[Mesa-dev] [PATCH] main: Allow external textures to use fallback (0, 0, 0, 1)
eric at anholt.net
Thu Oct 10 21:59:23 CEST 2013
Topi Pohjolainen <topi.pohjolainen at intel.com> writes:
> Fixes GL2ExtensionTests/egl_image_external/TestSimpleUnassociated.test
> which is part of gles2/3 conformance suite. Here image external
> textures are switched to be treated the same as 2D textures. These
> can be associated with the fallback texture providing fixed sample
> values of (0, 0, 0, 1).
With the subject fixed:
Reviewed-by: Eric Anholt <eric at anholt.net>
I'm not concerned about the planes issue, since
AllocTextureImageBuffer() on this texture object won't allocate multiple
planes, it'll just do a basic single level, 2D argb8888 setup.
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