[Mesa-dev] [PATCH] docs: Mark GLSL 1.50, 3.30, and geometry shaders done for i965.
Matt Turner
mattst88 at gmail.com
Sat Oct 19 00:12:56 CEST 2013
---
docs/GL3.txt | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/docs/GL3.txt b/docs/GL3.txt
index c269f19..a7c7ae6 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -63,9 +63,9 @@ Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r300, r600)
GL 3.2:
-Core/compatibility profiles DONE
-GLSL 1.50 in progress
-Geometry shaders (GL_ARB_geometry_shader4) partially done
+Core/compatibility profiles DONE (i965)
+GLSL 1.50 DONE (i965)
+Geometry shaders DONE (i965)
BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r300, r600, swrast)
Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (i965, r300, r600, swrast)
Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, r600, swrast)
@@ -79,7 +79,7 @@ GLX_ARB_create_context_profile DONE
GL 3.3:
-GLSL 3.30 new features in this version pretty much done
+GLSL 3.30 DONE (i965)
GL_ARB_blend_func_extended DONE (i965, r600, softpipe)
GL_ARB_explicit_attrib_location DONE (i915, i965, r300, r600, swrast)
GL_ARB_occlusion_query2 DONE (i965, r300, r600, swrast)
--
1.8.3.2
More information about the mesa-dev
mailing list