[Mesa-dev] [PATCH 2/2] ralloc: Hook up C++ destructors to ralloc when necessary.
Francisco Jerez
currojerez at riseup.net
Wed Oct 9 20:20:48 CEST 2013
This patch makes sure that class destructors are called as they should
be when a C++ object allocated by ralloc is released.
Based on a previous patch by Kenneth Graunke, but it doesn't exhibit
the ~0.8% performance regression in shader compilation times because
we now use the HAS_TRIVIAL_DESTRUCTOR() macro to detect the typical
case where the indirect function call can be avoided because the
object's destructor doesn't need to do anything.
---
src/glsl/ralloc.h | 13 +++++++++++++
1 file changed, 13 insertions(+)
diff --git a/src/glsl/ralloc.h b/src/glsl/ralloc.h
index 31682d5..57af9a4 100644
--- a/src/glsl/ralloc.h
+++ b/src/glsl/ralloc.h
@@ -415,15 +415,28 @@ bool ralloc_vasprintf_append(char **str, const char *fmt, va_list args);
* which is more idiomatic in C++ than calling ralloc.
*/
#define DECLARE_RALLOC_CXX_OPERATORS(TYPE) \
+private: \
+ static void _ralloc_destructor(void *p) \
+ { \
+ reinterpret_cast<TYPE *>(p)->~TYPE(); \
+ } \
+public: \
static void* operator new(size_t size, void *mem_ctx) \
{ \
void *p = ralloc_size(mem_ctx, size); \
assert(p != NULL); \
+ if (!HAS_TRIVIAL_DESTRUCTOR(TYPE)) \
+ ralloc_set_destructor(p, _ralloc_destructor); \
return p; \
} \
\
static void operator delete(void *p) \
{ \
+ /* The object's destructor is guaranteed to have already been \
+ * called by the delete operator at this point -- Make sure it's \
+ * not called again. */ \
+ if (!HAS_TRIVIAL_DESTRUCTOR(TYPE)) \
+ ralloc_set_destructor(p, NULL); \
ralloc_free(p); \
}
--
1.8.3.4
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