[Mesa-dev] [PATCH] docs: Mark GLSL 1.50, 3.30, and geometry shaders done for i965.

Kenneth Graunke kenneth at whitecape.org
Sat Oct 19 01:03:51 CEST 2013


On 10/18/2013 03:12 PM, Matt Turner wrote:
> ---
>  docs/GL3.txt | 8 ++++----
>  1 file changed, 4 insertions(+), 4 deletions(-)
> 
> diff --git a/docs/GL3.txt b/docs/GL3.txt
> index c269f19..a7c7ae6 100644
> --- a/docs/GL3.txt
> +++ b/docs/GL3.txt
> @@ -63,9 +63,9 @@ Signed normalized textures (GL_EXT_texture_snorm)     DONE (i965, r300, r600)
>  
>  GL 3.2:
>  
> -Core/compatibility profiles                           DONE
> -GLSL 1.50                                             in progress
> -Geometry shaders (GL_ARB_geometry_shader4)            partially done
> +Core/compatibility profiles                           DONE (i965)
> +GLSL 1.50                                             DONE (i965)
> +Geometry shaders                                      DONE (i965)
>  BGRA vertex order (GL_ARB_vertex_array_bgra)          DONE (i965, r300, r600, swrast)
>  Base vertex offset(GL_ARB_draw_elements_base_vertex)  DONE (i965, r300, r600, swrast)
>  Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, r600, swrast)
> @@ -79,7 +79,7 @@ GLX_ARB_create_context_profile                        DONE
>  
>  GL 3.3:
>  
> -GLSL 3.30                                             new features in this version pretty much done
> +GLSL 3.30                                             DONE (i965)
>  GL_ARB_blend_func_extended                            DONE (i965, r600, softpipe)
>  GL_ARB_explicit_attrib_location                       DONE (i915, i965, r300, r600, swrast)
>  GL_ARB_occlusion_query2                               DONE (i965, r300, r600, swrast)
> 

Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

(I usually just commit these, like .gitignore files...)


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