[Mesa-dev] [PATCH] glsl: silence unused 'var' variable warning
Brian Paul
brianp at vmware.com
Wed Oct 23 00:52:00 CEST 2013
---
src/glsl/builtin_variables.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index fc1115b..1f62fcf 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -888,8 +888,8 @@ builtin_variable_generator::generate_varyings()
if (state->target == geometry_shader) {
const glsl_type *per_vertex_in_type =
this->per_vertex_in.construct_interface_instance();
- ir_variable *var = add_variable("gl_in", array(per_vertex_in_type, 0),
- ir_var_shader_in, -1);
+ add_variable("gl_in", array(per_vertex_in_type, 0),
+ ir_var_shader_in, -1);
}
if (state->target == vertex_shader || state->target == geometry_shader) {
const glsl_type *per_vertex_out_type =
--
1.7.10.4
More information about the mesa-dev
mailing list