 226 ++++++++
> src/gallium/targets/libgl-haiku/GLRendererRoster.h | 51 ++
> src/gallium/targets/libgl-haiku/GLView.cpp | 643 +++++++++++++++++++++
> src/gallium/targets/libgl-haiku/SConscript | 34 ++
> 8 files changed, 1242 insertions(+)
> create mode 100644 src/gallium/targets/libgl-haiku/GLDispatcher.cpp
> create mode 100644 src/gallium/targets/libgl-haiku/GLDispatcher.h
> create mode 100644 src/gallium/targets/libgl-haiku/GLRenderer.cpp
> create mode 100644 src/gallium/targets/libgl-haiku/GLRendererRoster.cpp
> create mode 100644 src/gallium/targets/libgl-haiku/GLRendererRoster.h
> create mode 100644 src/gallium/targets/libgl-haiku/GLView.cpp
> create mode 100644 src/gallium/targets/libgl-haiku/SConscript
>
The series look OK to me. Do you want to add/update any docs/ files?
Reviewed-by: Brian Paul <brianp at vmware.com>
Do you need me to push this for you?
-Brian
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