[Mesa-dev] [PATCH 4/8] glsl: Add new builtins required by GL_ARB_sample_shading
Ian Romanick
idr at freedesktop.org
Tue Oct 15 19:02:11 CEST 2013
On 10/14/2013 10:12 AM, Anuj Phogat wrote:
> New builtins added by GL_ARB_sample_shading:
> in vec2 gl_SamplePosition
> in int gl_SampleID
> in int gl_NumSamples
> out int gl_SampleMask[]
>
> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
> ---
> src/glsl/builtin_variables.cpp | 11 +++++++++++
> src/glsl/link_varyings.cpp | 2 ++
> src/mesa/main/mtypes.h | 7 ++++++-
> src/mesa/program/prog_print.c | 5 +++++
> 4 files changed, 24 insertions(+), 1 deletion(-)
>
> diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
> index ae0a03f..c886840 100644
> --- a/src/glsl/builtin_variables.cpp
> +++ b/src/glsl/builtin_variables.cpp
> @@ -30,6 +30,9 @@
> #include "program/prog_statevars.h"
> #include "program/prog_instruction.h"
>
> +static struct gl_builtin_uniform_element gl_NumSamples_elements[] = {
> + {NULL, {STATE_NUM_SAMPLES, 0, 0}, SWIZZLE_XYZW}
> +};
>
> static struct gl_builtin_uniform_element gl_DepthRange_elements[] = {
> {"near", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_XXXX},
> @@ -236,6 +239,7 @@ static struct gl_builtin_uniform_element gl_NormalMatrix_elements[] = {
> #define STATEVAR(name) {#name, name ## _elements, Elements(name ## _elements)}
>
> static const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = {
> + STATEVAR(gl_NumSamples),
> STATEVAR(gl_DepthRange),
> STATEVAR(gl_ClipPlane),
> STATEVAR(gl_Point),
> @@ -613,6 +617,7 @@ builtin_variable_generator::generate_constants()
> void
> builtin_variable_generator::generate_uniforms()
> {
> + add_uniform(int_t, "gl_NumSamples");
> add_uniform(type("gl_DepthRangeParameters"), "gl_DepthRange");
> add_uniform(array(vec4_t, VERT_ATTRIB_MAX), "gl_CurrentAttribVertMESA");
> add_uniform(array(vec4_t, VARYING_SLOT_MAX), "gl_CurrentAttribFragMESA");
> @@ -789,6 +794,12 @@ builtin_variable_generator::generate_fs_special_vars()
> if (state->AMD_shader_stencil_export_warn)
> var->warn_extension = "GL_AMD_shader_stencil_export";
> }
> +
> + if (state->ARB_sample_shading_enable) {
> + add_input(VARYING_SLOT_SAMPLE_ID, int_t, "gl_SampleID");
> + add_input(VARYING_SLOT_SAMPLE_POS, vec2_t, "gl_SamplePosition");
> + add_output(FRAG_RESULT_SAMPLE_MASK, array(int_t, 1), "gl_SampleMask");
I don't see code anywhere in this patch series that correctly sizes this
array. I thought gl_SampleMask.length() == gl_NumSamples... except you
can't use .length() on gl_SampleMask because the size can't be known at
compile-time. We should have a test that 'gl_SampleMask.length()' fails
to compile. :)
The only other array that works like this is gl_TexCoord. That array is
sized to 0 (line 837 of builtin_variables.cpp). I believe gl_SampleMask
should do the same.
> + }
> }
>
>
> diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
> index 4ba6d8a..3595a58 100644
> --- a/src/glsl/link_varyings.cpp
> +++ b/src/glsl/link_varyings.cpp
> @@ -938,6 +938,8 @@ is_varying_var(GLenum shaderType, const ir_variable *var)
> case VARYING_SLOT_POS:
> case VARYING_SLOT_FACE:
> case VARYING_SLOT_PNTC:
> + case VARYING_SLOT_SAMPLE_ID:
> + case VARYING_SLOT_SAMPLE_POS:
> return false;
> default:
> return true;
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index 5520e86..65ec829 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -236,6 +236,8 @@ typedef enum
> VARYING_SLOT_LAYER, /* Appears as VS or GS output */
> VARYING_SLOT_FACE, /* FS only */
> VARYING_SLOT_PNTC, /* FS only */
> + VARYING_SLOT_SAMPLE_ID, /* FS only */
> + VARYING_SLOT_SAMPLE_POS, /* FS only */
> VARYING_SLOT_VAR0, /* First generic varying slot */
> VARYING_SLOT_MAX = VARYING_SLOT_VAR0 + MAX_VARYING
> } gl_varying_slot;
> @@ -272,6 +274,8 @@ typedef enum
> #define VARYING_BIT_FACE BITFIELD64_BIT(VARYING_SLOT_FACE)
> #define VARYING_BIT_PNTC BITFIELD64_BIT(VARYING_SLOT_PNTC)
> #define VARYING_BIT_VAR(V) BITFIELD64_BIT(VARYING_SLOT_VAR0 + (V))
> +#define VARYING_BIT_SAMPLE_ID BITFIELD64_BIT(VARYING_SLOT_SAMPLE_ID)
> +#define VARYING_BIT_SAMPLE_POS BITFIELD64_BIT(VARYING_SLOT_SAMPLE_POS)
> /*@}*/
>
>
> @@ -306,12 +310,13 @@ typedef enum
> * register is written. No FRAG_RESULT_DATAn will be written.
> */
> FRAG_RESULT_COLOR = 2,
> + FRAG_RESULT_SAMPLE_MASK = 3,
>
> /* FRAG_RESULT_DATAn are the per-render-target (GLSL gl_FragData[n]
> * or ARB_fragment_program fragment.color[n]) color results. If
> * any are written, FRAG_RESULT_COLOR will not be written.
> */
> - FRAG_RESULT_DATA0 = 3,
> + FRAG_RESULT_DATA0 = 4,
> FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
> } gl_frag_result;
>
> diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c
> index cf85213..0c56ae6 100644
> --- a/src/mesa/program/prog_print.c
> +++ b/src/mesa/program/prog_print.c
> @@ -150,6 +150,8 @@ arb_input_attrib_string(GLint index, GLenum progType)
> "fragment.(twenty)", /* VARYING_SLOT_LAYER */
> "fragment.(twenty-one)", /* VARYING_SLOT_FACE */
> "fragment.(twenty-two)", /* VARYING_SLOT_PNTC */
> + "fragment.(twenty-three)", /* VARYING_SLOT_SAMPLE_ID */
> + "fragment.(twenty-four)", /* VARYING_SLOT_SAMPLE_POS */
Can we just call these "fragment.sampleid" and "fragment.samplepos"?
> "fragment.varying[0]",
> "fragment.varying[1]",
> "fragment.varying[2]",
> @@ -274,6 +276,8 @@ arb_output_attrib_string(GLint index, GLenum progType)
> "result.(twenty)", /* VARYING_SLOT_LAYER */
> "result.(twenty-one)", /* VARYING_SLOT_FACE */
> "result.(twenty-two)", /* VARYING_SLOT_PNTC */
> + "result.(twenty-three)", /* VARYING_SLOT_SAMPLE_ID */
> + "result.(twenty-four)", /* VARYING_SLOT_SAMPLE_POS */
Since these should never appear in a vertex shader, I think it's okay to
leave these as "result.(twenty-...)".
> "result.varying[0]",
> "result.varying[1]",
> "result.varying[2]",
> @@ -311,6 +315,7 @@ arb_output_attrib_string(GLint index, GLenum progType)
> "result.depth", /* FRAG_RESULT_DEPTH */
> "result.(one)", /* FRAG_RESULT_STENCIL */
> "result.color", /* FRAG_RESULT_COLOR */
> + "result.sample_mask", /* FRAG_RESULT_SAMPLE_MASK */
NV_gpu_shader5 doesn't have the _, so I think "result.samplemask" is
slightly better.
> "result.color[0]", /* FRAG_RESULT_DATA0 (named for GLSL's gl_FragData) */
> "result.color[1]",
> "result.color[2]",
>
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