[Mesa-dev] Mesa (master): mesa: change glTexImageDMultisample() internalformat to GLenum
brianp at vmware.com
Wed Oct 16 19:41:06 CEST 2013
On 10/16/2013 11:27 AM, Ian Romanick wrote:
> There already was a bug, and this change was the fix. :) I *think* GL
> 4.4 says GLenum, and I guess the man pages just haven't been updated yet.
Yeah, it looks like it was changed to GLenum in the 4.3 spec. The man
page I found via google was from GL 3.x. Graham Sellers told me that
it's already changed to GLenum for the GL 4.x man page.
> On 10/16/2013 07:45 AM, Brian Paul wrote:
>> Module: Mesa
>> Branch: master
>> Commit: 2273b04c6198d591c3dc5123c4d100da5bcc0e18
>> URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=2273b04c6198d591c3dc5123c4d100da5bcc0e18
>> Author: Brian Paul <brianp at vmware.com>
>> Date: Wed Oct 16 08:43:21 2013 -0600
>> mesa: change glTexImageDMultisample() internalformat to GLenum
>> To match glext.h and the GL_ARB_texture_multisample extension.
>> However, the GL 4.0 spec and man page say it's GLint.
>> An OpenGL spec bug will be filed.
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