[Mesa-dev] [PATCH 3/6] glsl/tests: Verify fragment shader built-ins generated by _mesa_glsl_initialize_variables
Paul Berry
stereotype441 at gmail.com
Fri Oct 18 22:16:50 CEST 2013
On 11 October 2013 11:18, Ian Romanick <idr at freedesktop.org> wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> Checks that the variables generated meet certain criteria.
>
> - Fragment shader inputs have an explicit location.
>
> - Fragment shader outputs have an explicit location.
>
> - Vertex / geometry shader-only varying locations are not used.
>
> - Fragment shader uniforms and system values don't have an explicit
> location.
>
> - Fragment shader constants don't have an explicit location and are
> read-only.
>
> - No other kinds of fragment variables exist.
>
> It does not verify that an specific variables exist.
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/glsl/tests/builtin_variable_test.cpp | 76
> ++++++++++++++++++++++++++++++++
> 1 file changed, 76 insertions(+)
>
> diff --git a/src/glsl/tests/builtin_variable_test.cpp
> b/src/glsl/tests/builtin_variable_test.cpp
> index c4711ab..37c8f25 100644
> --- a/src/glsl/tests/builtin_variable_test.cpp
> +++ b/src/glsl/tests/builtin_variable_test.cpp
> @@ -233,3 +233,79 @@ TEST_F(vertex_builtin, no_invalid_variable_modes)
> {
> common_builtin::no_invalid_variable_modes();
> }
> +
> +/********************************************************************/
> +
> +class fragment_builtin : public common_builtin {
> +public:
> + fragment_builtin()
> + : common_builtin(GL_FRAGMENT_SHADER)
> + {
> + /* empty */
> + }
> +};
> +
> +TEST_F(fragment_builtin, names_start_with_gl)
> +{
> + common_builtin::names_start_with_gl();
> +}
> +
> +TEST_F(fragment_builtin, inputs_have_explicit_location)
> +{
> + foreach_list(node, &this->ir) {
> + ir_variable *const var = ((ir_instruction *) node)->as_variable();
> +
> + if (var->mode != ir_var_shader_in)
> + continue;
> +
> + EXPECT_TRUE(var->explicit_location);
> + EXPECT_NE(-1, var->location);
> + EXPECT_GT(VARYING_SLOT_VAR0, var->location);
> + EXPECT_EQ(0u, var->location_frac);
> +
> + /* Several varyings only exist in the vertex / geometry shader. Be
> sure
> + * that no inputs with these locations exist.
> + */
> + EXPECT_NE(VARYING_SLOT_PSIZ, var->location);
> + EXPECT_NE(VARYING_SLOT_BFC0, var->location);
> + EXPECT_NE(VARYING_SLOT_BFC1, var->location);
> + EXPECT_NE(VARYING_SLOT_EDGE, var->location);
> + EXPECT_NE(VARYING_SLOT_CLIP_VERTEX, var->location);
> + EXPECT_NE(VARYING_SLOT_LAYER, var->location);
>
You can use
EXPECT_TRUE(_mesa_varying_slot_in_fs((gl_varying_slot) var->location);
instead.
With that fixed,
Reviewed-by: Paul Berry <stereotype441 at gmail.com>
> + }
> +}
> +
> +TEST_F(fragment_builtin, outputs_have_explicit_location)
> +{
> + foreach_list(node, &this->ir) {
> + ir_variable *const var = ((ir_instruction *) node)->as_variable();
> +
> + if (var->mode != ir_var_shader_out)
> + continue;
> +
> + EXPECT_TRUE(var->explicit_location);
> + EXPECT_NE(-1, var->location);
> +
> + /* gl_FragData[] has location FRAG_RESULT_DATA0. Locations beyond
> that
> + * are invalid.
> + */
> + EXPECT_GE(FRAG_RESULT_DATA0, var->location);
> +
> + EXPECT_EQ(0u, var->location_frac);
> + }
> +}
> +
> +TEST_F(fragment_builtin,
> uniforms_and_system_values_dont_have_explicit_location)
> +{
> +
> common_builtin::uniforms_and_system_values_dont_have_explicit_location();
> +}
> +
> +TEST_F(fragment_builtin, constants_are_constant)
> +{
> + common_builtin::constants_are_constant();
> +}
> +
> +TEST_F(fragment_builtin, no_invalid_variable_modes)
> +{
> + common_builtin::no_invalid_variable_modes();
> +}
> --
> 1.8.1.4
>
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