[Mesa-dev] [PATCH] docs: Mark GLSL 1.50, 3.30, and geometry shaders done for i965.

Matt Turner mattst88 at gmail.com
Sat Oct 19 00:12:56 CEST 2013


---
 docs/GL3.txt | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/docs/GL3.txt b/docs/GL3.txt
index c269f19..a7c7ae6 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -63,9 +63,9 @@ Signed normalized textures (GL_EXT_texture_snorm)     DONE (i965, r300, r600)
 
 GL 3.2:
 
-Core/compatibility profiles                           DONE
-GLSL 1.50                                             in progress
-Geometry shaders (GL_ARB_geometry_shader4)            partially done
+Core/compatibility profiles                           DONE (i965)
+GLSL 1.50                                             DONE (i965)
+Geometry shaders                                      DONE (i965)
 BGRA vertex order (GL_ARB_vertex_array_bgra)          DONE (i965, r300, r600, swrast)
 Base vertex offset(GL_ARB_draw_elements_base_vertex)  DONE (i965, r300, r600, swrast)
 Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, r600, swrast)
@@ -79,7 +79,7 @@ GLX_ARB_create_context_profile                        DONE
 
 GL 3.3:
 
-GLSL 3.30                                             new features in this version pretty much done
+GLSL 3.30                                             DONE (i965)
 GL_ARB_blend_func_extended                            DONE (i965, r600, softpipe)
 GL_ARB_explicit_attrib_location                       DONE (i915, i965, r300, r600, swrast)
 GL_ARB_occlusion_query2                               DONE (i965, r300, r600, swrast)
-- 
1.8.3.2



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