[Mesa-dev] [PATCH 15/18] docs: Import extension spec for GLX_MESA_query_renderer

Ian Romanick idr at freedesktop.org
Sat Oct 12 00:10:22 CEST 2013


From: Ian Romanick <ian.d.romanick at intel.com>

The enumerated values are currently allocated from Intel's range.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 docs/MESA_query_renderer.spec | 381 ++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 381 insertions(+)
 create mode 100644 docs/MESA_query_renderer.spec

diff --git a/docs/MESA_query_renderer.spec b/docs/MESA_query_renderer.spec
new file mode 100644
index 0000000..6d683ee
--- /dev/null
+++ b/docs/MESA_query_renderer.spec
@@ -0,0 +1,381 @@
+Name
+
+    MESA_query_renderer
+
+Name Strings
+
+    GLX_MESA_query_renderer
+
+Contact
+
+    Ian Romanick <ian.d.romanick at intel.com>
+
+IP Status
+
+    No known IP claims.
+
+Status
+
+    Incomplete.  DO NOT SHIP.
+
+Version
+
+    Version 5, 14-February-2013
+
+Number
+
+    TBD.
+
+Dependencies
+
+    GLX 1.4 is required.
+
+    GLX_ARB_create_context and GLX_ARB_create_context_profile are required.
+
+    This extension interacts with GLX_EXT_create_context_es2_profile and
+    GLX_EXT_create_context_es_profile.
+
+Overview
+
+    In many situations, applications want to detect characteristics of a
+    rendering device before creating a context for that device.  Information
+    gathered at this stage may guide choices the application makes about
+    color depth, number of samples per-pixel, texture quality, and so on.
+    In addition, versions of supported APIs and implementation API
+    preference may also guide start-up decisions made by the application.
+    For example, one implementation may prefer vertex data be supplied using
+    methods only available in a compatibility profile, but another
+    implementation may only support the desired version in a core profile.
+
+    There are also cases where more than one renderer may be available per
+    display.  For example, there is typically a hardware implementation and
+    a software based implementation.  There are cases where an application
+    may want to pick one over the other.  One such situation is when the
+    software implementation supports more features than the hardware
+    implementation.  Another situation is when a particular version of the
+    hardware implementation is blacklisted due to known bugs.
+
+    This extension provides a mechanism for the application to query all of
+    the available renderers for a particular display and screen.  In
+    addition, this extension provides a mechanism for applications to create
+    contexts with respect to a specific renderer.
+
+New Procedures and Functions
+
+    Bool glXQueryRendererIntegerMESA(Display *dpy, int screen,
+                                     int renderer, int attribute,
+                                     unsigned int *value);
+    Bool glXQueryCurrentRendererIntegerMESA(int attribute, unsigned int *value);
+
+    const char *glXQueryRendererStringMESA(Display *dpy, int screen,
+                                           int renderer, int attribute);
+
+    const char *glXQueryCurrentRendererStringMESA(int attribute);
+
+New Tokens
+
+    Accepted as an <attribute> in glXQueryRendererIntegerMESA:
+
+        GLX_RENDERER_VENDOR_ID_MESA                      0x8183
+        GLX_RENDERER_DEVICE_ID_MESA                      0x8184
+        GLX_RENDERER_VERSION_MESA                        0x8185
+        GLX_RENDERER_ACCELERATED_MESA                    0x8186
+        GLX_RENDERER_VIDEO_MEMORY_MESA                   0x8187
+        GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA    0x8188
+        GLX_RENDERER_PREFERRED_PROFILE_MESA              0x8189
+        GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA    0x818A
+        GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA    0x818B
+        GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA      0x818C
+        GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA     0x818D
+
+    Accepted as an <attribute> in glXQueryRendererStringMESA:
+
+        GLX_RENDERER_VENDOR_ID_MESA
+        GLX_RENDERER_DEVICE_ID_MESA
+
+    Accepted as an attribute name in <*attrib_list> in
+    glXCreateContextAttribsARB:
+
+        GLX_RENDERER_ID_MESA                             0x818E
+
+Additions to the OpenGL / WGL Specifications
+
+    None. This specification is written for GLX.
+
+Additions to the GLX 1.4 Specification
+
+    [Add the following to Section X.Y.Z of the GLX Specification]
+
+    To obtain information about the available renderers for a particular
+    display and screen,
+
+        void glXQueryRendererIntegerMESA(Display *dpy, int screen, int renderer,
+                                         int attribute, unsigned int *value);
+
+    can be used.  The value for <attribute> will be returned in one or more
+    integers specified by <value>.  The values, data sizes, and descriptions
+    of each renderer attribute are listed in the table below.
+
+    GLX renderer attribute         number     description
+                                  of values
+    ----------------------        ---------   -----------
+    GLX_RENDERER_VENDOR_ID_MESA   1           PCI ID of the device vendor
+    GLX_RENDERER_DEVICE_ID_MESA   1           PCI ID of the device
+    GLX_RENDERER_VERSION_MESA     3           Major, minor, and patch level of
+                                              the renderer implementation
+    GLX_RENDERER_ACCELERATED_MESA 1           Boolean indicating whether or
+                                              not the renderer is hardware
+                                              accelerated
+    GLX_RENDERER_VIDEO_MEMORY_MESA 1          Number of megabytes of video
+                                              memory available to the renderer
+    GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA
+                                  1           Boolean indicating whether or
+                                              not the renderer uses a unified
+                                              memory architecture or has
+                                              separate "on-card" and GART
+                                              memory.
+    GLX_RENDERER_PREFERRED_PROFILE_MESA
+                                  1           Bitmask of the preferred context
+                                              profile for this renderer.  This
+                                              value is suitable to be supplied
+                                              with the
+                                              GLX_CONTEXT_PROFILE_MASK_ARB
+                                              attribute to
+                                              glXCreateContextAttribsARB
+    GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA
+                                  2           Maximum core profile major and
+                                              minor version supported by the
+                                              renderer
+    GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA
+                                  2           Maximum compatibility profile
+                                              major and minor version
+                                              supported by the renderer
+    GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA
+                                  2           Maximum OpenGL ES 1.x
+                                              major and minor version
+                                              supported by the renderer
+    GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA
+                                  2           Maximum OpenGL ES 2.x or 3.x
+                                              major and minor version
+                                              supported by the renderer
+
+    In the table, boolean attributes will have either the value 0 or 1.
+
+    GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA,
+    GLX_RENDERER_OPENGL_COMAPTIBILITY_PROFILE_VERSION_MESA,
+    GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA, and
+    GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA each return <0, 0> in
+    *value if no version of that profile is supported.
+
+    If <attribute> is not a recognized value, False is returned, but no GLX
+    error is generated.  Otherwise, True is returned.
+
+    String versions of some attributes may also be queried using
+
+        const char *glXQueryRendererStringMESA(Display *dpy, int screen,
+                                               int renderer, int attribute);
+
+    The value for <attribute> will be returned in one or more
+    integers specified by <value>.  The values, data sizes, and descriptions
+    of each renderer attribute are listed in the table below.
+
+    GLX renderer attribute        description
+    ----------------------        -----------
+    GLX_RENDERER_VENDOR_ID_MESA   Name of the renderer provider.  This may
+                                  differ from the vendor name of the
+                                  underlying hardware.
+    GLX_RENDERER_DEVICE_ID_MESA   Name of the renderer.  This may differ from
+                                  the name of the underlying hardware (e.g.,
+                                  for a software renderer).
+
+    If <attribute> is not a recognized value, NULL is returned, but no GLX
+    error is generated.
+
+    The string returned for GLX_RENDERER_VENDOR_ID_MESA will have the same
+    format as the string that would be returned by glGetString of GL_VENDOR.
+    It may, however, have a different value.
+
+    The string returned for GLX_RENDERER_DEVICE_ID_MESA will have the same
+    format as the string that would be returned by glGetString of GL_RENDERER.
+    It may, however, have a different value.
+
+
+    [Add to section section 3.3.7 "Rendering Contexts"]
+
+    The attribute name GLX_RENDERER_ID_MESA specified the index of the render
+    against which the context should be created.  The default value of
+    GLX_RENDER_ID_MESA is 0.
+
+
+    [Add to list of errors for glXCreateContextAttribsARB in section section
+    3.3.7 "Rendering Contexts"]
+
+      * If the value of GLX_RENDERER_ID_MESA specifies a non-existent
+        renderer, BadMatch is generated.
+
+Dependencies on GLX_EXT_create_context_es_profile and
+GLX_EXT_create_context_es2_profile
+
+    If neither extension is supported, remove all mention of
+    GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA from the spec.
+
+    If GLX_EXT_create_context_es_profile is not supported, remove all mention of
+    GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA from the spec.
+
+Issues
+
+    1) How should the difference between on-card and GART memory be exposed?
+
+        UNRESOLVED.
+
+    2) How should memory limitations of unified memory architecture (UMA)
+    systems be exposed?
+
+        UNRESOLVED.  Some hardware has different per-process and global
+        limits for memory that can be accessed within a single draw call.
+
+    3) How should the renderer's API preference be advertised?
+
+        UNRESOLVED.  The common case for desktop renderers is to prefer
+        either core or compatibility.  However, some renderers may actually
+        prefer an ES context.  This leaves the application in a tough spot
+        if it can only support core or compatibility and the renderer says it
+        wants ES.
+
+    4) Should OpenGL ES 2.0 and OpenGL ES 3.0 be treated separately?
+
+        RESOLVED.  No.  OpenGL ES 3.0 is backwards compatible with OpenGL ES
+        2.0.  Applications can detect OpenGL ES 3.0 support by querying
+        GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA.
+
+    5) How can applications tell the difference between different hardware
+    renderers for the same device?  For example, whether the renderer is the
+    open-source driver or the closed-source driver.
+
+        RESOLVED.  Assuming this extension is ever implemented outside Mesa,
+        applications can query GLX_RENDERER_VENDOR_ID_MESA from
+        glXQueryRendererStringMESA.  This will almost certainly return
+        different strings for open-source and closed-source drivers.
+
+    6) What is the value of GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA for
+    software renderers?
+
+        UNRESOLVED.  Video (display) memory and texture memory is not unified
+        for software implementations, so it seems reasonable for this to be
+        False.
+
+    7) How does an application determine the number of available renderers?
+
+        UNRESOLVED.
+
+    8) What happens if a fbconfig is used to create context on a renderer
+    that cannot support it?  For example, if a multisampled config is used
+    with a software renderer that does not support multisampling.
+
+        RESOLVED.  The language for glXCreateContextAttribsARB already covers
+        this case.  Context creation will fail, and BadMatch is generated.
+
+    9) In addition to being able to query the supported versions, should
+    applications also be able to query the supported extensions?
+
+        RESOLVED.  No.  Desktop OpenGL core profiles and OpenGL ES 3.0 have
+        moved away from the monolithic string returned by glGetString of
+        GL_EXTENSIONS.  Providing the newer indexed query would require adding
+        a lot of extra infrastructure, and it would probably provide little
+        benefit to applications.
+
+    10) What combination of values for GLX_RENDERER_PREFERRED_PROFILE_MESA,
+    GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA, and
+    GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA should be returned
+    for a renderer that only supports OpenGL 3.1 without the
+    GL_ARB_compatibility extension?
+
+        RESOLVED.  The renderer will return GLX_CONTEXT_CORE_PROFILE_BIT_ARB
+        for GLX_RENDERER_PREFERRED_PROFILE_MESA.
+
+        Further, the renderer will return <3,0> for
+        GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA because OpenGL
+        3.1 without GL_ARB_compatibility is not backwards compatible with
+        previous versions of OpenGL.  The render will return <3,1> for
+        GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA indicating that support
+        for OpenGL 3.1 is available.
+
+        Even though there is no OpenGL 3.1 core profile, the values
+        returned for GLX_RENDERER_PREFERRED_PROFILE_MESA and
+        GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA can be supplied
+        with the GLX_CONTEXT_PROFILE_MASK_ARB and
+        GLX_CONTEXT_{MAJOR,MINOR}_VERSION_ARB attributes of
+        glXCreateContextAttribsARB without error.  If the requested
+        OpenGL version is less than 3.2, the
+        GLX_CONTEXT_PROFILE_MASK_ARB attribute is ignored by
+        glXCreateContextAttribsARB.
+
+    11) How can application learn about multi-GPU (e.g., SLI, CrossFireX,
+    etc.) configurations?
+
+        UNRESOLVED.  Based on ISV feedback, this is important information to
+        provide to the application.  Given the variety of possible hardware
+        configurations (e.g., Hybrid CrossFireX) and different rendering
+        modes (e.g., split-frame rendering vs. alternate-frame rendering),
+        it's not clear how this information can be communicated.
+
+        It is likely that this will be left to a layered extension.
+
+    12) Should capability queries similar to those in
+    GL_ARB_internalformat_query or GL_ARB_internalformat_query2 be added?
+
+        RESOLVED.  No.  With the possible exception of the texture size
+        queries, it seems unlikely that applications would ever use this
+        information before creating a context.
+
+    13) Existing GL extensions (e.g., GL_ATI_meminfo and
+    GL_NVX_gpu_memory_info) allow easy queries after context creation.  With
+    this extension it is a bit of a pain for a portable application to query
+    the information after context creation.
+
+        RESOLVED.  Add versions of the queries that implicitly take the
+        display, screen, and renderer from the currently bound context.
+
+    14) Why not make the queries from issue #14 GL functions (instead of GLX)?
+
+        RESOLVED.  It is fairly compelling for the post-creation queries to
+        just use glGetInteger and glGetString.  However, the GL enums and
+        the GLX enums would have different names and would almost certainly
+        have different values.  It seems like this would cause more problems
+        than it would solve.
+
+    15) Should the string queries be required to return the same values as
+    glGetString(GL_VENDOR) and glGetString(GL_RENDERER)?
+
+        UNRESOLVED.  This may be useful for applications that already do
+        device detection based on these strings.
+
+    16) What type should the value parameter of glXQueryRendererIntegerMESA
+        and glXQueryCurrentRendererIntegerMESA be?
+
+        UNRESOLVED.  Other similar GLX query functions just use int or
+        unsigned int, so that's what this extension uses for now.  However,
+        an expeclitly sized value, such as uint32_t or uint64_t, seems
+        preferable.
+
+Revision History
+
+    Version 1, 2012/08/27 - Initial version
+
+    Version 2, 2012/09/04 - Specify behavior of implementations that
+                            do not support certain profiles.
+                            Change wording of issue #8 to be more
+                            clear.
+                            Make some wording changes to issue #10 to
+                            clarify the resolution a bit.
+
+    Version 3, 2012/09/23 - Add issue #11 regarding multi-GPU systems.
+
+    Version 4, 2013/02/01 - Add issue #12 regarding texture / renderbuffer
+                            format queries.
+
+    Version 5, 2013/02/14 - Add issues #13 and #14 regarding simpler queires
+                            after the context is created and made current.
+                            Add issue #15 regarding the string query.
+                            Add issue #16 regarding the value type returned
+                            by the Integer functions.
-- 
1.8.1.4



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