[Mesa-dev] [PATCH] i965: Fast texture upload now supports all levels

Eric Anholt eric at anholt.net
Mon Oct 14 19:54:30 CEST 2013

Courtney Goeltzenleuchter <courtney at lunarg.com> writes:

> Does anyone know of a test that measures frame 0 time? Or texture upload
> speed?
> For Smokin' Guns, I tried measuring the overall time, but an improved frame
> 0 time has difficulty standing out of a 2607 frame test.
> I may have to create something. Suggestions for an appropriate framework?

Run an apitrace replay on a trace trimmed to frame <whenever the
textures are first used>?  Sure, apitrace isn't real-world benchmarking
for fps, but it should get at the "how much did we cut off of load
time", assuming that texture load time isn't swamped by apitrace
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