[Mesa-dev] [PATCH] llvmpipe: abstract the code to set number of subpixel bits
Brian Paul
brianp at vmware.com
Wed Oct 9 07:28:39 PDT 2013
On 10/08/2013 02:59 PM, Zack Rusin wrote:
> As we're moving towards expanding the number of subpixel
> bits and the width of the variables used in the computations
> we need to make this code a bit more centralized.
>
> Signed-off-by: Zack Rusin <zackr at vmware.com>
> ---
> src/gallium/drivers/llvmpipe/lp_rast.h | 9 +++++++++
> src/gallium/drivers/llvmpipe/lp_setup.c | 14 +++++---------
> src/gallium/drivers/llvmpipe/lp_setup_tri.c | 2 +-
> 3 files changed, 15 insertions(+), 10 deletions(-)
>
> diff --git a/src/gallium/drivers/llvmpipe/lp_rast.h b/src/gallium/drivers/llvmpipe/lp_rast.h
> index c57f2ea..43c598d 100644
> --- a/src/gallium/drivers/llvmpipe/lp_rast.h
> +++ b/src/gallium/drivers/llvmpipe/lp_rast.h
> @@ -46,9 +46,18 @@ struct lp_scene;
> struct lp_fence;
> struct cmd_bin;
>
> +#define FIXED_TYPE_WIDTH 32
> /** For sub-pixel positioning */
> #define FIXED_ORDER 4
> #define FIXED_ONE (1<<FIXED_ORDER)
> +/** Maximum length of an edge in a primitive in pixels.
> + * If the framebuffer is large we have to think about fixed-point
> + * integer overflow. Coordinates need ((FIXED_TYPE_WIDTH/2) - 1) bits
> + * to be able to fit product of two such coordinates inside
> + * FIXED_TYPE_WIDTH, any larger and we could overflow a
> + * FIXED_TYPE_WIDTH_-bit int.
> + */
> +#define MAX_FIXED_LENGTH (1 << (((FIXED_TYPE_WIDTH/2) - 1) - FIXED_ORDER))
>
> /* Rasterizer output size going to jit fs, width/height */
> #define LP_RASTER_BLOCK_SIZE 4
> diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c
> index c8199b4..9b277d3 100644
> --- a/src/gallium/drivers/llvmpipe/lp_setup.c
> +++ b/src/gallium/drivers/llvmpipe/lp_setup.c
> @@ -1007,16 +1007,12 @@ try_update_scene_state( struct lp_setup_context *setup )
> &setup->draw_regions[i]);
> }
> }
> - /* If the framebuffer is large we have to think about fixed-point
> - * integer overflow. For 2K by 2K images, coordinates need 15 bits
> - * (2^11 + 4 subpixel bits). The product of two such numbers would
> - * use 30 bits. Any larger and we could overflow a 32-bit int.
> - *
> - * To cope with this problem we check if triangles are large and
> - * subdivide them if needed.
> + /*
> + * Subdivide triangles if the framebuffer is larger than the
> + * MAX_FIXED_LENGTH.
> */
> - setup->subdivide_large_triangles = (setup->fb.width > 2048 ||
> - setup->fb.height > 2048);
> + setup->subdivide_large_triangles = (setup->fb.width > MAX_FIXED_LENGTH ||
> + setup->fb.height > MAX_FIXED_LENGTH);
> }
>
> setup->dirty = 0;
> diff --git a/src/gallium/drivers/llvmpipe/lp_setup_tri.c b/src/gallium/drivers/llvmpipe/lp_setup_tri.c
> index 051ffa0..9cc81e9 100644
> --- a/src/gallium/drivers/llvmpipe/lp_setup_tri.c
> +++ b/src/gallium/drivers/llvmpipe/lp_setup_tri.c
> @@ -988,7 +988,7 @@ check_subdivide_triangle(struct lp_setup_context *setup,
> const float (*v2)[4],
> triangle_func_t tri)
> {
> - const float maxLen = 2048.0f; /* longest permissible edge, in pixels */
> + const float maxLen = MAX_FIXED_LENGTH; /* longest permissible edge, in pixels */
To avoid a lame MSVC warning, I think that line needs a cast:
const float maxLen = (float) MAX_FIXED_LENGTH; /* longest
permissible edge, in pixels */
> float dx10, dy10, len10;
> float dx21, dy21, len21;
> float dx02, dy02, len02;
>
Reviewed-by: Brian Paul <brianp at vmware.com>
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