[Mesa-dev] [PATCH] glsl: silence unused 'var' variable warning

Brian Paul brianp at vmware.com
Wed Oct 23 00:52:00 CEST 2013


---
 src/glsl/builtin_variables.cpp |    4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index fc1115b..1f62fcf 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -888,8 +888,8 @@ builtin_variable_generator::generate_varyings()
    if (state->target == geometry_shader) {
       const glsl_type *per_vertex_in_type =
          this->per_vertex_in.construct_interface_instance();
-      ir_variable *var = add_variable("gl_in", array(per_vertex_in_type, 0),
-                                      ir_var_shader_in, -1);
+      add_variable("gl_in", array(per_vertex_in_type, 0),
+                   ir_var_shader_in, -1);
    }
    if (state->target == vertex_shader || state->target == geometry_shader) {
       const glsl_type *per_vertex_out_type =
-- 
1.7.10.4



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