[Mesa-dev] [PATCH] i965: Fast texture upload now supports all levels
eric at anholt.net
Mon Oct 14 19:54:30 CEST 2013
Courtney Goeltzenleuchter <courtney at lunarg.com> writes:
> Does anyone know of a test that measures frame 0 time? Or texture upload
> For Smokin' Guns, I tried measuring the overall time, but an improved frame
> 0 time has difficulty standing out of a 2607 frame test.
> I may have to create something. Suggestions for an appropriate framework?
Run an apitrace replay on a trace trimmed to frame <whenever the
textures are first used>? Sure, apitrace isn't real-world benchmarking
for fps, but it should get at the "how much did we cut off of load
time", assuming that texture load time isn't swamped by apitrace
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Size: 835 bytes
Desc: not available
More information about the mesa-dev