[Mesa-dev] [PATCH 02/19] glsl: Fix block name of built-in gl_PerVertex interface block.
Paul Berry
stereotype441 at gmail.com
Tue Oct 8 14:11:39 PDT 2013
On 5 October 2013 12:10, Kenneth Graunke <kenneth at whitecape.org> wrote:
> On 10/02/2013 05:45 PM, Paul Berry wrote:
> > Previously, we erroneously used the name "gl_in" for both the block
> > name and the instance name.
> > ---
> > src/glsl/builtin_variables.cpp | 2 +-
> > 1 file changed, 1 insertion(+), 1 deletion(-)
> >
> > diff --git a/src/glsl/builtin_variables.cpp
> b/src/glsl/builtin_variables.cpp
> > index 3667dc8..91518ba 100644
> > --- a/src/glsl/builtin_variables.cpp
> > +++ b/src/glsl/builtin_variables.cpp
> > @@ -827,7 +827,7 @@ builtin_variable_generator::generate_varyings()
> > glsl_type::get_interface_instance(this->per_vertex_fields,
> > this->num_per_vertex_fields,
> >
> GLSL_INTERFACE_PACKING_STD140,
> > - "gl_in");
> > + "gl_PerVertex");
> > ir_variable *var = add_variable("gl_in", array(per_vertex_type,
> 0),
> > ir_var_shader_in, -1);
> > var->init_interface_type(per_vertex_type);
>
> It would be fantastic if you could update the prototype in glsl_types.h to
> say "block_name" instead of "name" for the parameter:
>
> /**
> * Get the instance of an interface block type
> */
> static const glsl_type *get_interface_instance(const glsl_struct_field
> *fields,
> unsigned num_fields,
> enum
> glsl_interface_packing packing,
> const char *name);
>
> With just "name", it's not obvious which is supposed to be passed here.
>
Sure. That's easily separable from this series so I'll do it in an
independent patch.
>
> Either way, patches 1-2 are:
> Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
>
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