[Mesa-dev] docs/GL3.txt not up to date?

Alexandre Demers alexandre.f.demers at gmail.com
Sat Oct 19 04:03:24 CEST 2013

On 10/18/2013 06:19 PM, Ian Romanick wrote:
> On 10/18/2013 11:31 AM, Alexandre Demers wrote:
>> Hi,
>> I was looking at the latest commits and some comments here and there. Is
>> it me or is docs/GL3.txt not up to date?
> I don't know of you're up to date or not, but GL3.txt almost surely is not.
For the current example, I was looking at today's git version 
cedfd79be205f302a82635354679cd2ecaf3cc57, so pretty up to date.
>> For example, on Sept 24th (
>> http://web.archiveorange.com/archive/v/PjyyP3KOnlzH11QKVtyC), Marek was
>> confirming GL_ARB_texture_multisample support for r600 and si (CIK
>> missing). Thus, it should be listed as implemented for r600. And from my
>> understanding, it was completed for the 9.2 release, so GL3.txt should
>> have been updated before that.
>> Intel pushed its latest patches to complete the 3.2 and 3.3 features in
>> the last couple of days, but the GL3.txt was not updated at the same
>> time. GLSL 1.50 and 3.30 should be listed as DONE for at least Intel.
>> What I'm saying is I most of the time learn going through commits or
>> Phoronix that a new feature is now considered done than from GL3.txt.
>> GL3.txt should be updated at the same time as features are considered
>> completed by a dev if it is truly complete.
> When a feature is completed, both GL3.txt and the release notes should
> be updated.  It's /really/ easy to over look both of those, however.
I know, it seems to be a bad habit. At some point, there is always 
someone who sends a patch just to update the GL3.txt file because he saw 
a few things changed and features' notes were not systematically 
updated. Same goes for the release notes. But I understand it is easy to 
forget it.

>> I know, I can find it by other means, but why not just make sure we are
>> updating the doc at the right moment?
>> My two cents as a tester...
>> -- 
>> Alexandre Demers
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