[Mesa-dev] [PATCH] mesa: fix transform feedback when a geometry shader is active.

Kenneth Graunke kenneth at whitecape.org
Fri Oct 11 20:41:43 CEST 2013


On 10/11/2013 11:28 AM, Paul Berry wrote:
> From: Bryan Cain <bryancain3 at gmail.com>
> 
> When a geometry shader is active, the transform feedback primitive
> type ("mode") needs to be validated against the geometry shader output
> primitive type, not the primitive type passed to the glDraw*()
> function.

Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

Thanks, Paul and Bryan!



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