[Mesa-dev] [PATCH 2/8] i965/vec4: if register allocation fails, don't try to schedule.
Paul Berry
stereotype441 at gmail.com
Thu Oct 17 17:14:05 CEST 2013
Otherwise the scheduler would be invoked with prog_data->total_grf ==
0, causing havoc.
In a future patch, this will allow us to try compiling a geometry
shader in DUAL_OBJECT mode with spilling disabled, and then fall back
to DUAL_INSTANCED mode if that failed.
---
src/mesa/drivers/dri/i965/brw_vec4.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index d774e6f..89f1978 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -1520,7 +1520,7 @@ vec4_visitor::run()
while (!reg_allocate()) {
if (failed)
- break;
+ return false;
}
opt_schedule_instructions();
--
1.8.4.1
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