[Mesa-dev] [PATCH 6/7] i965/vec4: Dynamically assign the VS/GS binding table offsets.

Eric Anholt eric at anholt.net
Fri Oct 4 15:44:57 PDT 2013


Note that the dropped comment in brw_context.h is mostly (better written)
in brw_binding_table.c as well.
---
 src/mesa/drivers/dri/i965/brw_context.h          | 51 ------------------------
 src/mesa/drivers/dri/i965/brw_vec4.cpp           | 29 +++++++++++---
 src/mesa/drivers/dri/i965/brw_vec4_generator.cpp |  2 +-
 3 files changed, 25 insertions(+), 57 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index ed99028..e425a06 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -655,62 +655,11 @@ struct brw_gs_prog_data
 /** Maximum number of actual buffers used for stream output */
 #define BRW_MAX_SOL_BUFFERS 4
 
-/**
- * Helpers to create Surface Binding Table indexes for draw buffers,
- * textures, and constant buffers.
- *
- * Shader threads access surfaces via numeric handles, rather than directly
- * using pointers.  The binding table maps these numeric handles to the
- * address of the actual buffer.
- *
- * For example, a shader might ask to sample from "surface 7."  In this case,
- * bind[7] would contain a pointer to a texture.
- *
- *
- * Our VS (and Gen7 GS) binding tables are programmed as follows:
- *
- *    +-----+-------------------------+
- *    |   0 | Pull Constant Buffer    |
- *    +-----+-------------------------+
- *    |   1 | Texture 0               |
- *    |   . |     .                   |
- *    |   : |     :                   |
- *    |  16 | Texture 15              |
- *    +-----+-------------------------+
- *    |  17 | UBO 0                   |
- *    |   . |     .                   |
- *    |   : |     :                   |
- *    |  28 | UBO 11                  |
- *    |-----|-------------------------|
- *    |  29 | Shader time buffer      |
- *    |-----|-------------------------|
- *    |  30 | Gather texture 0        |
- *    |   . |     .                   |
- *    |   : |     :                   |
- *    |  45 | Gather texture 15       |
- *    +-------------------------------+
- *
- * Our (gen6) GS binding tables are programmed as follows:
- *
- *    +-----+-------------------------+
- *    |   0 | SOL Binding 0           |
- *    |   . |     .                   |
- *    |   : |     :                   |
- *    |  63 | SOL Binding 63          |
- *    +-----+-------------------------+
- */
 #define BRW_MAX_SURFACES   (BRW_MAX_DRAW_BUFFERS +                      \
                             BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
                             12 + /* ubo */                              \
                             2 /* shader time, pull constants */)
 
-#define SURF_INDEX_VEC4_CONST_BUFFER (0)
-#define SURF_INDEX_VEC4_TEXTURE(t)   (SURF_INDEX_VEC4_CONST_BUFFER + 1 + (t))
-#define SURF_INDEX_VEC4_UBO(u)       (SURF_INDEX_VEC4_TEXTURE(BRW_MAX_TEX_UNIT) + u)
-#define SURF_INDEX_VEC4_SHADER_TIME  (SURF_INDEX_VEC4_UBO(12))
-#define SURF_INDEX_VEC4_GATHER_TEXTURE(t)   (SURF_INDEX_VEC4_SHADER_TIME + 1 + (t))
-#define BRW_MAX_VEC4_SURFACES        (SURF_INDEX_VEC4_GATHER_TEXTURE(BRW_MAX_TEX_UNIT))
-
 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
 #define BRW_MAX_GEN6_GS_SURFACES       SURF_INDEX_GEN6_SOL_BINDING(BRW_MAX_SOL_BINDINGS)
 
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index 1f34cf4..43ec180 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -1408,11 +1408,30 @@ vec4_visitor::emit_shader_time_write(enum shader_time_shader_type type,
 void
 vec4_visitor::assign_binding_table_offsets()
 {
-   prog_data->base.binding_table.texture_start = SURF_INDEX_VEC4_TEXTURE(0);
-   prog_data->base.binding_table.ubo_start = SURF_INDEX_VEC4_UBO(0);
-   prog_data->base.binding_table.shader_time_start = SURF_INDEX_VEC4_SHADER_TIME;
-   prog_data->base.binding_table.gather_texture_start = SURF_INDEX_VEC4_GATHER_TEXTURE(0);
-   prog_data->base.binding_table.pull_constants_start = SURF_INDEX_VEC4_CONST_BUFFER;
+   int num_textures = _mesa_fls(prog->SamplersUsed);
+   int next = 0;
+
+   prog_data->base.binding_table.texture_start = next;
+   next += num_textures;
+
+   if (shader) {
+      prog_data->base.binding_table.ubo_start = next;
+      next += shader->base.NumUniformBlocks;
+   }
+
+   if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
+      prog_data->base.binding_table.shader_time_start = next;
+      next++;
+   }
+
+   if (prog->UsesGather) {
+      prog_data->base.binding_table.gather_texture_start = next;
+      next += num_textures;
+   }
+
+   /* This may or may not be used depending on how the compile goes. */
+   prog_data->base.binding_table.pull_constants_start = next;
+   next++;
 
    /* prog_data->base.binding_table.size will be set by mark_surface_used. */
 }
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp b/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
index 4cac292..2f8131d 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
@@ -155,7 +155,7 @@ vec4_generator::~vec4_generator()
 void
 vec4_generator::mark_surface_used(unsigned surf_index)
 {
-   assert(surf_index < BRW_MAX_VEC4_SURFACES);
+   assert(surf_index < BRW_MAX_SURFACES);
 
    prog_data->base.binding_table.size = MAX2(prog_data->base.binding_table.size,
                                              (surf_index + 1) * 4);
-- 
1.8.4.rc3



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