[Mesa-dev] [PATCH 1/2] glsl: Optimize (not A) or (not B) into not (A and B).

Matt Turner mattst88 at gmail.com
Thu Oct 24 02:19:01 CEST 2013


A few Serious Sam 3 shaders affected:

instructions in affected programs:     4384 -> 4344 (-0.91%)
---
 src/glsl/opt_algebraic.cpp | 12 ++++++++++++
 1 file changed, 12 insertions(+)

diff --git a/src/glsl/opt_algebraic.cpp b/src/glsl/opt_algebraic.cpp
index 37b2f02..3bf0689 100644
--- a/src/glsl/opt_algebraic.cpp
+++ b/src/glsl/opt_algebraic.cpp
@@ -32,8 +32,11 @@
 #include "ir_visitor.h"
 #include "ir_rvalue_visitor.h"
 #include "ir_optimization.h"
+#include "ir_builder.h"
 #include "glsl_types.h"
 
+using namespace ir_builder;
+
 namespace {
 
 /**
@@ -436,6 +439,15 @@ ir_algebraic_visitor::handle_expression(ir_expression *ir)
 
 	 this->progress = true;
 	 return new(mem_ctx) ir_constant(ir->type, &data);
+      } else if (op_expr[0] && op_expr[0]->operation == ir_unop_logic_not &&
+                 op_expr[1] && op_expr[1]->operation == ir_unop_logic_not) {
+         /* De Morgan's Law:
+          *    (not A) or (not B) === not (A and B)
+          */
+         temp = logic_not(logic_and(op_expr[0]->operands[0],
+                                    op_expr[1]->operands[0]));
+         return swizzle_if_required(ir, temp);
+         this->progress = true;
       }
       break;
 
-- 
1.8.3.2



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