[Mesa-dev] [PATCH 5/8] i965: Implement FS backend for ARB_sample_shading

Anuj Phogat anuj.phogat at gmail.com
Wed Oct 16 02:42:34 CEST 2013


On Tue, Oct 15, 2013 at 1:49 PM, Kenneth Graunke <kenneth at whitecape.org> wrote:
> On 10/14/2013 10:12 AM, Anuj Phogat wrote:
>> Implement the FS backend for new builtins added by the extension:
>> in vec2 gl_SamplePosition
>> in int gl_SampleID
>> in int gl_NumSamples
>> out int gl_SampleMask[]
>>
>> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
>> ---
>>  src/mesa/drivers/dri/i965/brw_fs.cpp         | 109 +++++++++++++++++++++++++++
>>  src/mesa/drivers/dri/i965/brw_fs.h           |   4 +
>>  src/mesa/drivers/dri/i965/brw_fs_visitor.cpp |  23 ++++++
>>  src/mesa/drivers/dri/i965/brw_wm.h           |   1 +
>>  4 files changed, 137 insertions(+)
>>
>> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
>> index e5d6e4b..e4f7745 100644
>> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp
>> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
>> @@ -1115,6 +1115,109 @@ fs_visitor::emit_frontfacing_interpolation(ir_variable *ir)
>>     return reg;
>>  }
>>
>> +void
>> +fs_visitor::compute_sample_position(fs_reg dst, fs_reg int_sample_pos)
>> +{
>> +   int num_samples = ctx->DrawBuffer->Visual.samples;
>> +   assert(num_samples >= 0 && num_samples <= 8);
>> +
>> +   /* From arb_sample_shading specification:
>
> "From the ARB_sample_shading specification:"
>
> (when I search for extension names in code, I capitalize ARB/EXT/NV, so
> this would make a case-sensitive search work)
>
>> +    * "When rendering to a non-multisample buffer, or if multisample
>> +    *  rasterization is disabled, gl_SamplePosition will always be
>> +    *  (0.5, 0.5).
>> +    */
>> +   if (!ctx->Multisample.Enabled || num_samples == 0) {
>> +      emit(BRW_OPCODE_MOV, dst, fs_reg(0.5f));
>> +   }
>> +   else {
>
> } else {
>
>> +      /* For num_samples = {4, 8} */
>> +      emit(BRW_OPCODE_MOV, dst, int_sample_pos);
>> +      emit(BRW_OPCODE_MUL, dst, dst, fs_reg(1 / 16.0f));
>
> Ah, I see...the MOV here converts the sample position from <D> to <F>,
> which is necessary for the next multiply.
>
> Adding an assertion would probably make this a little bit more obvious:
> assert(dst.type == BRW_REGISTER_TYPE_F);
>
right.
>> +   }
>> +}
>> +
>> +fs_reg *
>> +fs_visitor::emit_samplepos_interpolation(ir_variable *ir)
>> +{
>> +   assert(brw->gen >= 6);
>> +
>> +   this->current_annotation = "compute sample position";
>> +   fs_reg *reg = new(this->mem_ctx) fs_reg(this, ir->type);
>> +   fs_reg pos = *reg;
>> +   fs_reg int_sample_x = fs_reg(this, glsl_type::int_type);
>> +   fs_reg int_sample_y = fs_reg(this, glsl_type::int_type);
>> +
>> +   /* WM will be run in MSDISPMODE_PERSAMPLE. So, only SIMD8 mode will be
>
> Looking at the docs for 3DSTATE_PS, I believe that SIMD16 is allowed in
> some cases...
>
> SNB: Must be SIMD8 only.
> IVB:
>  - 4x MSAA: Either SIMD8 or SIMD16 should work.
>  - 8x MSAA: Must be SIMD8 only.
>
> Maybe I'm crazy, though...I haven't looked into it too closely...
>
Yes, you're right. I should have explained it here that I've chosen
to use 'SIMD8 only' for 4x and 8x MSAA on both SNB and IVB.
I decided to use SIMD8 over SIMD16 in case of 4x MSAA after
reading following lines in IVB PRM vol 2, part 1, page 330:
"Object Size: If the number of very small objects (e.g., covering 2
 subspans or fewer) is  expected to comprise a significant portion
 of the workload, supporting the 8-pixel dispatch  mode may be
 advantageous Otherwise there could be a large number of 16-pixel
 dispatches  with only 1 or 2 valid subspans, resulting in low
 efficiency for those threads"

Do you have other reasons to suggest using SIMD16 for 4x MSAA
on IVB?
>> +    * enabled. The X, Y sample positions come in as bytes in  thread payload.
>> +    * Sample IDs and sample positions remain same for all four slots in a
>
> It would be great to have a documentation reference here...
>
I'll add the reference.
>> +    * subspan. So, read the positions using vstride=2, width=4, hstride=0.
>> +    */
>> +   emit(BRW_OPCODE_AND, int_sample_x,
>> +        fs_reg(stride(retype(brw_vec1_grf(c->sample_pos_reg, 0),
>> +                             BRW_REGISTER_TYPE_D), 2, 4, 0)),
>> +        fs_reg(brw_imm_d(0xff)));
>> +
>> +   /* Compute gl_SamplePosition.x */
>> +   compute_sample_position(pos, int_sample_x);
>> +   pos.reg_offset++;
>> +
>> +   emit(BRW_OPCODE_SHR, int_sample_y,
>> +        fs_reg(stride(retype(brw_vec1_grf(c->sample_pos_reg, 0),
>> +                             BRW_REGISTER_TYPE_D), 2, 4, 0)),
>> +        fs_reg(8));
>> +   emit(BRW_OPCODE_AND, int_sample_y, int_sample_y, fs_reg(brw_imm_d(0xff)));
>> +
>> +   /* Compute gl_SamplePosition.y */
>> +   compute_sample_position(pos, int_sample_y);
>> +   return reg;
>> +}
>> +
>> +fs_reg *
>> +fs_visitor::emit_sampleid_interpolation(ir_variable *ir)
>
> This...isn't exactly interpolation.  Maybe call it emit_sampleid_setup?
>
ok. I'll also change the name of emit_samplepos_interpolation() function.
>> +{
>> +   assert(brw->gen >= 6);
>> +   bool multisampled_fbo = ctx->DrawBuffer->Visual.samples > 1;
>> +
>> +   this->current_annotation = "compute sample id";
>> +   fs_reg *reg = new(this->mem_ctx) fs_reg(this, ir->type);
>> +
>> +   if (multisampled_fbo && ctx->Multisample.Enabled) {
>> +      fs_reg t1 = fs_reg(this, glsl_type::int_type);
>> +      fs_reg t2 = fs_reg(this, glsl_type::int_type);
>> +      t2.type = BRW_REGISTER_TYPE_UW;
>> +
>> +      /* The WM will be run in MSDISPMODE_PERSAMPLE with num_samples = 8.
>
> With num_samples = 8?
>
> Also, could you please say "The PS will be run in MSDISPMODE_PERSAMPLE
> mode"?  On Gen7+, the docs begin referring to the Pixel Shader
> separately from the Windowizer/Masker, and technically, this is PS state
> and the PS thread payload.  Minor nit :)
>
Language of the sentence is not clear. I'll change it to:
"The PS will be run in MSDISPMODE_PERSAMPLE. With 8x multisampling
...."

>> +       * Therefore, subspan 0 will represent sample N (where N is 0, 2, 4
>> +       * or 6), subspan 1 will represent sample 1, 3, 5 or 7.  We can find
>> +       * the value of N by looking at R0.0 bits 7:6 ("Starting Sample Pair
>> +       * Index (SSPI)") and multiplying by two (since samples are always
>> +       * delivered in pairs). That is, we compute 2*((R0.0 & 0xc0) >> 6)
>> +       * == (R0.0 & 0xc0) >> 5.
>> +       *
>> +       * Then we need to add N to the sequence (0, 0, 0, 0, 1, 1, 1, 1),
>> +       * which we compute by populating a temporary variable with the
>> +       * sequence (0, 1), and then reading from it using vstride=1,
>> +       * width=4, hstride=0.
>> +       * Same holds true for num_samples = 4.
>
> It sounds like num_samples could actually be 4, so you might want to
> adjust your comment...
>
I'll change it to:
" These computations hold good for 4x multisampling as well."
>> +       */
>> +      emit(BRW_OPCODE_AND, t1,
>> +           fs_reg(retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_D)),
>> +           fs_reg(brw_imm_d(0xc0)));
>> +      emit(BRW_OPCODE_SHR, t1, t1, fs_reg(5));
>> +      emit(BRW_OPCODE_MOV, t2, fs_reg(brw_imm_v(0x11110000)));
>> +      emit(BRW_OPCODE_ADD, *reg, t1, t2);
>
> This looks right to me.
>
>> +   }
>> +   else {
>
> } else {
>
>> +      /* As per GL_ARB_sample_shading specification:
>> +       * "When rendering to a non-multisample buffer, or if multisample
>> +       *  rasterization is disabled, gl_SampleID will always be zero."
>> +       */
>> +      emit(BRW_OPCODE_MOV, *reg, fs_reg(0));
>> +   }
>> +
>> +   return reg;
>> +}
>> +
>>  fs_reg
>>  fs_visitor::fix_math_operand(fs_reg src)
>>  {
>> @@ -2966,7 +3069,13 @@ fs_visitor::setup_payload_gen6()
>>           c->nr_payload_regs++;
>>        }
>>     }
>> +
>>     /* R31: MSAA position offsets. */
>> +   if (fp->Base.InputsRead & VARYING_BIT_SAMPLE_POS) {
>> +      c->sample_pos_reg = c->nr_payload_regs;
>> +      c->nr_payload_regs++;
>> +   }
>> +
>>     /* R32-: bary for 32-pixel. */
>>     /* R58-59: interp W for 32-pixel. */
>>
>> diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h
>> index c78f9ae..812e9c7 100644
>> --- a/src/mesa/drivers/dri/i965/brw_fs.h
>> +++ b/src/mesa/drivers/dri/i965/brw_fs.h
>> @@ -332,9 +332,12 @@ public:
>>                           glsl_interp_qualifier interpolation_mode,
>>                           bool is_centroid);
>>     fs_reg *emit_frontfacing_interpolation(ir_variable *ir);
>> +   fs_reg *emit_samplepos_interpolation(ir_variable *ir);
>> +   fs_reg *emit_sampleid_interpolation(ir_variable *ir);
>>     fs_reg *emit_general_interpolation(ir_variable *ir);
>>     void emit_interpolation_setup_gen4();
>>     void emit_interpolation_setup_gen6();
>> +   void compute_sample_position(fs_reg dst, fs_reg int_sample_pos);
>>     fs_reg rescale_texcoord(ir_texture *ir, fs_reg coordinate,
>>                             bool is_rect, int sampler, int texunit);
>>     fs_inst *emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate,
>> @@ -432,6 +435,7 @@ public:
>>
>>     struct hash_table *variable_ht;
>>     fs_reg frag_depth;
>> +   fs_reg sample_mask;
>>     fs_reg outputs[BRW_MAX_DRAW_BUFFERS];
>>     unsigned output_components[BRW_MAX_DRAW_BUFFERS];
>>     fs_reg dual_src_output;
>> diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
>> index e659203..75ced1d 100644
>> --- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
>> +++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
>> @@ -61,9 +61,14 @@ fs_visitor::visit(ir_variable *ir)
>>        reg = emit_fragcoord_interpolation(ir);
>>        } else if (!strcmp(ir->name, "gl_FrontFacing")) {
>>        reg = emit_frontfacing_interpolation(ir);
>> +      } else if (!strcmp(ir->name, "gl_SamplePosition")) {
>> +      reg = emit_samplepos_interpolation(ir);
>> +      } else if (!strcmp(ir->name, "gl_SampleID")) {
>> +      reg = emit_sampleid_interpolation(ir);
>>        } else {
>>        reg = emit_general_interpolation(ir);
>>        }
>> +
>>        assert(reg);
>>        hash_table_insert(this->variable_ht, reg, ir);
>>        return;
>> @@ -82,6 +87,8 @@ fs_visitor::visit(ir_variable *ir)
>>        }
>>        } else if (ir->location == FRAG_RESULT_DEPTH) {
>>        this->frag_depth = *reg;
>> +      } else if (ir->location == FRAG_RESULT_SAMPLE_MASK) {
>> +         this->sample_mask = *reg;
>>        } else {
>>        /* gl_FragData or a user-defined FS output */
>>        assert(ir->location >= FRAG_RESULT_DATA0 &&
>> @@ -2502,6 +2509,22 @@ fs_visitor::emit_fb_writes()
>>        pop_force_uncompressed();
>>     }
>>
>> +   if (fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)) {
>> +      this->current_annotation = "FB write oMask";
>> +      assert(this->sample_mask.file != BAD_FILE);
>> +      fs_reg reg = fs_reg(this, glsl_type::int_type);
>> +
>> +      /* Hand over gl_SampleMask. Only lower 16 bits are relevant. */
>> +      emit(AND(this->sample_mask, this->sample_mask, fs_reg(255)));
>
> If the lower 16 bits are relevant, then why are you masking off all but
> the lower 8 bits?  Today, we only support 8x MSAA, but we may want 16x
> for future hardware.
>
> I think I'd prefer to see fs_reg(0xffff), unless there's some reason why
> that doesn't work.
>
Yes, I should use 0xffff here. Thanks for catching it.

>> +      emit(SHL(reg, this->sample_mask, fs_reg(16)));
>
> I'm having a hard time understanding why you need to shift by 16 here.
>
> My understanding is that gl_SampleMask[1] is single 32-bit integer,
> where bit N == 0 means that sample N is uncovered.  The oMask payload
> has the same meaning, but is only a 16-bit integer (since we don't
> support 32x MSAA).
>
> Since we run in SIMD8 mode, sample_mask actually contains 8 integers (or
> 16 for SIMD16) - one for each pixel.  oMask also contains 16 "slots"
> (one per pixel - slots 8-15 are unused for SIMD8).
>
> So sample_mask looks like:
>        7       6       5       4       3       2       1       0
> hhhhxxxxhhhhxxxxhhhhxxxxhhhhxxxxhhhhxxxxhhhhxxxxhhhhxxxxhhhhxxxx
>
> Masking off the top 16-bits gives:
> 0000xxxx0000xxxx0000xxxx0000xxxx0000xxxx0000xxxx0000xxxx0000xxxx
>
> The oMask payload is packed, and looks like:
> ________________________________xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
>
> The SHL should produce:
> xxxx0000xxxx0000xxxx0000xxxx0000xxxx0000xxxx0000xxxx0000xxxx0000
>
We enable both SIMD8 and SIMD16 mode with gl_SampleMask[] because
it doesn't require MSDISPMODE_PERSAMPLE.

for SIMD8
sample_mask looks like:
        7       6       5       4       3       2       1       0
 hhhhxxxxhhhhxxxxhhhhxxxxhhhhxxxxhhhhxxxxhhhhxxxxhhhhxxxxhhhhxxxx

 Masking off the top 16-bits gives:
 0000xxxx0000xxxx0000xxxx0000xxxx0000xxxx0000xxxx0000xxxx0000xxxx

 SHL will produce:
 xxxx0000xxxx0000xxxx0000xxxx0000xxxx0000xxxx0000xxxx0000xxxx0000

OR will produce:
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Relevant data for oMask paylaod is:
________________________________xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

rest of the data is ignored.
Let me know if I'm making some crazy mistake here.

>> +
>> +      this->sample_mask.type = BRW_REGISTER_TYPE_UW;
>> +      reg.type = BRW_REGISTER_TYPE_UW;
>> +      emit(OR(fs_reg(MRF, nr, BRW_REGISTER_TYPE_UW), this->sample_mask, reg));
>
> ...which you then OR into an uninitialized MRF (AFAICT), and...I don't
> think this is going to work.
This seems to work with the piglit test case (builtin-gl-sample-mask.cpp)
which I developed for gl_SampleMask. I also verified the register data.

>
> I'm pretty sure you want MOV, not OR, and you want some sort of special
> stride on the sample_mask source register.
>
I know we can specify stride if we have a brw_reg:
 fs_reg(stride(brw_vec1_grf(0, 0), 2, 4, 0));

But I couldn't find a reliable way to use stride if we have a fs_reg.
That's the reason I used OR to get the desired result.

>> +      nr += 1;
>> +   }
>> +
>>     /* Reserve space for color. It'll be filled in per MRT below. */
>>     int color_mrf = nr;
>>     nr += 4 * reg_width;
>> diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h
>> index aa786de..fda74ab 100644
>> --- a/src/mesa/drivers/dri/i965/brw_wm.h
>> +++ b/src/mesa/drivers/dri/i965/brw_wm.h
>> @@ -83,6 +83,7 @@ struct brw_wm_compile {
>>     uint8_t source_w_reg;
>>     uint8_t aa_dest_stencil_reg;
>>     uint8_t dest_depth_reg;
>> +   uint8_t sample_pos_reg;
>>     uint8_t barycentric_coord_reg[BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT];
>>     uint8_t nr_payload_regs;
>>     GLuint source_depth_to_render_target:1;
>>
>


More information about the mesa-dev mailing list