[Mesa-dev] [PATCH 1/2] mesa: remove remnants of GL_MESA_shader_debug
Brian Paul
brianp at vmware.com
Sat Oct 19 16:34:14 CEST 2013
This extension never saw any real use so remove it.
---
include/GL/gl.h | 20 --------------------
src/mapi/glapi/gen/gl_API.xml | 32 --------------------------------
2 files changed, 52 deletions(-)
diff --git a/include/GL/gl.h b/include/GL/gl.h
index babb746..968032c 100644
--- a/include/GL/gl.h
+++ b/include/GL/gl.h
@@ -2086,26 +2086,6 @@ typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLsh
-#if GL_ARB_shader_objects
-
-#ifndef GL_MESA_shader_debug
-#define GL_MESA_shader_debug 1
-
-#define GL_DEBUG_OBJECT_MESA 0x8759
-#define GL_DEBUG_PRINT_MESA 0x875A
-#define GL_DEBUG_ASSERT_MESA 0x875B
-
-GLAPI GLhandleARB GLAPIENTRY glCreateDebugObjectMESA (void);
-GLAPI void GLAPIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
-GLAPI void GLAPIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength,
- GLsizei *length, GLcharARB *debugLog);
-GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
-
-#endif /* GL_MESA_shader_debug */
-
-#endif /* GL_ARB_shader_objects */
-
-
/*
* ???. GL_MESA_packed_depth_stencil
* XXX obsolete
diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
index 48fce36..30ab9c9 100644
--- a/src/mapi/glapi/gen/gl_API.xml
+++ b/src/mapi/glapi/gen/gl_API.xml
@@ -13027,38 +13027,6 @@
<enum name="RGBA8_SNORM" value="0x8F97"/>
</category>
-<category name="GL_MESA_shader_debug">
- <enum name="DEBUG_OBJECT_MESA" value="0x8759"/>
- <enum name="DEBUG_PRINT_MESA" value="0x875A"/>
- <enum name="DEBUG_ASSERT_MESA" value="0x875B"/>
- <function name="CreateDebugObjectMESA" exec="skip">
- <return type="GLhandleARB"/>
- <glx ignore="true"/>
- </function>
- <function name="ClearDebugLogMESA" exec="skip">
- <param name="obj" type="GLhandleARB"/>
- <param name="logType" type="GLenum"/>
- <param name="shaderType" type="GLenum"/>
- <glx ignore="true"/>
- </function>
- <function name="GetDebugLogMESA" exec="skip">
- <param name="obj" type="GLhandleARB"/>
- <param name="logType" type="GLenum"/>
- <param name="shaderType" type="GLenum"/>
- <param name="maxLength" type="GLsizei"/>
- <param name="length" type="GLsizei *" output="true"/>
- <param name="debugLog" type="GLcharARB *" output="true"/>
- <glx ignore="true"/>
- </function>
- <function name="GetDebugLogLengthMESA" exec="skip">
- <return type="GLsizei"/>
- <param name="obj" type="GLhandleARB"/>
- <param name="logType" type="GLenum"/>
- <param name="shaderType" type="GLenum"/>
- <glx ignore="true"/>
- </function>
-</category>
-
<category name="GL_SGIS_point_parameters">
<enum name="POINT_SIZE_MIN_SGIS" count="1" value="0x8126">
<size name="PointParameterfv"/>
--
1.7.10.4
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