[Mesa-dev] [PATCH] i965: Do not set bilinear_filter flag in case of multisample blits
Armin K.
krejzi at email.com
Sun Oct 20 20:12:50 CEST 2013
On 10/19/2013 02:24 AM, Anuj Phogat wrote:
> Setting bilinear_filter flag in case of multisample blits with
> GL_LINEAR filter causes incorrect behavior in translate_dst_to_src()
> function. This broke Modern Warfare (1, 2 and 3) on SNB, IVB and HSW.
>
> Tested on SNB and IVB, no Piglit regressions. Trace file of the game
> (taken with apitrace) works fine with this patch.
>
> Cc: mesa-stable at lists.freedesktop.org
> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
> Reported-by: Armin K <krejzi at email.com>
Tested-by: Armin K <krejzi at email.com>
This patch fixes the issue.
> ---
> src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
> index 2b94e2d..7e436f7 100644
> --- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
> @@ -2171,7 +2171,7 @@ brw_blorp_blit_params::brw_blorp_blit_params(struct brw_context *brw,
> wm_prog_key.x_scale = 2.0;
> wm_prog_key.y_scale = src_mt->num_samples / 2.0;
>
> - if (filter == GL_LINEAR)
> + if (filter == GL_LINEAR && src.num_samples <= 1 && dst.num_samples <= 1)
> wm_prog_key.bilinear_filter = true;
>
> /* The render path must be configured to use the same number of samples as
>
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