[Mesa-dev] [PATCH 3/8] mesa: Pass number of samples as a program state variable
Anuj Phogat
anuj.phogat at gmail.com
Mon Oct 14 19:12:51 CEST 2013
Number of samples will be required in fragment shader program by new
GLSL builtin uniform "gl_NumSamples".
Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
---
src/mesa/program/prog_statevars.c | 11 +++++++++++
src/mesa/program/prog_statevars.h | 2 ++
2 files changed, 13 insertions(+)
diff --git a/src/mesa/program/prog_statevars.c b/src/mesa/program/prog_statevars.c
index 145c07c..8f798da 100644
--- a/src/mesa/program/prog_statevars.c
+++ b/src/mesa/program/prog_statevars.c
@@ -349,6 +349,9 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[],
}
}
return;
+ case STATE_NUM_SAMPLES:
+ ((int *)value)[0] = ctx->DrawBuffer->Visual.samples;
+ return;
case STATE_DEPTH_RANGE:
value[0] = ctx->Viewport.Near; /* near */
value[1] = ctx->Viewport.Far; /* far */
@@ -665,6 +668,9 @@ _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
case STATE_PROGRAM_MATRIX:
return _NEW_TRACK_MATRIX;
+ case STATE_NUM_SAMPLES:
+ return _NEW_MULTISAMPLE;
+
case STATE_DEPTH_RANGE:
return _NEW_VIEWPORT;
@@ -852,6 +858,9 @@ append_token(char *dst, gl_state_index k)
case STATE_TEXENV_COLOR:
append(dst, "texenv");
break;
+ case STATE_NUM_SAMPLES:
+ append(dst, "num.samples");
+ break;
case STATE_DEPTH_RANGE:
append(dst, "depth.range");
break;
@@ -1027,6 +1036,8 @@ _mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
break;
case STATE_FOG_COLOR:
break;
+ case STATE_NUM_SAMPLES:
+ break;
case STATE_DEPTH_RANGE:
break;
case STATE_FRAGMENT_PROGRAM:
diff --git a/src/mesa/program/prog_statevars.h b/src/mesa/program/prog_statevars.h
index ec22b73..c3081c4 100644
--- a/src/mesa/program/prog_statevars.h
+++ b/src/mesa/program/prog_statevars.h
@@ -103,6 +103,8 @@ typedef enum gl_state_index_ {
STATE_TEXENV_COLOR,
+ STATE_NUM_SAMPLES,
+
STATE_DEPTH_RANGE,
STATE_VERTEX_PROGRAM,
--
1.8.1.4
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